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forestghost kinnan
Doomheim
15
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Posted - 2012.10.07 06:12:00 -
[1] - Quote
Seriously they need to put locks on vehicles!! I like how some inconsiderate people steal my vehicle and they get me killed right away...I wouldn't mind if they give out enough points to refil my vehicles. But when you barely get enough points the way it is. It cost me 20k for my clone and 70k for my truck and 20k for the match. You do the math..smh. CCP Please put locks on vehicles or at least take the cap off... |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.10.07 06:31:00 -
[2] - Quote
make the driver's compartment locked on deployment so that only the caller can unlock it (while they are still alive, anyway) |
HK-40
120
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Posted - 2012.10.07 06:33:00 -
[3] - Quote
As per 74136's comment. Have lost several expensive tanks to lag. Called them in, got lagged and some dropkick took the vehicle while I was trying to recover. Not good. |
forestghost kinnan
Doomheim
15
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Posted - 2012.10.07 07:39:00 -
[4] - Quote
HK-40 wrote:As per 74136's comment. Have lost several expensive tanks to lag. Called them in, got lagged and some dropkick took the vehicle while I was trying to recover. Not good.
i know what you mean that happened to me and it bites!! ther are ways you tell people you need help or you want them to ride with you. |
Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2012.10.07 09:55:00 -
[5] - Quote
Great idea. I'd make them like enemy vehicles, they have to be hacked first. At least this way you'd have a bit of time. |
Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.10.07 13:51:00 -
[6] - Quote
well there was lots and lots of fixes suggested by the community but none got implemented oh well its your game. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.10.08 04:20:00 -
[7] - Quote
HK-40 wrote:As per 74136's comment. Have lost several expensive tanks to lag. Called them in, got lagged and some dropkick took the vehicle while I was trying to recover. Not good.
A +1 for you - for being one of the few to pick up on that this character's name is just '74136'
hehe ;) |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2012.10.08 04:25:00 -
[8] - Quote
Hmm ...
I can see the problem ... but at the same time, what happens if you get killed and someone needs to take control of your vehicle in the moment?
What happens if you change seats to take up gunnery and that's what you'd prefer to stay as at that point?
I know it's tough right now but I think the current method should stay ... be weary of using your gear in non-corp conflicts ... but once your in a corp vs corp conflict, you'll be happy that there's no restrictions when things need to get done |
Reout Karaal
Doomheim
85
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Posted - 2012.10.08 12:36:00 -
[9] - Quote
Naustradamus Oracle wrote:Hmm ...
I can see the problem ... but at the same time, what happens if you get killed and someone needs to take control of your vehicle in the moment?
What happens if you change seats to take up gunnery and that's what you'd prefer to stay as at that point?
I know it's tough right now but I think the current method should stay ... be weary of using your gear in non-corp conflicts ... but once your in a corp vs corp conflict, you'll be happy that there's no restrictions when things need to get done
Easy! Lock should be selectible: Squad, Corp, anybody from our conflict side. I want to only let my squad use my stuff, after that I'd like to have reds take it from my cold, dead hands. Why?
Yesterday I had my flight-school DS stolen by a non-squad random (blue), who then went and crashed it in just under 1m... 180k down the drain. I know it's on the cheap, but I was grateful that I don't have skills for more costlier equipment, because it would be wasted in a second. He even took the time to walk all the way from spawn to where I was putting the flames down after slamming it in the ground too hard. Went straight for pilot seat and took off to die in a fireball. It's hard to learn to use any vehicles, because those motherkittens keep stealing them. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.08 12:46:00 -
[10] - Quote
u can lock squads in th squad menu i approve of locks on vehicles as reout said above should be Open, Lock to squad, Lock to Corp/alliance if u die the lock is off and anyone can take it on ur team , enemy still has to hack it tho |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.08 12:54:00 -
[11] - Quote
Reout Karaal wrote:Naustradamus Oracle wrote:Hmm ...
I can see the problem ... but at the same time, what happens if you get killed and someone needs to take control of your vehicle in the moment?
