Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.12 11:48:00 -
[1] - Quote
Tech Ohm Eaven wrote:Laurent Cazaderon wrote:Sha Kharn Clone wrote:Even with higher sprint speed a scout would be insane to take on a hmg. CCP made it very very clear that if a scout gets close to a hvy it should be game on. This is not the case and your fix wont make this so. Still + 1 because this is a very important topic and your right about playstyles. The side to side strafing was stupid yes but now we dont even have circle strafing. Why not give it back its high strafe speed but make it a little slower to change back and strafe the other way? TBH I dont really know all I know is its ruined the game for alot of peeps and nowdays camping will get you everywhere. I'm with you dude yet camping isnt that much present at the moment. I still manage to go forward objectives without being corner-waited each time. But, there's situations now where you have absolutely no chance to have any impact on the result when you had it before in precursor. It's not especially regarding killing a guy as much as it is about finding cover or exhausting a dude's ammo before having a chance to counter attack. And THAT is bothering me. big time. Now its about tactical awareness of where the enemy is and where they are looking at for a proper avenue of attack versus lasts build of who cares how many are in front of me and my NEO bullet dodge moves. I much prefer this build where when I see a heavy/HMG combo its no longer ohhh! look at the free kill as now the CQC defense move is RUN!! away! from the heavy.
Gonna quote this, because I think he's right. I now play using a lot more cover, I can also dodge bullets but I sprint around turning to avoid the shots instead of running left and right. Also, I now **** bricks when I see a Heavy with a HMG holding a point because I could charge him, but I can't dance around him any more getting that easy kill so he's probably going to win. Now I have to think about where I'm going, does that place have enough cover to let me get the drop on that heavy? It works.
Adapt or Die.
KingBabar wrote:Again, this thread was supposed to be about loosing the "go into slomo mode when hit" issue. I think it would solve a lot.
And I do agree, this build is definately the most boring. I can't really go anywhere without facing 3-5 people just waiting for someone to pop up in whatever area of the map they control. Its stagnant and boring. Take away my ability to move about and engage several enemies simultaneously and you're left with either blob or trench warefare, I need action and adrenaline, not the pot shot taking position game its become.
I actually find this build great fun, if you keep dying repeatedly to those 3-5 enemies you're doing something wrong. Take some time to think about your strategy, I've destroyed countless groups of people because they've stayed in a spot or they've charged me and I've taken a strategically better spot. Also playing by yourself is going to cost you, get a mic, get a squad and go loose, together. I play with 2-3 others constantly with constant comms going so we know whats going down at any moment in time. We're rarely beaten by "blobs" of players because we're taking the higher ground, we're taking cover and smashing things, it's probably the most fun I've had in a FPS |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.12 14:41:00 -
[2] - Quote
Mobius Wyvern wrote:For all the statements on cover, I now have one thing to say: What good is cover when your strafe speed is too low to let you get into cover before you die?
So if you play with a Controller, see the two joysticks on it? Yes that's right, the left one lets you move forward and strafe but if you look on the right side, this one lets you TURN! Maybe, if you decided to use this impressive new turn feature you might be able to turn to the side and sprint towards cover, turn back and suppress the enemy with lots of bullets!
Hope this helps!
Seriously? |