Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.13 00:11:00 -
[1] - Quote
Fine and dandy for Caldari tech. but what about other races?
Amarr: Active-laser barrier. A holographic targeting "wall" that locks incoming attacks for a high-power variable laser to defeat near-instantaneously. Other lasers are stopped using the principle of wave interference. Most damage types are halted, but KN munitions can still work to a degree after the laser melts them.
Gallente: Nanite shield. An evolution of the shield, this design uses a thinner (read: cheaper) plasma barrier, used only to hold nanobots, the same kind as found in starship armor repairers. Those nanites do the exact same job, blocking most attacks, but being put into disarray by the concussive force of an Exp weapon.
Minmatar: Instant-hardening foam Works exactly as described in EVElopedia, applied to deployable cover. The foam works wonders against most damage types, but is vaporized more quickly by munitions with a Therm component. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.11.15 11:59:00 -
[2] - Quote
Joe Darkwater wrote:Are you kidding? Holographic? wave interference? hello? Sounds like fuzzy Gallente Tech. This is Amarr! An amarr shield has to be a big heavy wall of golden steel, drastically reducing your movementspeed and your stamina but extremely cool looking with glyphs all over the thing - also since it's the only one with big disadvantages it has to block almost all attacks.
I'm fine with the rest of the suggentions though Good point - In fact, that sounds like a clever way to give the Heavy suit a squad support fitting - with the superpowered servos in that suit, it shouldn't be hard to drop your heavy weapon so you could carry a giant WALL to shield your green-tagged buddies.
However, for "deployment" cover that you throw down to help yourself, I stick by my holo-barrier for 3 reasons:
>Above all, balance. Notice how I made sure each racial version was weak to a different damage type. Four races, four types. >As you can imagine, the holo-barrier is very compact before you activate it. This would allow Scout suits to carry one so they can buy some time to escape a failed ambush. >Lastly, the Amarr are masters of lasers, and my barrier idea assumed that they know how to use it for more than just burning people with divine light. |