Mavado V Noriega wrote:
1. im not talkin about us who have been gettin accelerated SP for the early builds
im talkin about the mass public who dloads the game when its FULLY released
i never said anything about fast SP progression, i said the current one we have is too slow
the game is dull as is already with the unwarranted changes making the SP painfully slow is a bad thing it needs a boost
U really think anyone from the mass public will actually stick to DUST with the current play 2 days and hit ur cap bs?
im a hardcore player, a VERY dedicated clan leader and even i dont play or feel any urge to put this game back on when i hit the cap.
2. i am actually FOR the weekly cap as i said before the value is just too small atm
idk about yall but i dont want MAG ver 2. I actually want a playerbase to play this game and not like 500 ppl
all these **** ton of planets and if u dont got a playerbase what good is it?
EVE null alliances wont even care for this game till 2014 when 0.0 is introduced and only if it meaningfully affects their Sov then they will feel "forced" to actually be interested in DUST.
so what then? what happens till 2014? we just sit around and watch the already small playerbase dwindle off and the game dies? console players dont come back to games when they move on....just an FYI for CCP and others out there.
what works for EVE wont necessarily translate well to a FPS......keep this in mind when the game launches if it keeps makin mistakes and remember this when the playerbase dies.
Thing is, the current weekly cap with an active booster and the passive is already way above what you can earn in EVE on the same period of time. For shared skills, it's already unstable. Making cap higher would only make things more unbalanced.
Regarding MAG, the low player base V2 wasnt linked to the character progression but to the game itself that gave no real reason except being a junkie (lol) to play it for a longtime. Or if you were a grinder who loved to show #40 veterans or if you had a team and friends with whom you enjoyed playing those games over and over. thus, imo thisl link between current player cap and MAG is perfectly wrong. Even worse, i tend to belive that if MAG had still offer progression after a year for your character, player base wouldnt have got low so suddenly.
Now, what dust needs to avoid is the "play for nothing" feeling. Thus my suggestion to have a way more constant SP earning than a massive diminishing return that makes hardcore earn 200 SP after 2 days.
As i always said, passive SP should have been the primary income of SP and active only be a slight boost. This way, grinders would feel rewarded while not punishing casuals that much. Just my 2 cent.
Finally, i never meant to trash you in anyway ^^ If it felt like it, well my bad.