Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
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Posted - 2012.10.15 16:39:00 -
[1] - Quote
I would actually agree that grenades seem quite OP right now in general... especially considering there is 1 GÇó No Grenade Icon (they should show up on your HUD as a signature!) 2 GÇó There is no real need to "cook" them. This is what generally balanced Grenades in other games, where if you want to insta-kill someone with them it has to be through luck they're standing near it or that you've taken a second or so to cook it.
I know alot of people were complaining when they were nearly useless to use because of the speed, but the changes have just led to Nanohive + Grenade spam; where they are the FIRST reaction not something you use in a tactical situation or such.
What I would likely suggest is a greater selection of grenade types. Flux (Electro-Magnetic) [High Shield Damage, Low Armour Damage] Static (ECM) [Generates HUD Interference that Prevents Lock-on Modules / Weaponry, plus acts as an Electronic Flashbang] Fused (Explosive) [High Armour Damage, Low Shield] Dust (Smoke) [Generates a cloud of Electro-Magnetic Dust that HUDs cannot penetrate, used for cover means] Hydra (Kinetic) [Detonates into a Range of Low-Yield Cluster Grenades that do Average Shield / Armour Damage] Leech (Thermal) [Magnetically attachs to Surfaces, Low-Yield that do Average Shield / Armour Damage]
All of the Grenade Types should have 3 different variations: Perses (Mine) [Detonates within 5meters] Chronos (Grenade) [5-Second Fuse] Hades (Claymore) [Detonates on Contact] Hephaestus (C4) [Detonates with a Remote Detonator]
(There are always reasons behind naming conventions in both EVE and DUST, trust me the names fit their roles well)
As such, these could then all be classed under "Personal Explosives" weaponry... with each of the 4-types acting in a similar means to Racial specific, where they have a Main Skill (allows for use), 4 Support Skills (increase effectiveness) and then 2 Specialisation Per Role to allow for their Type-2 Variants.
Result would be not only a very versitile weapon set that becomes more specialised but also: 4 Base Models, with 3 Base Texture Set (1x Diffuse, 3x PGS, 1x Specular) and 6 Type-1 Materials, 12 Type-2 Materials. Especially if you consider that realistically only the Mask Colour and Diffuse Overlay colour needs to really be changed in each material.
Of course I think Smoke (Alpha Partical Effects) may need to be looked at prior to this due to performance issues incurred by them right now. The ones currently being used in-game are too intensive for the PS3 hardware imo so need to be scaled back with the number of particles and looked at more in terms of a better Material Texture animation implimentation.
Still I think this would balance them out quite well with a nice variety available for specialised tasks. If Explosion Radius was tied in to Signature Radius (rather than Sig Radius making ppl invisible on the mini-map, which imo is just kitten mess) then it would scale incredibly well making them a tactical suit choice rather than a simple case of OP free kills they are today. |