Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.10.13 01:14:00 -
[1] - Quote
Kyromus Lyndis Kytaar wrote:I understand wanting to stop the SP farmers, but you totally ****** every single logistics player that does their job. I get no points for repping my heavy buddies from 20% to full? Seriously? CCP, do you want logi players at all? You ****** us! I mean with the Skill point cap boosting is borderline worthless anyway. I mean ****! *rageragerage* With this newest build and new fix, you have gone completely overboard on multiple fronts. Orbitals being too fast with bigger aoe, and easier to get, now you're lucky if you get one a match. Screwing over team reppers. Thank you for fixing the Tactical AR though. Not sure if AV nades are where you want, lasting indefinitely. I thought that was what the proxemity REs were for. I hope you fix these things because I love you guys, I love dust, I love it! But... There is less motivation for people to play now. And sorry for the rage :(
I see what you're saying - minus the rage. I love Logibros a much as the next guy, but they're useless now. They don't have a role yet. Assaults are king of the hill right now. Their EHP to Speed to Slots ratio is by far the best. Scouts are a useful hit and run class be it with swarms or sniper rifles. Heavies have seen some more action due to their OHK resistance from snipers. Logibros... have nothing. What I would love to see is more variations of the items that logibros have at their disposal:
- Weaponized repair guns that work similar to laser rifles but can also heal (It would do continuous damage and DOT damage at the same time. We could add some "the nanites have been modified to degrade armor and shields" line to add to the lore.)
- Health packs that could be dropped on the battlefield for anyone - friend or foe - to pick up. These would be equipment and would level like nanite injectors (The higher the level, the more shield and armor you restore). You could throw them down like remote explosives and have someone run over them to add the health pack to their inventory, or activate them like remote explosives and cause a little "nanohive" field to circle them. This would automatically add to your health and shield by running over them, but you couldn't carry them with you. They would already have been used up.
- Armor, Shield, and weapon damage modifying 'domes'. These would work like nanohives (with a different item design) that would create a dome the amplified the health or damage of anyone inside. Armor modifiers would "release armor fortifying nanites to increase dropsuit durability" and reduce damage taken. The same would happen with shields. Weapon damage modifiers would "release kinetic nanites that increase bullet damage as they travel, causing each shot to deal more damage". The shields would divide their effects as equally as possible between the number of people within the shield, limiting how effective they were. These shields would interfere with each other if placed too close to another nanite releasing item (Nanohives or other shields)
- A Logistics dropsuit control skill. Although I am generally against adding more skills (there is just not enough ISK being made right now), this would be useful for class specific skills. For logistics, it would be the ability to modify your dropsuit to administer one dose of militia grade nanites. This would allow you to buy dropsuits that came with the cost of a milita grade nanite injector already subtracted from your base PG/CPU without actually taking up a slot. This would allow Logibros to be more useful medics. This would activate only once. All consecutive deaths would require someone else to heal you.
- A medic version of LAV's and Dropships. These dropships would require skill in Logi dropsuit control and piloting but would come fitted as a pseudo-supply depot. It would have a rather large but limited ammo cache that infantry could stand by and refill ammo from, as well as dropsuits so that people can change classes. The number of dropsuits would correspond to the level of the ship, ranging from 1 to 5. Medic Lav's would have a larger scale repair tool instead of a blaster (This would require people being able to shoot out of the passenger seat and an automated turret when the main gun is unmanned) that would repair all infantry in sight. If it was weaponized, it would heal less but do a bit of damage. It would also target the driver if the driver switches to nanite injectors (range permitting )
- A cooldown ability to rapidly (much faster than repair tool) heal a soldier/vehicle (these would be two separate skills). This "nanite overcharge" would put the dropsuit in overdrive to rapidly repair the suit. It would cause the player to have two or three of a pool of random ailments for a few seconds (5-15): high heat sig (your profile lights up as if you were shooting) slower movement/run speed, tacnet failure (the Tacnet HUD would shut down and you would have to look through your dropsuit's visor to see) etc.
- Healing grenades the work much like they do in Transformer: War for Cybertron. You would get a repair tool quality heal from being inside the blast radius (Which would open up like a nanohive field, growing bigger with the level). You would get a WP multiplier for every person caught in the initial blast (to promote accuracy) and a lesser one for all the people healed, scaled to how much they recovered (to promote team work)
- An ability for squad leaders to quickly target downed teammates and ask for a medic. Logibros would get some WP for responding and then healing, Squad leaders would get more points for directing, more people are involved as a team, and everyone wins.
- The ability to hack nanohives and drop uplinks. The ability should come with the hacking skill and should be: L1 hack other L1 equipment at normal speed, hack speed penalty for higher levels and L5 hack L5 equipment at normal speed, hack speed bonus to lower le |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.10.13 01:22:00 -
[2] - Quote
- Off field support to call in supply depots. This would tie into Logi dropsuit control (i guess). You would call in a supply depot and receive up to 500 war point from the use of it. If the supply depot was hacked before the 500 WP cap was reached, you lose out on them. This could be adapted for the beta to allow each class to have it's own special off field support. Assault could have a blaster installation dropped (I know that this would be obsolete when command DS are put in, but it would be fine for now), Heavies would have a laser strike (You would pick a spot on the map like you do for precision strikes, and then a small circle would appear. You would pick a second spot within the area of the circle to create the straight line path that the laser would follow.) I'll leave scouts to someone who has a better idea.
These are just a few suggestions to the direction logibros could take.
PSN: PercingSerenity Country: US Class: Assault Corp: Shattered Ascension (Pending) |