Phoenix Archer 128
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Posted - 2012.10.06 15:37:00 -
[1] - Quote
Tony Calif wrote:I'm not defending MY installation with MY money if the game isn't enjoyable & unique to play. Last build it was even with the technical issues. This build? Meh. Bf2 BC clone.
I see what you're saying, but no. Standard hp in ANYGAME is 100. Doom. Good speed before UT was Doom. Which could be crazy fast. Accepted norm for jumping was strafe jumping. See quake/UT. Did they make games before cod? :P joking
Sure, theres a whole battlefield. Heck there's a full galaxy out there. But if I don't like the speed:Heath:damage ratio, I probably won't be that fussed.
Like I say, last build was wonderful. Just explaining why us precious princesses are all of a fap about gunplay. The thing is, using a base 100 scale is not using HP, its using HP%. Dust is using actual HP (like an RPG).
Doom and Unreal were also small-scale, very fast-paced games that had roots in DM. Dust is not small-scale, and almost certainly won't have a competitive DM side at all. You also won't see some "traditional" gamemodes (CTF and DM esp.) in Dust at all.
Its going to be a game much more like MAG was; slower pace, bigger map-based battles, highly team-oriented. Its also going to have heavy roots in RPGs, where your class/skillset do have an impact in things (hopefully, though, not too much of an impact in actual gunfights)
I don't want this game to be like Doom/Quake/Unreal; it wouldn't make sense in the setting and would be counter to what is trying to be accomplished. And really, if I want to play a game like those I'd much rather have id/Epic doing the work... Yes, I am looking for a game that is much more like a MAG 2. MAG was amazing for what it did. If the lag didn't get the better of it, I'd still be playing. Right now, I'm in Starhawk, which does have similar pacing/style as Unreal (its overall very similar to Onslaught [esp. in terms of vehicles/scale], but also has TDM, DM, CTF, and 1FCTF), and I'm enjoying the game tremendously. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2012.10.06 16:09:00 -
[3] - Quote
The objective may be the same, but one has more an emphasis on the team, the other on the player.
You can do really well in TDM and still lose (and its not as uncommon as people think). While the same can be said in DM, chances of losing when doing really well are very slim, and make the best battles.
Many do see TDM as nothing more then a DM where you can't shoot half the people. While that can be the case with randoms, it isn't in an organized match. You need teamwork, or you will lose. |