Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.11.19 02:21:00 -
[1] - Quote
Jason Pearson wrote:Zero Harpuia wrote:I've crusaded for the Forge before, and now I am being called to its defense again...
The Forge is inaccurate. With the quake during charge, any kind of long range shot is a pure crapshoot. In fact, against all logic, it isn't even hitscan. You have to lead a shot that supposedly moves in excess of 6k meters per second. Plus, it is useless as an Anti-Personnel weapon.
The Forge is slow. Charging requires you to commit to a slow pace, and an inability to adjust for moving targets getting behind cover. It takes six seconds for the Breach to charge, and those six seconds render you immobile. It takes three for the standard, which you can hold, and 2.5 for the Assault, which must be fired at the moment of charge. (I may need to get these numbers again, I was a FG user back in E3 build before they were nerfed.)
The Forge is weak, to an extent. The normal variant can't even oneshot an LAV without some serious damage mods. Its DPS (if my numbers are right) is 400 per second. If you fire at the moment it charges and the shot always hits, which it has a 40% chance to not do anyway. 350 dps for the breach variant.
The Forge is expensive. ALL Heavy only equipment is twice as expensive as any comparable lightweight device.
The Forge must be manually aimed. It isn't lock and forget like its lightweight counterpart. It has an accuracy rating of 60%. Almost half the time, no matter how good a shot you are, that sumkitten will veer wide.
The Forge requires a heavy suit. A heavy without something to scare off infantry at medium range is an expensive prize turkey for any enterprising Assault Suit.
The Forge is meant for AV combat. It IS the face of intelligent AV that isn't a vehicle. It has zero application in man-to-man ground fights.
The Forge is a modified mining laser. That is badass. The Forge is weak? Tell that to my nearly 4k ehp Myron that just got killed in two hits, the Forge is not weak. It may have a slow charge rate but there is no escaping it. I've been hit 3 times repeatedly once, the first two sent every to 0, as I flew towards the ground the final one hit me, blowing me up. So things don't seem to add up, I can fly around fast and I still get hit by it. Tell me, you say the Forge Gun is expensive, but should it really have the ability to knock out something that costs 300k ISK so fast? It's just a shame is all. Which seriously need the ceiling sorted but these Forge Guns totally decimate any Dropship right now Takes one hell of a forge gunner to swat a dropship if your flight path isn't all smooth and predictable. You can just run around in circles to avoid the swarm missiles, shoot from across the map with your side missile turrets to avoid blaster turret and missile turret fire, now you want to nerf the last thing that can knock you down with any degree of reliability because the guys using forge guns finally learned to predict your flight path? C'mon... |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.11.19 03:55:00 -
[2] - Quote
Skihids, I've had forge gunners succeed at taking me down, and I've listened to the forge gunner in the other room scream in frustration as he misses shot after shot.
As a dropship pilot you have to think in 3 dimensions, as well as consider the sight picture you are giving the enemy - hover and you are a sitting duck for everything, fly fast and straight and eventually forge gunners / rail turrets are going to get their lead correct, sudden altitude changes and jukes to the left / right can drive a forge gunner absolutely crazy. You have three axis of movement in a dropship, use all 3 to farther reduce the number of gunners with the skill required to shoot you down.
And if your team isn't calling out heavies (especially forge gun using heavies), then assume every red dot is packing a forge, and fly like a crazy bastard (don't forget to give the poor grunts in back some airsickness bags, they'll need em) |