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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.13 06:02:00 -
[1] - Quote
Hell, I find this intriguing just from the standpoint of seeing the effects. You should keep in mind, however, that the ARs in this game are far more restrictive than in some others. Hell, there's one for each role, and they don't even have select-fire options. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.13 06:11:00 -
[2] - Quote
Zero Harpuia wrote:Mobius Wyvern wrote:Hell, I find this intriguing just from the standpoint of seeing the effects. You should keep in mind, however, that the ARs in this game are far more restrictive than in some others. Hell, there's one for each role, and they don't even have select-fire options. True about the select-fire option, and that feeds off the specialization feel that is one of the cores of EVE... but I can't help but feel that trigger discipline makes much of that an afterthought. It doesn't matter how restrictive the ARs are or are not, they are the healthy majority of the guns being used, and as you said, the effect of temporarily removing them would be amazing to watch. With the players not auto-gravitating toward the golden standard of FPSing, we could see what other trends develop, what is in imbalance among specialized weapons, and(best part here) because it would temporary, we would have a minimum of rage. Well, the other issue is that we have very few weapons to choose from right now. Once the weapon selection starts expanding down the road, the variety of weapons used will increase. You also have to take into account that ARs are the easiest weapons to pick up at the start, and are currently the only mid-range militia weapons available. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 23:59:00 -
[3] - Quote
Crimson MoonV wrote:Zero Harpuia wrote:I don't seek the ARs removal, I seek balance with all the other tools of the trade. As you stated, people gravitate toward the AR. If you had continued to read, you would have noticed that I stated that removing the AR would force people out of their comfort zone to make them choose the specialized weapons and get a feel for them. Also, because a dropship can do anything, which it can't by the way, doesn't mean you take something else and say it's fine because it isn't as bad. In fact, if people ditched the AR for a build they would come across the weapons which kill dropships, which is the point of this thread. Because the majority uses ARs, we can't test what a balanced team of specialists can do. We only test what ARs can do versus the special weapons.
You may have remembered me saying this, maybe not, but thank you for being the one to prove 'Now that everyone who wouldn't read the whole OP thinks it's a rage thread and already commented, let's move on.' wasn't wasted typing.
Furthermore, does anyone else find the fact that he whines about 'godmode' dropships, but hates the idea that people will be forced into roles that can fight dropships? It is immensely entertaining. I wasn't whining about dropships. I was pointing out that there are other aspects to the perfect imbalance and bringing up TF2 does not apply. I spec AV btw so I don't understand where you are going with this. LOL take out the AR to balance the game. How are you going to balance a game without all the weapons. This is a qq thread whether people want to admit it or not. Hell, I'd prefer it if the current weapon roles were condensed and combined into select-fire weapons. That would of course only apply to weapons like the ARs and SMGs, but I'm not sure the current ARs are versatile enough for their roles. You should at least be able to switch to an alternate mode for someone that starts attacking you outside your normal range. I'm not saying all weapons should be able to cover all ranges, but I'd like it is the basic AR had a semi-auto mode to at least let me defend myself from someone with a Tac rifle. |
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