What happens if you change seats to take up gunnery and that's what you'd prefer to stay as at that point?
I know it's tough right now but I think the current method should stay ... be weary of using your gear in non-corp conflicts ... but once your in a corp vs corp conflict, you'll be happy that there's no restrictions when things need to get done Easy! Lock should be selectible: Squad, Corp, anybody from our conflict side. I want to only let my squad use my stuff, after that I'd like to have reds take it from my cold, dead hands. Why? Yesterday I had my flight-school DS stolen by a non-squad random (blue), who then went and crashed it in just under 1m... 180k down the drain. I know it's on the cheap, but I was grateful that I don't have skills for more costlier equipment, because it would be wasted in a second. He even took the time to walk all the way from spawn to where I was putting the flames down after slamming it in the ground too hard. Went straight for pilot seat and took off to die in a fireball. It's hard to learn to use any vehicles, because those motherkittens keep stealing them.
Agreed! I make bank to buy Sagaris and Surya tanks but even calling down free LAVs and some mother kitten will steal them. Whats the point of stealing a free lav?? It makes me go WTF? since they can also call the jeeps for free.
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Leyvin-Kari Tesio
Zumari Force Projection Caldari State
6
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Posted - 2012.10.08 13:27:00 -
[12] - Quote
I agree with the Locks on Vehicles, right now Corporation Contracts (i.e. Players you trust not to be thieving b*stards) are considerably expensive affairs with most of us still tbh trying to create corporations big enough to even bother with them.
So the majority of games we play are "open" affairs. There are major issues in a number of other games, Battlefield 3 for example where you hop out of a vehicle to repair it just for someone who can't bloody use it to jump in and drive off with it.
Often this leads to an instant death as someone on the other team notices you're no longer behind cover, but on DUST there is a physical ISK value attached which can get expensive ... the Covert Ops Marauders for example are 2.3mil EACH and frankly quite delicate due to their specalisation. Meaning unless you're skilled with it dies very damn quickly.
I would first suggest, if you don't have the Skills to use said vehicle; then you shouldn't be allowed to pilot it. That is how EVE works, DUST should be the exact same!
Secondly it would be nice to setup via the Vehicle Menu (or such) a Lock State, i.e. Squad, Team, Corporation, Alliance, Open Anyone who is not on the "accepted list" which btw I would echo I would love to see this for Ships in EVE as well, particularly Capitals and Super-Capitals ... then they would have to Hack them in order to use them.
Sure, this could lead to some people jumping in a vehicle with someone else then not being able to use it immediately to GTFO; but this would be an edge-case scenario. It would be rectified by allowing a "Become Unlocked upon Death" option, still the majority of the time most pilots don't die prior to their vehicle but along with, so I'm honestly 50-50 for that.
This said, I would also say that vehicles on the whole need far better controls. Particularly LAV and HAVs, as controlling movement via a single stick is akward at best.
I know CCP are used to PCs where you have 105 Keys + Custom Keys + a Minimum of 3-button Mouse; but controllers generally only have 12 Buttons in Total. So each button having a single task, honestly isn't really an option... and the way everything is setup is quite iffy at best due to the PS3 Controller.
This is made worse by the standard assumption that vehicles like Tanks should be capable of being "Solo" controlled. Not sure about many other people, but I feel ALL vehicles should be Squad focused to be effective.
Driver, Gunner, Secondry as such each person who is in it should have a more dedicated role to play. Most of the vehicles have this right so-far, but the Tank remains a very "solo" affair... which given the domination it can have on the battlefield (something I'm not opposed to) should not be the case as an invididual but rather should dominate with teamwork.
As such a Driver, Gunner and Misc would handle an individual aspect of the vehicle. Pilot GÇó Focused on Movement Co-Pilot GÇó Focused on Module Activation Gunner GÇó Focused on Main Turret Co-Gunner GÇó Focused on Secondry Weapon Systems
Now in the case of the LAV, there are only 3 Seats. Yet there is only a single Weapon System, so no need for a Co-Gunner; but the Co-Pilot could double as that in the same way they do in Halo, by being able to use their normal weaponry.
