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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.07 05:05:00 -
[1] - Quote
Logi Bro wrote:Icy Tiger wrote:Logi Bro wrote:That was actually two and a half lines. I would like to hear your definition of strafing before I try to mock you. Being able to move left and right at a moderate rate, while still being able to fire. Alright, here I go: If by move left and right you mean being able to change course on a dime to the opposite direction you were previously moving and retain all of your speed by defying the laws of physics, then considered yourself mocked. If you simply mean walking side to side, by which you would likely make yourself look like an idiot if you did so in real life and get yourself killed, then feel free to do so to your hearts content. Either way, it doesn't really make sense from my point of view to strafe.
Do you hate science fiction? Super soldiers? Or video games? Or even basketball? Cause a good guard can move left, then right, then left again really fast while still dribbling the ball. It is like, they totally defy physics or something. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.07 06:11:00 -
[2] - Quote
Logi Bro wrote: You people are really making it hard to respond to the massive amount of your hateful and ignorant comments.
No hate, just joshing with yah, bro. But in a friendly way. Just busting your chops. No need to take it so hard.
But if you watch any number of vids on youtube of any guards with NBA potential or in the NBA, gymnasts, acrobats, soccer or football players, even some monkeys, they are all capable of moving quickly in one direction, then switching directions and moving equally as quickly in the opposite direction. This is not a feint and works because the human body can produce kinetic energy and movement, using the stored energy of food, basically. It is not a bowling ball.
If I were to try to hold a reticle on a sportsperson in any of the vids I watched tonight (in the interest of science) I would not be able to do so constantly all the time.
But take the example of a feint. Usually happens when the upper body or limbs move in one direction and the lower body or center of gravity stay still or moves in the actual direction that the person making the feint really intends to lunge or move. The only thing analogous to a feint in DUST was the barn dance strafing. But otherwise you cannot pull off a feint and fake out your opponent and make them shoot in a direction you are really not moving toward.
Maybe we should put in a feint mechanic for close quarters and hand to hand combat?
If you watch vids on the DUST super soldiers, you will hear devs talking about how even firing one of the weapons in game would kill a normal human. The clones are bioengineered to move in ways and withstand forces that really do defy normal, day to day physics.
But what we are really talking about is a gameplay issue. The big problem as I see it, is that the game is holding players back. I can't keep the reticle on target, fire and do the square dance barn jig all at the same time all that well. So I believe it takes some sort of gaming skill. I feel like players that can utilize that skill should be able to. But not to the point where they can jog back and forth through a stream of fire that spews forth at however many hundreds or thousands of rounds per second and take no damage. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.07 15:21:00 -
[3] - Quote
Vickers S Grunt wrote:Devils advocate mode ACTIVATE
What percentage of players do u consider garbage protoman ?
I would be the first to admit that the aforementioned protogent is better than me at this game and i consider at least 80% are garbage .
So protoman being better probly considers 90-95 % of player5s are garbage
Now what kind of free to play game can survive if it only caters to 5-10 % of its paying customers ?
That is exactly the challenge CCP is facing. That every game faces to some degree. And the trick is not to cater to one sort of gamer and exclude the rest, but to make the game work for both.
Take Guitar Hero. Big console game hit. There are things that some have done in that game that seem almost impossible. But tons of people got really into that game.
Or Batman Arkham Asylum/ City. You can either button mash your way through or pull off some beautiful sequences.
Or Dark Souls, where you can fail to even make it to the first boss after an hour on your first play through, grind to level up and gear up and finally progress, or beat the entire game twice, naked, without leveling.
For a game to be truly successful it can't set a hard cap on the most talented players that prevents them from using fast reflexes, hand eye coordination, and so on to own other not so great players. Even if they are not the most eloquent when posting on forums. I am one of the 80 or 90 - 95 percent from your example above. I find the slow turn speed, slow strafing, and weird sluggish aiming to be frustrating. Gameplay is not fluid or fast paced.
But at the same time the game has got to have mass appeal, and in DUST give even the average players some hope of winning out over the pros. Whether by superior numbers, strategy, or even trickery.
So, how to make the game work for everyone? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.07 15:23:00 -
[4] - Quote
Damn you self quote. What I had to say was not so important that I needed to quote myself to say it twice. |
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