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Threvis Valan
Doomheim
40
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Posted - 2012.10.07 16:13:00 -
[1] - Quote
it was pretty interesting today to see my swarms always take a path that trails airborne vehicles even when I'm firing in front of beside or them. I can understand where militia gear is the worst quality but if it doesn't do the most basic tasks its worseless.
even worse the militia swarms cant catch the slowest dropship? (the gorgon) hmmm....
hopefully this guy had upgraded his speed to infinity or something (doubtful this early in the build) but its awful poor design to have a weapon that travels significantly slower than the vehicle its designed to destroy. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.10.07 16:19:00 -
[2] - Quote
Threvis Valan wrote:it was pretty interesting today to see my swarms always take a path that trails airborne vehicles even when I'm firing in front of beside or them. I can understand where militia gear is the worst quality but if it doesn't do the most basic tasks its worseless.
even worse the militia swarms cant catch the slowest dropship? (the gorgon) hmmm....
hopefully this guy had upgraded his speed to infinity or something (doubtful this early in the build) but its awful poor design to have a weapon that travels significantly slower than the vehicle its designed to destroy.
then it would be too easy to kill them if it could always catch up and then the whole spamming swarms would be unfair then we would be right back here on the forums going this ain't right |
Icy Tiger
63
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Posted - 2012.10.07 16:22:00 -
[3] - Quote
Drop ships are already weak. Swarms are fine now. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.10.07 16:27:00 -
[4] - Quote
Swarms need fixed. They should be high velocity low range. Unhittable dropships being the only effective use is a problem with the dropship design, not a reason not to fix the swarms. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.10.07 16:38:00 -
[5] - Quote
Noc Tempre wrote:Swarms need fixed. They should be high velocity low range. Unhittable dropships being the only effective use is a problem with the dropship design, not a reason not to fix the swarms.
thats the only defense a dropships has right now and seeing how people can spam 4 sets of swarms at a dropship I think it is fair cause if they were able to be hit all the time then all you would do is spam and they down which would defeat the purpose of the use of a dropship and make it completely uselss |
Smoke2Bowls
ZionTCD Legacy Rising
93
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Posted - 2012.10.07 16:45:00 -
[6] - Quote
The main problem is the fact that swarms really dont B line.
I fly all the time and plenty of you have seen me, the dropship and the missiles are both in a good place.
Except for the fact that the missile doesnt do a straight line to the drop ship, swarms coming head on will fly under your dropship on purpose so they can scope around and hit you from the rear. Swarms may have an odd lock system that makes it hard to trace fast targets or soemthing but idk. All i know is they often swirl around you trying to get to your rear. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.07 17:05:00 -
[7] - Quote
Tailss Prower wrote:Noc Tempre wrote:Swarms need fixed. They should be high velocity low range. Unhittable dropships being the only effective use is a problem with the dropship design, not a reason not to fix the swarms. thats the only defense a dropships has right now and seeing how people can spam 4 sets of swarms at a dropship I think it is fair cause if they were able to be hit all the time then all you would do is spam and they down which would defeat the purpose of the use of a dropship and make it completely uselss
A bug that makes them immune is not a real defense. Instead of defending that's how they can be workable now (in a really crappy singular way), why not be constructive. If swarms had 100m range (longer with better versions/skills?) but flew very fast, it would be a fairer weapon. You can't lazily dodge them but you can get out of range.
As always, the damage on swarms is WAY too high for a lock on weapon. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.10.07 17:25:00 -
[8] - Quote
if ya think about it, each individual rocket is a smart bomb that is fired from the launcher, there's a bit of a delay before the smartbomb becomes guided then it zooms off to its destination. i kinda think swarms will be more intended for ground vehicles and we may possibly get a new AV weapon more useful for air vehicles that have pilots who graduated from being derpy. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.10.07 17:33:00 -
[9] - Quote
Having no way to deter (note I don't demand easily destroy) at militia level air support is a fatal mistake that will lead to air spam. Again due to **** poor map design, there is no real cover from such a tactic, which leads to extremely frustrating games. Furthermore, you are now limiting air support to the heavy with a forge gun. A specialty within a specialty, as the counter to a militia platform. You can't say militia HAV's are a good counter since they don't have the ability to aim at high elevations. So as it stands right now you need a very particular skill set to remove a threat everyone has access to. That's poor game design. |
Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2012.10.07 18:43:00 -
[10] - Quote
i agree. |
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Threvis Valan
Doomheim
40
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Posted - 2012.10.07 20:01:00 -
[11] - Quote
only a pilot would defend how swarms are now. we should never support blatant bad mechanics, it may suit your playing style but it hurts the game overall. we want balance not stuff people can abuse.
the 100m range, faster movement is almost perfect. that limits the weapon but still rewards pilot skill.
ask yourself: what kind of sense does it make for a swarm to always want to strike from the rear? its crazy...they should arm and take the shortest route to the target. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.10.07 22:23:00 -
[12] - Quote
Threvis Valan wrote:only a pilot would defend how swarms are now. we should never support blatant bad mechanics, it may suit your playing style but it hurts the game overall. we want balance not stuff people can abuse.
the 100m range, faster movement is almost perfect. that limits the weapon but still rewards pilot skill.
ask yourself: what kind of sense does it make for a swarm to always want to strike from the rear? its crazy...they should arm and take the shortest route to the target.
I'm a pilot and I don't support it but I'm not gonna agree to a buff on the nerfs with the dropshop becoming unable to fly due to not being able to hit the reason they are like this now is because thats the only defense they have not put everything they want for the dropship cause if you recall they are planning on putting in some flare defense for dropships and I'm sorry but if they were to make it so swarms could hit you its conpletely unfair because 1 if you get hit it tends to jerk you around 2 we can't take that many hits and 3 if you remember last build almost NO ONE used it so if you want to make it able to hit a dropship fine reduce the ammo clip on the swarms with that extra speed to 1-2 so you can't spam it so much then I wouldn't have a problem with it i've played the Dropship for this build and last 2 builds
you can still be hit I have been plenty of times but makeing swarms without a dropships other defense being put into the the game would make it useless and no one would use it ONCE again and at least now people are using it again |
Threvis Valan
Doomheim
40
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Posted - 2012.10.08 01:13:00 -
[13] - Quote
flares? good. but why would you need them currently? you can fly in a circle the whole match and count on getting hit less than 20% of the time because of horrible design to the weapon.
flares are another good reason to alter the mechanic between dropship and swarm missile. add speed to the missiles and lower the damage and range. pilots can rely on skill and flares (and probably ECM too) to defend themselves. |
Ayures II
Subdreddit Test Alliance Please Ignore
103
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Posted - 2012.10.08 01:19:00 -
[14] - Quote
Missile tracking is complicated. |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.10.08 10:43:00 -
[15] - Quote
Na it makes sense, I work out were I am from where I'm not and how I got there from where I wasn't, provided where I am is where I wasn't earlier going to reach where I am now. In that case I have to decide where I went from where I was to where I was going to where I used to be from where I wasnt
If you follow, I know I don't :-p |
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