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WHz DS9899
Doomheim
136
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Posted - 2012.10.12 21:50:00 -
[1] - Quote
Think about it: That would be so cool to have as a feature, not only can EVE players own planets, but also, Dust players will too! This is how I think it should work:
- A corp could go and raid planets, as well as take them for their own. You could even pay mercs to help take a planet (or paythem to take it for you.) . Once you claim it, you can say that's your corp's planet.
- Once you claim the planet, you can start taking resources from the planet and
1: sell the resources
OR
2: turn the resources into goods, and use those goods or sell them
- You could also make a training facility on the planet and train recurits, or practice before a big battle.
- If you have a planet, then that would bewhere your home would be
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.12 22:23:00 -
[2] - Quote
corps are corps if you're in one I'm sure you can own parts of planets. |
WHz DS9899
Doomheim
136
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Posted - 2012.10.12 22:59:00 -
[3] - Quote
They never said that we could have planets. That's why I'm asking if we could. |
Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2012.10.12 23:25:00 -
[4] - Quote
In the thread about DUST and EVE Intergration, we talked about this, and I was told that they will most likely not let DUST players take planets away from EVE players, how could they defend themselves? What if the DUST players in their corp aren't present? |
WHz DS9899
Doomheim
136
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Posted - 2012.10.13 02:41:00 -
[5] - Quote
Bojo The Mighty wrote:In the thread about DUST and EVE Intergration, we talked about this, and I was told that they will most likely not let DUST players take planets away from EVE players, how could they defend themselves? What if the DUST players in their corp aren't present?
good point... I'll have to think about this.......... |
WHz DS9899
Doomheim
136
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Posted - 2012.10.13 07:36:00 -
[6] - Quote
Ok after thinking it through, I have thought of a better idea, but it's on a smaller scale. Instead of a Dust corp taking a planet, they can buy land off a EVE player. That way, they can buy, say a part of a big planet, and have their base there.
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.13 09:20:00 -
[7] - Quote
The specific method is unreleased as of yet but it is confirmed that Dust is planned to interact with both the FW (in low) and Sov systems (in null) allowing dust player Corps to control given areas of planets (or eventually the whole planet if you do your job right )
Cheers, Cross
EDIT: I should make clear that the confirmation I am referencing was not something which would allow a planet to be closed to EVE interactions such as PI and that the integrated EVE/Dust aspects of planetary control are as yet undefined since CCP is (rightfully) tanking it slow in rolling out these features. |
Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
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Posted - 2012.10.13 12:50:00 -
[8] - Quote
Bojo The Mighty wrote:In the thread about DUST and EVE Intergration, we talked about this, and I was told that they will most likely not let DUST players take planets away from EVE players, how could they defend themselves? What if the DUST players in their corp aren't present?
HTFU
I mean what's the point in Hiring Mercenary Corporations or having DUST members IF not to own Planets? What I would propose would be this:
GÇó Planets are divided into "Sectors" ... personally I still think the original Hexagrid idea was good, sure this would mean these sectors would be unrealistically large areas of control but look at Civilisation. That doesn't dilute the experience that each of the grid squares can be 100-500km across, you still end up with 1 City Per Block thus a single "power" base.
But then again this is no more unrealistic than right now our Planetry Facilities can cover 50,000km on the large planets. I mean seriously you want to worry about realism, that would be a starting point!
GÇó As with Civilisation, each of these Sectors would then have an average from the material layer to determine the resources available on it.
GÇó Each Sector would then have X Slots to build a Facility on (think Fitting Screen), where the Facility "Modules" then determine what it's purpose is. This would likely fall in to the catagories: 1 GÇó Command 2 GÇó Resource 3 GÇó Storage 4 GÇó Production 5 GÇó Logistics 6 GÇó Personel (City)
The idea with this is we're changing PI to work similar to how the new Starbase System is likely to work in EVE. For DUST Corporations (Players) this would be how they create their own "Stations" as it were... where while they would technically live with their "Offfice" being the Command Center, they can expand out more facilities provided the Logistics and Personel support is there the maintain the growth to cover all the Territory that either they "own" or "rent".
This would work the same way for EVE Players, the difference being that obviously they would either need to use their own DUST Corporation or hire Mercenaries to fight a Sector to take ownership.
All of the associated "settings" just as with the Player Owned Customs Offices (POCOs) would be set Per Planet, rather than individual territories; but could be based upon Standings how much "rent" is charged.
For AFK Fights (i.e. Fights that occur while you aren't around) then it would be down to that Corporation (be it DUST or EVE) to make sure that they have defences there. The AI would control them during this initial assault, so Corporations can fight right away... but Victory would only place the Facility in to "Reinforcement" (just as is the case with EVE Player Structures) with the owning Corporation setting the Reinforcement Timer obviously for when your players are actually online.
This timer would be visible for both DUST and EVE Players showing like a (!) Icon or such, with the timer available if the Sector is actually clicked on. During this time it would be invunerable to another attack, it also means Resources from that Facility / Base would be "locked down" and unavailable to the rest of your Planetry Network.
Territory that has no "Facility" on it, what you will have instead would be Town; where a local AI Drones would fight, but it will be up to the controlling Corporation to make sure they actually station some Drones there. If the attacker is successful, then these areas would enter "Seige" that would work like Reinforcement; but unlike Defending Facilities, the Attacker will be allowed to Fortify their own position with a Temporary Base (if they have the ISK) with rudementary defences.
Now for DUST Corporations obviously this would be a considerably more involved mechanic based on how Active they are, where-as for EVE Players they would setup a "Defense Contract" for Mercenaries to take up.
GÇó Facility Costs would be measured in Man-Power (FOOD) and Maintainance Costs (ISK). As such a well developed Facility just as is the case with Civilisation would be one that can balance these attributes.
You could actually go one further with this allowing for the "Population" to also have a Civil Unrest Rating. Providing Pilots and Marines with several options of how to maintain their territory, if for example someone leaves their Facilities alone for long periods... they could come back to find that the entire territory they did have has become either neutral or been taken by another Player Corporation.
It would be up to the players managing this aspect to really focus on not only creating profitable "Countries" as it were, but also keeping them happy ... or at the very least fearful of any sort of uprising due to Military Supremacy.
Yes I know this all might seem quite complicated on the whole and would likely take a while to properly implement, but if you think about it. This would make for incredibly compelling gameplay, especially with both EVE and DUST Players vying for a strong powerbase on a given planet.
If you have it so that the planets are unique not in the PI Materials they currently have, but rather they actually have different abundancies of Core Materials, Moon Materials and Gases not all of them but perhaps ones that are used in common production requirements. Then you have two infrastructures that can work independantly but also would then work far better with trading between the two...
I mean that's the absolute beauty here, that Reward will not be vs Risk as much as it would be vs Effort. The sheer strategic element alone, would be fantastic as BOTH sides will WANT to fight over highly valued territory knowing that it isn't about who can "blob" but rather the skill of the Mercenaries (or their own forces) that will determine success of holding with their skill at macro-managing that maintain them. |
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