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WHz DS9899
Doomheim
136
|
Posted - 2012.10.09 08:09:00 -
[1] - Quote
EMP Gun: you fire the EMP, and it can lower shields, and disable equipment ( this would be the counter to my shield idea, which you can view here: https://forums.dust514.com/default.aspx?g=posts&m=349101#post349101 ).
Radios: I thought of this idea that could make teamwork even more important- so everyone got one, but people in your squad can only hear what's in the squad. the squad leaders can hear from the commander. The commander can turn someone's radio off ( say he's a spy ), or can turn everyone's off ( say their chat has been compromised) from a device in his possession in the MCC, or a station that he/she, or anyone that he allows in can access.
Radio Hacker: If a spy can get inside the commander's office, then he/she can plant the equipment that lets that person and the commander hear their chat. Can be removed.
Jammers: disables all electronic, or electronic like devices within range, and partially disables vehicles.
EDIT: EMP GUN: acts like a taser aginst infintry. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.09 08:25:00 -
[2] - Quote
WHz DS9899 wrote:EMP Gun: you fire the EMP, and it can lower shields, and disable equipment ( this would be the counter to my shield idea, which you can view here: https://forums.dust514.com/default.aspx?g=posts&m=349101#post349101 ). Radios: I thought of this idea that could make teamwork even more important- so everyone got one, but people in your squad can only hear what's in the squad. the squad leaders can hear from the commander. The commander can turn someone's radio off ( say he's a spy ), or can turn everyone's off ( say their chat has been compromised) from a device in his possession in the MCC, or a station that he/she, or anyone that he allows in can access. Radio Hacker: If a spy can get inside the commander's office, then he/she can plant the equipment that lets that person and the commander hear their chat. Can be removed. Jammers: disables all electronic, or electronic like devices within range, and partially disables vehicles. EDIT: EMP: acts like a stun gun against infantry EMP is a damage type. that is what the laser does. EMP and heat damage.
i would like to see a weapon i came up with as it works like a tesla gun that fires positrons in a shotgun range. does EMP and explosion type damage. |
WHz DS9899
Doomheim
136
|
Posted - 2012.10.09 09:11:00 -
[3] - Quote
Necrodermis wrote:WHz DS9899 wrote:EMP Gun: you fire the EMP, and it can lower shields, and disable equipment ( this would be the counter to my shield idea, which you can view here: https://forums.dust514.com/default.aspx?g=posts&m=349101#post349101 ). Radios: I thought of this idea that could make teamwork even more important- so everyone got one, but people in your squad can only hear what's in the squad. the squad leaders can hear from the commander. The commander can turn someone's radio off ( say he's a spy ), or can turn everyone's off ( say their chat has been compromised) from a device in his possession in the MCC, or a station that he/she, or anyone that he allows in can access. Radio Hacker: If a spy can get inside the commander's office, then he/she can plant the equipment that lets that person and the commander hear their chat. Can be removed. Jammers: disables all electronic, or electronic like devices within range, and partially disables vehicles. EDIT: EMP: acts like a stun gun against infantry EMP is a damage type. that is what the laser does. EMP and heat damage. i would like to see a weapon i came up with as it works like a tesla gun that fires positrons in a shotgun range. does EMP and explosion type damage.
really? well...... you know what I mean! |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.09 09:19:00 -
[4] - Quote
Necrodermis wrote:WHz DS9899 wrote:EMP Gun: you fire the EMP, and it can lower shields, and disable equipment ( this would be the counter to my shield idea, which you can view here: https://forums.dust514.com/default.aspx?g=posts&m=349101#post349101 ). Radios: I thought of this idea that could make teamwork even more important- so everyone got one, but people in your squad can only hear what's in the squad. the squad leaders can hear from the commander. The commander can turn someone's radio off ( say he's a spy ), or can turn everyone's off ( say their chat has been compromised) from a device in his possession in the MCC, or a station that he/she, or anyone that he allows in can access. Radio Hacker: If a spy can get inside the commander's office, then he/she can plant the equipment that lets that person and the commander hear their chat. Can be removed. Jammers: disables all electronic, or electronic like devices within range, and partially disables vehicles. EDIT: EMP: acts like a stun gun against infantry EMP is a damage type. that is what the laser does. EMP and heat damage. i would like to see a weapon i came up with as it works like a tesla gun that fires positrons in a shotgun range. does EMP and explosion type damage. EMP is not a damage type--EM is. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.09 09:44:00 -
[5] - Quote
Shiro Mokuzan wrote: EMP is not a damage type--EM is.
ah yeah, EM is a damage type.
plus isn't flux grenades pretty much an EMP. |
Leo Look
Shadow Company HQ
6
|
Posted - 2012.11.13 04:37:00 -
[6] - Quote
i think what is being said here is EMP would stager/stun a drop suit.
ok so this is the way i see this working one guy uses the EMP Gun to stun and other squad members off the poor guy when he cant realy move. i think there was some talk about a Weber that would do the same thing.Unless the EMP locks up the player so they cant even shoot then you can add EMP hardners to your suit so the EMP guns would have a harder time stuning you. This makes sence since we are running around in power armor (i think) and not realy moving the suit with muscle power.
i am starting to think this may work could be a good to add a new type of support role kinda like a jamer frig in EvE |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.13 04:40:00 -
[7] - Quote
Emp should just shut down stuff emp shielding modules could protect agianst it however a webifer equipment would slow someone down which is deadly in a shooter so maybe a webifer underbarrel you can tackle with and hold players while your buddy shoots them, and make it a underbarrel so they dont have to have a buddy to kill |
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