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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.12 11:51:00 -
[1] - Quote
KingBabar wrote:As I see it, the reduced strafing speed is CCP's sollution to the bad hit detection issue. Even though I would prefer playing with the last builds' strafing speed, its fairly obvious that scout suit, especially when used in an adventageous manner (the super fast side to side straifing some people have used while just spraying wildly with an smg or even shotgun), needed a huge nerf in this regard. I've even tried this for a few games myself when I equipped a scout suit and used a normal AR instead of a tactical AR/assault combo that I normally use. Its quite riddicilous when I can stand right infront of a heavy and wildly emty two clips in his general direction, without even loosing half my shields. Something had to be done.
I theorize that the (bad) core mechanics combined with general internet latency couldn't cope with such high speeds and consequently reducing the speed is the only way they've been able to adress the hit detection issue that have troubled this beta since launch. I belive it is so due to the fact that CCP haven't really adressed this issue publicly, and they should have, its been several months and this is a much more important issue than adding another gun or whatnot.
Even though I'm one of those wannabe elite run and gun kind of players who have on several occations cried out over this on these forums, I'm beginning to realize that this is probably what we'll end up with. So what to do? Is there a sollutions that will make both the wannabe gang and the eve noobs satisfied?
How about a reduction or even a complete removal of the character slow down when hit? I'm not 100% on this one but i think it will do the trick. Its not so much the lowered speed that is annoying, making it very easy to initially hit targets, but the slow down of movement makes it even easier to keep hitting a target which doesn't really have any alternative but to either die or more or less stay close to cover all the time, making the game a boring camp fest for many players.
This will make hitting a moving target harder, without raising the strafe speed to a point were bad hit detection becomes an issue again. It will help the players that are good at moving about, since they won't be slowed down to a crawl by the first bullets and mowed down directly after. This will also be "fair" to less skilled players, the movement rate is slow, as it is now, but they won't get additional help like it is now, were hitting a target makes them almost stop, making finishing the job super easy.
Its not the reduced strafe speed thats really the problem, its the combination of low strafe speed and lowered charcacter movement when hit that makes it very unpopular with experienced FPS players. WHY does everyone assume that lowering the strafe speed was only done to fix hit detection, and that by extension that that was the sum total of their solution?
Its crap like this that makes me stay away from the forums on some of the other games I test. The community decides something is true and starts ranting about it to the exception of all possible evidence to the contrary. I'm going to be damn glad when everyone is back at the office so we can get clarification in IRC that these "observations" are garbage. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.12 14:02:00 -
[2] - Quote
For all the statements on cover, I now have one thing to say: What good is cover when your strafe speed is too low to let you get into cover before you die? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.12 14:06:00 -
[3] - Quote
KingBabar wrote:Mobius Wyvern wrote:KingBabar wrote:As I see it, the reduced strafing speed is CCP's sollution to the bad hit detection issue. Even though I would prefer playing with the last builds' strafing speed, its fairly obvious that scout suit, especially when used in an adventageous manner (the super fast side to side straifing some people have used while just spraying wildly with an smg or even shotgun), needed a huge nerf in this regard. I've even tried this for a few games myself when I equipped a scout suit and used a normal AR instead of a tactical AR/assault combo that I normally use. Its quite riddicilous when I can stand right infront of a heavy and wildly emty two clips in his general direction, without even loosing half my shields. Something had to be done.
I theorize that the (bad) core mechanics combined with general internet latency couldn't cope with such high speeds and consequently reducing the speed is the only way they've been able to adress the hit detection issue that have troubled this beta since launch. I belive it is so due to the fact that CCP haven't really adressed this issue publicly, and they should have, its been several months and this is a much more important issue than adding another gun or whatnot.
Even though I'm one of those wannabe elite run and gun kind of players who have on several occations cried out over this on these forums, I'm beginning to realize that this is probably what we'll end up with. So what to do? Is there a sollutions that will make both the wannabe gang and the eve noobs satisfied?
How about a reduction or even a complete removal of the character slow down when hit? I'm not 100% on this one but i think it will do the trick. Its not so much the lowered speed that is annoying, making it very easy to initially hit targets, but the slow down of movement makes it even easier to keep hitting a target which doesn't really have any alternative but to either die or more or less stay close to cover all the time, making the game a boring camp fest for many players.
This will make hitting a moving target harder, without raising the strafe speed to a point were bad hit detection becomes an issue again. It will help the players that are good at moving about, since they won't be slowed down to a crawl by the first bullets and mowed down directly after. This will also be "fair" to less skilled players, the movement rate is slow, as it is now, but they won't get additional help like it is now, were hitting a target makes them almost stop, making finishing the job super easy.
Its not the reduced strafe speed thats really the problem, its the combination of low strafe speed and lowered charcacter movement when hit that makes it very unpopular with experienced FPS players. WHY does everyone assume that lowering the strafe speed was only done to fix hit detection, and that by extension that that was the sum total of their solution? Its crap like this that makes me stay away from the forums on some of the other games I test. The community decides something is true and starts ranting about it to the exception of all possible evidence to the contrary. I'm going to be damn glad when everyone is back at the office so we can get clarification in IRC that these "observations" are garbage. In that case, CCP has a big communication issue. So its pure conicidence that the nerfed straifing speeds and "improved hit detection" came simultaniously? That makes me wonder why they changed the straifing speeds in the first place. There was nothing wrong with the speed to begin with. I can't recall anyone complaining about it. Sure, many, myself included, did grief a lot about the scout suits being OP, but not for their speed, only because the game wasn't quick enough to follow making them almost unkillable in CQC. CCP can stack as much glitter as they want, without a rigid fundation this house of cards might just topple in on itself. If you'll look, there was a 200+ post thread requesting a reduction to strafe speed in order to remove "dancing". Its pretty obvious that they acted on that with this build. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.12 15:12:00 -
[4] - Quote
Ignatius Crumwald wrote:Jason Pearson wrote:Mobius Wyvern wrote:For all the statements on cover, I now have one thing to say: What good is cover when your strafe speed is too low to let you get into cover before you die? So if you play with a Controller, see the two joysticks on it? Yes that's right, the left one lets you move forward and strafe but if you look on the right side, this one lets you TURN! Maybe, if you decided to use this impressive new turn feature you might be able to turn to the side and sprint towards cover, turn back and suppress the enemy with lots of bullets! Hope this helps! Seriously? Sir? Sir... I'm gonna have to ask you to shut up. Turning in this game is probably the only thing slower than strafing. Everyone controls like Robobrain from Fallout 3. If you are OK with moving around like a 1960's stylized automaton with track wheels and slinky arms, then you may need to strike your PS3 several times sharply with a ball peen hammer until you just stop it already with that particular feel. Yeah, turning speed is something else that needs to be increased
MOST IMPORTANTLY
As I said before, this nerf was likely as a result of a massive thread on reducing strafe speed that can be found in the Feedback section, which is posted in far less frequently. Let this be a lesson that we need to find those threads and counter them before they lead to nerfs like this. |
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