Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
|
Posted - 2012.10.13 13:06:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:The breach assault rifle as well. Instead of being made equal to the AR, it now has less damage per magazine, less damage per minute, still cost MORE ISK, and the hipfire accuracy difference between the breach and the basic variant is barely noticeable. Dropships as well. They increase targeting range so weapons can hit dropships on towers (good), they change the controls to make dropships more difficult to fly (ok), they remove all the BPO (ok), they raise the price (the rest was already enough), then they raise the price again so that a militia dropship cost more than a tank (they could have just lowered the price of tanks), and they also add a damn ceiling...
CCP is just terrible at nerfing things, and it kind of scares me whenever people (including me) call attention to a balance issue because CCP might overdo it again. They really need to be more subtle with their nerfs, and stop nerfing something at the same time as buffing its counterpart (Vehicles and AV, hit detection and strafing).
I'd agree with this... been playing EVE for damn near 9 years now, something I've noticed when a big enough group of people QQ about something rather than subjectively sitting down and deciding what to do. CCP will simple blap! an entire range of things.
Most memorable to me was one Alliance Tournament the Gallente Cruiser (Thorax) was used considerably with a high-level of success. Everyone cried that Blasters were over-powered, damn near overnight CCP destroyed the damage output of ALL Hybrid weaponry to oblivion which yeah brought Blasters a little more in-line on Gallente ships with bonus' but in one swift swoop all destroyed the PvP ability of every single Caldari Gunboat as they used Hybrids but only had a Range Bonus over damage.
In my opinion and this is STILL true today, the Gallente should have a Drone Damage Bonus NOT Hybrid. Still that's an on-going argument on the EVE Forums
Point is CCP has always been incredibly sevear in their Nerf-Hammer, while when something needs a buff; often they provide the most eneamic (sp?) boost to that given system. It often kittens me off cause very often the issue of something being over-powered tends to be with a SINGLE ship. (Heavy Missiles anyone!?)
I'm afraid you're just going to have to get used to CCPs methodology of Nerf-Buff Balancing, which I have yet to really be happy with any "balancing" they have done as they tend to focus on the wrong damn things.
If it was me, I would find something I was happy with then try to balance the rest of the game around that. This said for the most part, the Anti-Vehicle weaponry isn't exactly bad, nor are the Tanks.
I think Heavy Weapons could do with some tweaking to make them less effective against Infantry and a little more focused on being Vehicle Specific damage dealers... as for Tanks, well frankly not noticed them being particularly bad as such. I mean it's impossible to deal with them except for with the weaponry designed for them, even then the Militia Swarm launcher frankly is worthless unless used in large enough numbers as even a default tank can perma-tank the damage they deal. |