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Sentient Archon
Red Star.
690
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Posted - 2012.10.09 15:09:00 -
[1] - Quote
Lets face it, the assault class is the class that most people are using right now. It is well balanced all round and honestly I like it a lot.
However the other classes are not well balanced! I run a heavy too and i balling the forge guns and HMGs but I dont see any added advantage in running it except for CQC situations and blowing up vehicles.
The logistics class is useless. There is nothing a 4 man squad can do running just assault suits than a logistics cant do. And their health is more and they have backup weapons.
The scout class is another useless class that is not well balanced. I see a few clowns running around with shotguns and let me tell you that you will never win with a dude who knows what he is doing with an HMG in CQC situations.
The other classes not need some added advantages or balances. Some examples are;-
Heavy: Extra Armor, More armor slots for the lower level drop suits, armor hardners for drop suits, more diversity in heavy weapons Logistics: Increase the hacking bonuses to 20 or 30 percent, add an addtional slot for a sidearms, Logistics only equipment, hacking enemy droplinks or nanohives, more access to better repair tools Scout: Reduced signatures, cloaking, increased speed, better line of sight
Just my 0.02
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Sentient Archon
Red Star.
690
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Posted - 2012.10.09 16:42:00 -
[2] - Quote
If you have 4 Assaults in a squad, 2 with nanite injecters, 1 with a repair tool and 1 with a nano hive, you can beat any squad of any combination. All of them have the ARs for mid range combat and a smg for the the CQCs.
For all you Logi lovers;- if you have 4 logis going against 4 assaults with the exact same skill tree and skills, you will be beaten just by the the hit points an assault has against you! Its simple math.
For all combinations not having an assault class in them;- all the assaults have to do is stay back and fire from far away. The only exception would be heavies in CQC and that can be easily countered with the speed bonus assaults have over heavies.
Bottom line is ALL other classes need some kind of added bonus that would help them in battle! |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.09 16:56:00 -
[3] - Quote
Villanor Aquarius wrote:What really needs to happen are suits getting bonuses based on your suit command skills. So logo getting more revive HP and repair amount per cycle and repair range per level. Assault getting range or damage or hotpoint bonus or speed based on race. Heavy getting some weapon bonus plus a resist or hp bonus. Scouts getting speed or sig reduction our sight range or scanning equipment bonuses.
With these in place everything remains the same except each suit gets a role it can so better than any other suit. This is how eve ships work and i can't imagine ccp isn't working on this our already have it ready for when racial suits come in
+1 for this! |
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