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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.11 12:08:00 -
[1] - Quote
Kingbabar, like many of us before, you're pointing at the real issue.
1) Is the strafe nerf what allowed CCP to fix the hit detection in wich case it would make sense as it was the #1 issue everyone complained about. Yet we could interrogate ourselves on how in hell they couldnt find any solution to that matter other than killing straffing speed
2) On the other hand, if Hit detection was solved without needing any movement speed modification, then why the sudden change of dynamic in the game ? Why not fix HD, test with the precursor speed settings and see how people feel ?
IF, and i insist on the IF, hit detection was solved independantly, straf nerf wasnt needed. As chaotic quick left-right straffing in CQC would have most likely mean death now. And it would have maintain the dodging abilities and the tracking target skill needed intact.
Unfortunately, we can't now for sure between 1) and 2). Still, i sure pray for a return to precursor straffing and movement speed so i can finally see the specificity of the suits again on that matter. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 12:11:00 -
[2] - Quote
Sha Kharn Clone wrote:Even with higher sprint speed a scout would be insane to take on a hmg. CCP made it very very clear that if a scout gets close to a hvy it should be game on. This is not the case and your fix wont make this so. Still + 1 because this is a very important topic and your right about playstyles. The side to side strafing was stupid yes but now we dont even have circle strafing. Why not give it back its high strafe speed but make it a little slower to change back and strafe the other way? TBH I dont really know all I know is its ruined the game for alot of peeps and nowdays camping will get you everywhere.
I'm with you dude yet camping isnt that much present at the moment. I still manage to go forward objectives without being corner-waited each time. But, there's situations now where you have absolutely no chance to have any impact on the result when you had it before in precursor. It's not especially regarding killing a guy as much as it is about finding cover or exhausting a dude's ammo before having a chance to counter attack. And THAT is bothering me. big time. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 13:04:00 -
[3] - Quote
Tech Ohm Eaven wrote:Laurent Cazaderon wrote:Sha Kharn Clone wrote:Even with higher sprint speed a scout would be insane to take on a hmg. CCP made it very very clear that if a scout gets close to a hvy it should be game on. This is not the case and your fix wont make this so. Still + 1 because this is a very important topic and your right about playstyles. The side to side strafing was stupid yes but now we dont even have circle strafing. Why not give it back its high strafe speed but make it a little slower to change back and strafe the other way? TBH I dont really know all I know is its ruined the game for alot of peeps and nowdays camping will get you everywhere. I'm with you dude yet camping isnt that much present at the moment. I still manage to go forward objectives without being corner-waited each time. But, there's situations now where you have absolutely no chance to have any impact on the result when you had it before in precursor. It's not especially regarding killing a guy as much as it is about finding cover or exhausting a dude's ammo before having a chance to counter attack. And THAT is bothering me. big time. Now its about tactical awareness of where the enemy is and where they are looking at for a proper avenue of attack versus lasts build of who cares how many are in front of me and my NEO bullet dodge moves. I much prefer this build where when I see a heavy/HMG combo its no longer ohhh! look at the free kill as now the CQC defense move is RUN!! away! from the heavy.
Tactical... was waiting for that one. Sorry but in previous build, running like a fool against a pack of enemy got you killed as well. Running around without paying attention to HAVs, snipers and such was primordial as well.
If we listen to you guys it's like previous Dust build was open to do whatever you felt like doing because people travelled at the speed of light. Non-sense.
And again, what you refer to is the forever coming back point about broken HD on scouts. If you had red properly previous posts you would have already saw something about that..... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 14:31:00 -
[4] - Quote
Tech Ohm Eaven wrote:Ky'noke Vyrus wrote:Scouts were meant to take on heavys. It should take a rediculously long time if 1v1 but with circle strafing a shotgun scout or smg scout should win if they close without getting killed. Scouts need strafe boost back and hvys need a health boost back. Read some of the early posts from devs. This is how the game was intended.. Nah since it invalidates leveling up sharpshooter skills. And just as early DEV posts about EVE do not equal EVE in its present state such is the expected state of Dust. Its an evolving enterprise and not a set in stone roadmap. Whats missing are absent game balance components such as a simple glue trap deployable only by scouts to trap enemy soldiers.
What's the point with sharpshooter skills ? Circle straffing means CQC. Sharpshooter means longer range fights. Also, about the evolving enterprise. I agree on that. But, to evolve, the game must leave room for every play type. And straf nerf kills a lot of the scout's possibilities. A glue trap wont make any difference.
There's a difference between game evolution and fundamental principles. Heavy, not agile. tough. Assault, versatile. Logi, bit slower and weaker but support oriented. Scout, agile and weak. Now we have : heavy, not agile. Assault, not agile, Logi, not agile, Scout, not agile. Great.
Nowhere it is said then that you have to pick ONE gunplay style depending on your suit. You can try and take a heavy to have a good sprint speed. Or take a scout and go fast Shotgunning at close rank. Or i dont know. take a heavy and use a snipe\SL combo. Thing is, killing the differences between scout type also kills the variety in the ennemy you will face. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.12 07:27:00 -
[5] - Quote
Auztin Dorriety wrote:Why should you be able to go Matrix in a first person shooter.You should not be able to jump over me & run in circles shooting from the hip spraying your gun like this is an arcade game.Shooting from hip isn't skill based but gear based.You have better gun of course your going to win.Precursor was Socom 2 mixed in with Halo(Bad combination).Scouts should not be in a guy's face going 1v1 with a Heavy or Assault.How was the last build skill based with Halo/Superhero jumping scouts with shotguns everywhere fun?This is not supposed to be an arcade shooter like CoD or Halo.
you obviously have no idea what you're talking about..... Precursor had decent strafing, i came in 3 weeks after it was released and managed to win more fights than in the current build i started day one. So strafing being gear based ? Learn FPS basics please as strafing is EXACTLY what will help you overcome a gear difference !
Also, scout not supposed to face heavies ? Nothing is SUPPOSED in this game. what you're SUPPOSED to have though is the type of character YOU want. I would even say than you're freakin wrong. Imo a scout should be more fit to face a heavy than an assault. As it can reach very close quarter faster and then overcome the guy with movement.
HELL IT IS CCP WHO WROTE THAT IN THEIR DEVBLOG INTRODUCING THE GAME AND CONCEPT !
Tired of people who mostly know jack and act like they're experts. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.12 13:02:00 -
[6] - Quote
Mobius Wyvern wrote: WHY does everyone assume that lowering the strafe speed was only done to fix hit detection, and that by extension that that was the sum total of their solution?
Its crap like this that makes me stay away from the forums on some of the other games I test. The community decides something is true and starts ranting about it to the exception of all possible evidence to the contrary. I'm going to be damn glad when everyone is back at the office so we can get clarification in IRC that these "observations" are garbage.
Apparently, the lowered speed movement is only linked to the new infantry physic model. Wich i find pretty bad btw... Players bumping, wall of glass, chaotic movements on relief area etc...
And regarding taking out the speed decrease when hit, i'd rather get straffing back to a decent level than this. And once more, saying that it is only in this build that there's a point in playing smart, using cover or adapting fit to situations just amazes me..... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.12 16:45:00 -
[7] - Quote
200+ thread aboout dancing ? Exagerating much ? Also, those were threads with 3-4 whiners in it.
This strafe nerf mobilized a lot more complaints and well more explained, no doubt about that. |
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