|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.13 17:31:00 -
[1] - Quote
Real problem aint the cap imo. Beside, cap is hardly debatable due to the need to see Dust and EVE offer a slightly similar progression in SP over a same time period. Imo, the main thing to tweak is the diminishing return.
I'd rather have a somehow constant SP income over a week and reach 0 at some point than earning 40k first day and 500 or less 2 days later. althoug, i have no idea what would be a good SP income per game to guarantee this constant progression as you would have to balance hardcore not reaching 0 too fast and casual having no chance to ever reach the cap.
To hardcores : how much game do you play in a week ? Like 150 ? more ? I consider myself being a good middle ground between harcore and casual as being a former hardcore that now has obligations (yeah yeah..... ^^ ) and i play something like 30 to 50 games a week. I think it would be very interesting to have a lot of us taking records of how many games we play in a weeK
So, based on this evaluation and the 850k SP cap. Maybe a per game cap of 10K could work ?
Those numbers are all very not scientific but combining per game cap and SP cap could work. It would guarantee to have not a massive SP difference between hardcore and casuals while still offering hardcore to make a difference and feel rewarded. And also, make it so that those hardcore dudes dont reach cap or discouraging numbers that fast.
Opinions people ? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.13 19:47:00 -
[2] - Quote
according to people who reached cap, it's more around 750K with a booster. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.14 08:47:00 -
[3] - Quote
this isnt about making dust 514 a mirror of eve..... this is about making sure it can be integrated successfully to an already existing universe that has rules..
try and see further than the current skills and gameplay... what if dust shares more and more skills wuth eve regarding industry, trading and such ? how can you maintain this if both game offers a different SP rate ? wouldnt make sense....
also the "new player" will be bored with this excuse is LOL.... we re just spoiled as we are used to getting 15mil SP in a couple weeks...... if there had never been active sp. none of us would bother. there are some part of the game we can complain and try to fix but this one is VERY different. you just CANT have a fast and uncontrolled sp progression for the sake of this universe. period.
is it perfect ? can it be tweaked ? yes. but no cap ? there s just no way imo. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.14 18:37:00 -
[4] - Quote
Mavado V Noriega wrote:
1. im not talkin about us who have been gettin accelerated SP for the early builds im talkin about the mass public who dloads the game when its FULLY released
i never said anything about fast SP progression, i said the current one we have is too slow the game is dull as is already with the unwarranted changes making the SP painfully slow is a bad thing it needs a boost
U really think anyone from the mass public will actually stick to DUST with the current play 2 days and hit ur cap bs? im a hardcore player, a VERY dedicated clan leader and even i dont play or feel any urge to put this game back on when i hit the cap.
2. i am actually FOR the weekly cap as i said before the value is just too small atm
idk about yall but i dont want MAG ver 2. I actually want a playerbase to play this game and not like 500 ppl all these **** ton of planets and if u dont got a playerbase what good is it?
EVE null alliances wont even care for this game till 2014 when 0.0 is introduced and only if it meaningfully affects their Sov then they will feel "forced" to actually be interested in DUST.
so what then? what happens till 2014? we just sit around and watch the already small playerbase dwindle off and the game dies? console players dont come back to games when they move on....just an FYI for CCP and others out there.
what works for EVE wont necessarily translate well to a FPS......keep this in mind when the game launches if it keeps makin mistakes and remember this when the playerbase dies.
Thing is, the current weekly cap with an active booster and the passive is already way above what you can earn in EVE on the same period of time. For shared skills, it's already unstable. Making cap higher would only make things more unbalanced.
Regarding MAG, the low player base V2 wasnt linked to the character progression but to the game itself that gave no real reason except being a junkie (lol) to play it for a longtime. Or if you were a grinder who loved to show #40 veterans or if you had a team and friends with whom you enjoyed playing those games over and over. thus, imo thisl link between current player cap and MAG is perfectly wrong. Even worse, i tend to belive that if MAG had still offer progression after a year for your character, player base wouldnt have got low so suddenly.
Now, what dust needs to avoid is the "play for nothing" feeling. Thus my suggestion to have a way more constant SP earning than a massive diminishing return that makes hardcore earn 200 SP after 2 days.
As i always said, passive SP should have been the primary income of SP and active only be a slight boost. This way, grinders would feel rewarded while not punishing casuals that much. Just my 2 cent.
Finally, i never meant to trash you in anyway ^^ If it felt like it, well my bad.
|
|
|
|