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Bosse Grahn
90
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Posted - 2012.10.09 12:26:00 -
[1] - Quote
Everyone on here is arguing their own point's on how things should work. It seems the main disconnect is that half of you want game balance and fairness, and half of you want realism.
For example:
AR's are OP
Argument 1: AR are supposed to be great at all ranges, so there is no need for a nerf!
Argument 2: Making AR dominate all ranges makes it pointless to use anything else! In which case, why do we even have other weapons?!
EVE SP system should be implemented
Argument 1: The more you play the further ahead you should get, that's only fair to the grinders! Don't put it in!
Argument 2: Players who have a life outside of Dust will fall behind in no time with the current system! They won't stand a chance since they will never come close to the SP cap while players who grind and boost will be rolling in SP!
Swarm Launchers should lock onto dropsuit signatures that are not dampened enough
Argument 1: No way, we tried that and AV units would camp spawns and it was dangerous to go out into the open!
Argument 2: If you are able to shoot down swarm missiles and get a warning when ever you are locked-on to, it would give AV units a permanent purpose on the field besides a quick switch option for dealing with vehicles! As long as their signature isn't dampened too much for the launcher to detect, it makes no sense for them to not be able to not lock onto them.
I'm not asking to debate these topics here, what I want to know is: What is it that you want?
Do you want this game to be as properly balanced and functional as possible and only be as realistic as that allows?
Or do you want this game to be as realistic as possible, and only as balanced as that allows?
You need to choose one, because bickering about each individual issue is pointless unless you first decide which way you are wanting this game to go. Realism or balance, they don't always go hand in hand so you need to choose one. |
Bosse Grahn
90
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Posted - 2012.10.09 12:56:00 -
[2] - Quote
Mira Adari wrote:Balance above all. Especially in a cooperative multiplayer game. The game is supposed to be fair and fun. Realism is irrelevant.
I have to agree. I wouldn't say that realism is totally irrelevant, we don't want Halo jumping, but I think balance needs to be the focus above all else. |
Bosse Grahn
90
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Posted - 2012.10.09 13:00:00 -
[3] - Quote
Maken Tosch wrote:DUST Fiend wrote:Bosse Grahn wrote:
Swarm Launchers should lock onto dropsuit signatures that are not dampened enough
Argument 1: No way, we tried that and AV units would camp spawns and it was dangerous to go out into the open!
We actually never tried it. At one point swarms just did insane damage to anything that moves, which is a lot different from being able to lock on to a specific target. Carry on. True. We never had a lock on only feature for the launcher. But it had insane amount of splash damage several builds ago which meant you didn't need to lock into anything to kill it.
I said that because I read a thread where they asked why dropsuits couldn't be locked on to and someone said that it was an issue back in the "reclaimation" (or something that started with an "R"...) build. I wouldn't know myself, haven't been around that long. |
Bosse Grahn
90
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Posted - 2012.10.09 13:45:00 -
[4] - Quote
Carl Hauser wrote:In my opinion you need both to a certain degree in a game where you want to have fun. So i would say none above the other but a good mixture.
I can agree to that, but my point is that in some cases you will have to sacrifice one for the other, and people need to decide which is going to be sacrificed in those instances. If the game is going to function in a balanced manner then balance has to be the focus. If people would prefer things to square with logic at all costs, then balance is going to have to be sacrificed at times, which throws off the gameplay. |
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