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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.10.06 13:47:00 -
[1] - Quote
HiveMind Groks DUST well.
And the picture he paints is really only some of the complexities that could be involved in a single battle essentially unconnected to larger-scale interstellar geopolitics.
AR Princesses who can't evolve had best stay focused on polishing their ARs, because if they actually step into the real arena of war their grunt brains may not be able to tank the dps. And all of New Eden would hear about it, because we're a single shard universe. Is your epeen ready for that, princesses? |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.10.06 17:18:00 -
[2] - Quote
Bosse Ansgar wrote:This is beautifully worded. However it's got nothing to do with the issue at hand.
You wouldn't play a Grand Theft Auto with broken movement mechanics, you wouldn't play Need For Speed with broken steering, you wouldn't play Final Fantasy with broken gameplay (see FF14), and the same applies here. The game can be as deep and amazing as it wants, but if the core gameplay, which in this situation happens to be gunplay, isn't satisfactory people aren't going to want to play it. Most people hate having to adapt to something they find strange or difficult to use, so if CCP really want's this to be a successful game they need it to be as accessible as possible.
So what's broken? Hit detection is dead on as far as I can tell. Character movement over the terrain feels good too. This is exactly what CCP said they were focusing on in these early builds and from where I'm sitting they delivered. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.10.06 18:01:00 -
[3] - Quote
Mosley Harmless wrote:Vrain Matari wrote:Bosse Ansgar wrote:This is beautifully worded. However it's got nothing to do with the issue at hand.
You wouldn't play a Grand Theft Auto with broken movement mechanics, you wouldn't play Need For Speed with broken steering, you wouldn't play Final Fantasy with broken gameplay (see FF14), and the same applies here. The game can be as deep and amazing as it wants, but if the core gameplay, which in this situation happens to be gunplay, isn't satisfactory people aren't going to want to play it. Most people hate having to adapt to something they find strange or difficult to use, so if CCP really want's this to be a successful game they need it to be as accessible as possible. So what's broken? Hit detection is dead on as far as I can tell. Character movement over the terrain feels good too. This is exactly what CCP said they were focusing on in these early builds and from where I'm sitting they delivered. Some people think the character movement is too slow, it's all personal preference. I wouldn't call it broken, just less than satisfactory.
My point exactly. And 95% of the whining, crying, ignorance and pathetic behavior that pollutes these forums can be ascribed to exactly that: personal taste - or lack thereof. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.10.06 20:50:00 -
[4] - Quote
Madison Four wrote:so is it safe to say that the main issue here, is a difference of opinion between those who want to be able to circle-strafe everything in a scout suit, and those who don't want people to be able to do that?
or is that generalizing too much?
exactly how much of a speed increase is necessary to satisfy the people who are complaining? a slight increase?, back to the way it was last build? or does it need to be halo/unreal tournament super bunny-hop headshot-ness?
This is getting close to the core of the debate re: 'broken game mechanics'(which they aren't). If we as a community want to really hash this out we need the numbers for strafe speed from all the builds:
https://forums.dust514.com/default.aspx?g=posts&m=337772#post337772 |
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