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howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.10.09 14:05:00 -
[1] - Quote
New corporations in DUST have a lot to do in order to be competitive amongst thier peers.
DUST, with all of its complex moving parts, can be quite a challenge for new players just dropping in for a new experience off the PSN.
How can CCP and player corporations partner to provide a more manageable and efficient play experience? How do we turn the "learning cliff" into a "learning hill"?
We need a place to train, practice and organize our corporations, teams and squads. This is not a new topic. Training and practice options have been discussed on these forums for a while.
But, with Corporate Battles, CCP has presented a mechanic that is almost ready made to fill this vital gap in making DUST more accessible for new players while enhancing the game's ability to grow and flourish in the newly constructed sandbox!
If a corporation could accept and play corporate battles against itself ( with a few restrictions and limits) they would have a ready made training ground and we would all accelerate the potential for really good FPSMMO interaction
The key is to make the mechanic fair and prevent it from giving corps anything besides a place to practice new ideas and tactics on the battlefield. We don't want intra-corp training to replace or detract from instant battles, corp battles or other game modes.
No skill point gain. No isk gain. ( note: based on current functionality these two criteria are already met). No war point gain ( you could just turn the WP gain completely of but this detracts from some function (installation and off map support) or you could prevent the system from retaining any WP gained after the match
Obviously the system would have to be able to monitor and differentiate stats generated from intra-corp training vs inter-corp battles to avoid stat padding and effects but this presumably wouldn't be too difficult.
CCP, please consider the game expanding benefits we could all achieve by allowing Corporate Battles to be accepted and played by a single corporation as an introduction to any planned corp training system
Thank you for your consideration.
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howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.10.09 15:45:00 -
[2] - Quote
Skihids,
You have raised the issue that most derailed this idea during previous discussions: Cost
I would like to make the case for Corporate Training via Corporate Battles while supporting CCP's traditional and widely accepted stance that 'there is no free lunch' and Reward must be balanced with Risk
To that end I recommend that clones and gear lost during training are lost just like in battle. We train like we fight
The cost of training is gear. There has to be a cost for every benefit we gain. But, remember, we can control and mitigate that cost!
If BetaMax wants to test 4 proto-geared mercs vs 16 militia - they can do that If ZionTCD wants to train 2 mid tier dropships vs proto swarms - we can do that
If a brand new corp with all of 16 members wants to train in half fit militia gear to save isk - they can do that
We need to retain some cost in order to have the benefit. This seems a fair approach to me. You? |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.10.09 20:26:00 -
[3] - Quote
I really do understand and appreciate the concern that some players have with the idea of losing expensive gear during training.
But let's temper this concern by remembering what our alternatives are
We currently don't have an option for intra-corp training. So, if we come up with a way to ' train ' anytime soon it will involve queuing into real matches vs other corps and players. This would not be the ideal method most would choose but that is the reality we face currently.
We would like to slightly modify a currently built system ( corporate battles) for training. In order to be realistic regarding development time we would like to modify or adjust the current system as little as possible so that we could use it sooner than "Soon".
You always have the option of training in militia or lower cost gear.
So, if our goal is to get a fair and beneficial training option out to beta testers that doesn't negatively impact other game modes, I suggest keeping full cost and loss of gear while allowing corporations to compete in corporate battles against themselves.
In future iterations additional options could be developed. But, as a first roll out, let's change the system as little as possible in the interest of fast deployment.
A lot of people agree that corporate training would significantly enhance gameplay across the whole player base. This is a feature that boosts multiplayer interaction, corporate organization, and product exclusivity ( how many other games offer this?).
If you like this idea let ccp know. Thanks |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.10.09 23:14:00 -
[4] - Quote
This post hasn't been up on the forums for very long but the limited feedback it has received has been generally positive.
Before it drifts down to the cold dark wet place beneath the North Atlantic that DUST posts go to when they sink,would someone from CCP care to comment on any really big game stopping issues?
That is, are there any glaring program issues that would prevent an idea like this from taking the next step or two towards fruition? |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.10.10 05:08:00 -
[5] - Quote
Longshot Ravenwood wrote:Set up a sister corporation. When you're looking to train both corps join the match & everyone knows what to expect. Long shot, thanks for the considered reply
We've actually thought of this and, although it may serve as a fully player implemented band-aid, it also comes rife with potential meta-game complications. Not to mention the questions of boosting and padding and...on and on.
Let's recognize this idea as a quick fix to some low hanging fruit. It could be a significant win-win if such development effort afforded a potential for harder focused test data across a modestly more controlled sample set.
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howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.10.12 16:02:00 -
[6] - Quote
Wintars Boar wrote:I'm not certain cost will be too big of an issue aside from vehicles. Since this is training, most of the time squad orders and movement are the focus. Couldn't militia gear work just as effectively or more effectively for training purposes? I don't know why I would need proto level gear when working tactics?
Just a thought. I think this is a great idea. +1 WB is right on target.
Yes, currently if DUST corps want to train at all we could create an alt or sister corp to battle against...but that is the system we already have. If we do this we need to have a third party voice channel to coordinate training and we have the issues of isk flowing and K:D W:L stats shifting between corps.
We can and perhaps should start this now because CCP has chosen to remain silent regarding the feasibility of the Training idea.
But, if CCP recognizes the value of a system the allows a single corporation to train in combat and manuever operations, I would ask them to give us a sign. Perhaps a blue unicorn appearing briefly as an omen of hope.... Anything.
Yes we can shoe string a partial solution. But how much better a system that allows every corporation a game mode to grow, organize and improve itself?
CCP- send us a sign to show you have heard our meager plea! |
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