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Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.10.09 13:25:00 -
[1] - Quote
now that theres a class that starts with SMG skills, and also considering that that class is meant to use logi suits, i think the smg needs to be a more independant weapon,
the only changes i really want for it is a massive increase to range, but also a sizeable increase to recoil, that way it wont be OP at range, but it can still hurt, and it would still be best off in cqb
edit. adding more recoil to the gun would be to prevent people from firing full auto at someone whos far away and land every hit, the reason i wouldnt choose to have less accuracy is because i would like to be able to fire in small bursts and still land hits |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.09 17:10:00 -
[2] - Quote
Necrodermis wrote:they already tried giving SMGs actual damage. problem is it made them way more effective than a AR.
you also have to think about it this way. you are shooting another armored person. the little power the SMG takes isn't going to do a whole lot.
no one is asking for more damage, just more flexibility, we want to be able to actually hurt ppl with the smg from more than 15ft away, i honestly think that if the logi class starts with smg skills then the smg should be able to be an independant gun that is useable by more than just scouts |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.09 17:17:00 -
[3] - Quote
Avenger 245 wrote:Smg pretty impressive no change, went 6/0 in 40 seconds with one in militia gear, try side arm damage mods, the 2nd SMG skil and weaponry skill your talking the same damage as a AR. Its good as is, standard AR does 30 dmg the model of SMG does near 20 dmg 25% dmg from skill, weaponry 15% dmg, and 10% complex mod that's a lot of damage
your comparing an smg with a very skilled up character to an AR user with no skills, thats not exactly a fair comparison. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.10.10 16:56:00 -
[4] - Quote
sendeth wrote:Jack McReady wrote:Necrodermis wrote:they already tried giving SMGs actual damage. problem is it made them way more effective than a AR.
you also have to think about it this way. you are shooting another armored person. the little power the SMG takes isn't going to do a whole lot. how did it made smg better than AR? you are confusing some things, the problem back in the last builds was different, scout suits could easily close the range gap due to speed and hit detection issues and unload bullets into your head, this is not possible any more. additionally back in the last builds you had to get quite alot of SP in SMGs to trump AR damage and SMGs were almost fine that way, they trumped AR close range (and not by a large margin, the damage was only slightly higher) but at mid to long range SMGs were useless due to accuracy and effective range. I remember the SMGs in the last builds very well, cause I used them alot as on some fits to save grid and cpu, you could not kill anyone outside 30 meters with it. how far out do you want to kill someone? it's an smg. just like the shotgun, it is a matter of play style. you don't engage someone unless you can win. you make sure to be quick, close the gap and attack as hard as possible then gtfo long enough for shields and armor to go back up and strike again. if you want to take a shot at everything that moves, get an ar. smg's and shottys are for people that plan out their attacks or spend a lot of time at a full sprint. i agree that they range of the smg needs increased slightly, but it is mostly good as it is once you get some sp's dumped in. the only reason i say the range needs increased is because of the smg vs shotgun. when being attacked by a shotgun, you have a very narrow margin between so close you get blasted and too far to do any damage.
if the artificer/logi guy starts with smgs than i want to be a logi and effectively use SMGs, as logi i dont wanna be runnning around dumb fast with mass skills put into my smg, i want my skills to go else where, i dont want a killing machinegun i just want a gun ican support with from range, and maybe defend myself up close, the SMG is prety much just for CQB and since i can only have one weapon, using an SMG really hurts me |
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