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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.10.11 12:03:00 -
[1] - Quote
Even with higher sprint speed a scout would be insane to take on a hmg. CCP made it very very clear that if a scout gets close to a hvy it should be game on. This is not the case and your fix wont make this so.
Still + 1 because this is a very important topic and your right about playstyles.
The side to side strafing was stupid yes but now we dont even have circle strafing. Why not give it back its high strafe speed but make it a little slower to change back and strafe the other way?
TBH I dont really know all I know is its ruined the game for alot of peeps and nowdays camping will get you everywhere. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.11 12:10:00 -
[2] - Quote
Laurent Cazaderon wrote:Kingbabar, like many of us before, you're pointing at the real issue.
1) Is the strafe nerf what allowed CCP to fix the hit detection in wich case it would make sense as it was the #1 issue everyone complained about. Yet we could interrogate ourselves on how in hell they couldnt find any solution to that matter other than killing straffing speed
2) On the other hand, if Hit detection was solved without needing any movement speed modification, then why the sudden change of dynamic in the game ? Why not fix HD, test with the precursor speed settings and see how people feel ?
IF, and i insist on the IF, hit detection was solved independantly, straf nerf wasnt needed. As chaotic quick left-right straffing in CQC would have most likely mean death now. And it would have maintain the dodging abilities and the tracking target skill needed intact.
Unfortunately, we can't now for sure between 1) and 2). Still, i sure pray for a return to precursor straffing and movement speed so i can finally see the specificity of the suits again on that matter.
I would honestly have your babys if you asked me to.
Thank you for putting exactly how I feel into wurds. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.11 12:27:00 -
[3] - Quote
Why should a heavy be able to side step as fast as a scout ?
I dont see how you can even think that makes sense.
Edit: but yes sprint speed changes to assult and scout I could get behind. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.11 12:36:00 -
[4] - Quote
Lol well I would say I'm right behind you on that one but thats not really true I would be waaaay infront running like a little pansy....from almost everything all the time.
Hvy hmg is just insane now and its lost its only predator the CQB scout.
Stopped playing my hmg char and deleted it because I should be working on my poor gungame skills not rofl stomping eveything. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.11 12:51:00 -
[5] - Quote
Ky'noke Vyrus wrote:Scouts were meant to take on heavys. It should take a rediculously long time if 1v1 but with circle strafing a shotgun scout or smg scout should win if they close without getting killed. Scouts need strafe boost back and hvys need a health boost back. Read some of the early posts from devs. This is how the game was intended..
Nice that some people here can read and have a clue what they are taling about. +1 |
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