The HAV, again there are only 2 seats; but this should be expanded to 3 for Tech 1 and 4 for Tech 2. As the Tech 1 shouldn't have a Secondry Weapon System... in this case though the Co-Pilot also acts as a "Spotter / Commander" so they're pointing out Targets of Oppurtunity or Objectives.
The Dropship, there are technically 6 seats; but I would move the Co-Pilot to the Cabin with the Pilot (as with a Helicopter in Battlefield) then you have the 2 side gunners plus 2 spare seats for random Co-Gunners or for people to Spawn and Drop out of.
In each case this allows that given seat to have a more individualised control scheme. Sure this would mean each vehicle would likely require players to learn how they work individually, but generally this also allows them to have a control system that is more specialised and better rather than something that is more "universal"
Again I'd recommend looking at Helicopters or Jets in Battlefield 3, where initially they can be difficult to use; mainly because it is never explained what button does what (that's what on-screen help is for :-p) but when you do get used to it, they are fantastically intuative. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.10.08 14:56:00 -
[13] - Quote
i would prefer to be aible to self destruct the vehicle like a remote explosive. That would greedy people teach a lesson. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.10.08 14:59:00 -
[14] - Quote
When I read "Locks" I thought "Yes, I would LOVE a Lock-On indicator in my vehicle for when people fire guided missiles at me!"
Then I saw the Thread is actually about keeping thieving little monkeys from stealing the vehicle you call down. So you don't waste hundreds of thousands of ISK on something easily ganked by the pubbies on your team.
BOTH ideas sound great! |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.10.08 15:17:00 -
[15] - Quote
i would pay ISK for this feature, raged at so many people for stealing my tank i lost count.
especially when they have no idea how to control the vehicles and destroy them almost instantly
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Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.08 15:24:00 -
[16] - Quote
They should simply give the option of locking your vehicle for free in the vehicle fitting menu. The options I'm thinking of are: Unlocked, Lock to all except for the owner of the vehicle, Lock to all except your squad, or Lock to all except to those in your corp. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.08 15:33:00 -
[17] - Quote
When inside a vehicle, here's what we should be able to do:
- press circle to exit vehicle - press and hold circle to exit vehicle and lock the driver seat until death or re-entry.
Lost multiple tanks in last build thanks to people hijacking my tanks and getting themselves blown up. |
Average Joe81
Circle of Huskarl Minmatar Republic
21
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Posted - 2012.10.08 23:28:00 -
[18] - Quote
Naustradamus Oracle wrote:Hmm ...
I can see the problem ... but at the same time, what happens if you get killed and someone needs to take control of your vehicle in the moment?
What happens if you change seats to take up gunnery and that's what you'd prefer to stay as at that point?
I know it's tough right now but I think the current method should stay ... be weary of using your gear in non-corp conflicts ... but once your in a corp vs corp conflict, you'll be happy that there's no restrictions when things need to get done gennerally the average public is sometimes VERY bad tank drivers. ex. from last build: i get out my tank to call in an OB and see someone driving away in my sagaris. i jump on top him and tell him to get out, he doesn't. i explain to him how the game works and how many games it took me to save up for said sagaris, he doesn't get out. ONE AV sees him and drops him almost to arumor he jumps out and runs away and i jump in. I then procede to actually use the sheild reps and kill all enemys, includeing the AV, easily.
basicly you are ususally better off with out an ally taking your tank. |
Pwny Rainbow
12
|
Posted - 2012.10.09 00:34:00 -
[19] - Quote
It seems like every time I use my LAV with the mobile CRU hidden in some corner, people don't get that it's meant as a mobile spawn point, so they take it, drive away into combat, and get it blown up.
At least everything on it is free. |
Skryd Mewgun
Crux Special Tasks Group Gallente Federation
5
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Posted - 2012.10.09 00:50:00 -
[20] - Quote
I lol'd when I saw this
*jumps out and hits keyfob*
You all r joking right? |
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