Bosse Ansgar wrote:Alright, no one want's to discuss it anywhere else, so here's a topic just for it. CCP want's to make Scout dropsuits blend into the background because they are supposed to be stealth suits. I agree wholeheartedly since their very slight speed advantage, lack of armor and shields, and low CPU/PG make them very under powered right now and they are easy pickings for anyone who gets one in their sights. But my concern is what happens next.
Everyone is going to ghost into the scenery and snipe the few who go after objectives, and ambush battles will turn into sniper wars. The only answer to the issue that I see is easy to fix and doesn't require the nerf to AR's that so many are calling for (though I still say a little recoil would be nice) and it ties in to the strafe speed and movement speed issues that many other people are complaining about.
When the scouts ghost out, we are going to need higher movement speed to find cover since we won't be able to find the sniper's hiding spot as easily. If you base it around the type of weapon equipped you pretty much solve the issue right there. AR's are supposed to dominate mid range, but right now they dominate all ranges. When the scouts ghost then the long range battles go back in their favor.
Here is what I propose:
1. Decrease the strafe speed and movement for all long range and heavy weapons, they are meant to be used at a range anyway so strafe shouldn't be as important to them. If they want to be stupid and bring a LR/heavy weapon out of it's element, then it's only right that they have a disadvantage because of it. If they end up in a CQB situation, that is what sidearms are for.
2. Increase the strafe speed and movement of all CQB/sidearm weapons significantly. AR's right now dominate CQB unless someone sneaks up on them, and that makes no sense. The whole point in having CQB weapons is to dominate CQB, not to be ineffective at all ranges unless you can surprise someone. Also cut down some of the recoil on the SMG, it's a bit ridiculous to be that erratic when the AR has no recoil whatsoever. This way when a sniper or a AV unit needs to move fast they can switch to a sidearm and haul ass to a new location.
3. Increase the sprint speed all the way around. With snipers unseen and OP ungodly accurate and high DPS AR's around every corner, we are gonna need to book it when it counts. In addition to the dangers out there, the size of these maps kind of demands an increase to sprint speed. Gameplay tends to drag on when you have to hoof it from objective to the next even if you don't factor in the snipers and AR's tucked into the hills.
I'm sure plenty of you will hate, but CCP has said plenty of times that scouts are supposed to blend into the background soon. If you have better ideas to compensate for this I'd be glad to hear them.