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Entropy Virus HiveMind
Zumari Force Projection Caldari State
64
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Posted - 2012.10.06 12:35:00 -
[1] - Quote
What was the standard for amount of health before Rainbow 6? What was the accepted norm for jumping before Halo? What did you think of games before COD? How fast was a "good speed" before Unreal Tournament?
All four of these games.... if you played the betas of them, and compared them to the other 3.... what would your opinions be of them?
Dust is going to add a new question to this equation. Dust is a new game: Learn it, love it, and get good at it. While your focusing on strafe speed, or how a tank can POSSIBLY be better than a single guy, your not looking at the big picture:
That Dust is going to make you change the way you think about a shooter. That its not all about you in the moment, its about the WHOLE BATTLEFIELD. The aim down sights? Really?
Your defending an installation that YOU created with your OWN money and sweat....with 10 other guy's while around you, in UNIQUE roles that play completely different, while a guy flying a MCC gigantic command center shooting rockets all over the place at another flying behemoth, is calling out orders and managing where to send reinforcements, because there is 5-8 other objectives and installations that are important...on a district on a planet in a solar system in a universe that is player driven economy, tanks are being called in, strikes flying over head.... meanwhile your squad leader stopped mid battle and is leaving you hanging, because he got an offer from the other team for twice as much money, and now you gotta tell your commander that your in charge now. He gets on comms and explains what's going on and then everyone on your team stops caring about how they are losing money calling in their expensive ****, its now all about the revenge. You get sniped and your AR can't reach and then you die, so you remember next time that maybe your 10 man group should include at least 1 counter sniper.
This is not about how you feel princesses. This is about the War. And the Money. Do your job. Everything will fall into place and mean more when the game is as it should.
And you even had the option of paying ZERO DOLLARS for the privilege of this magnificent experience. People will come and go with this game, but just like EVE, the playerbase will always be there, and as the game evolves, people will still come back again and again as the stories of victory and defeat flood the top 10 gaming moments in history. |
Entropy Virus HiveMind
Zumari Force Projection Caldari State
64
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Posted - 2012.10.06 12:40:00 -
[2] - Quote
My main point, is that every game brings to it a different reason to play.
If your selling point for most people is the run and gun experiance, you now have a shelf life for your game. If your selling point is dynamic, team based battlefields, that balance out ROLES and risk vs reward of heavier equipment....
Then your game will last forever, because when the graphics get dated, and the single player experiance is superior in other games.... you'll keep coming back to this as the benchmark for what a REAL battle is and means. |
Entropy Virus HiveMind
Zumari Force Projection Caldari State
64
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Posted - 2012.10.06 14:46:00 -
[3] - Quote
My main point, is that every game brings to it a different reason to play.
Dust needs to make sure that the battlefields, and its "ROLE BASED" team work, is there, 100%. Because THAT is what is going to make it last more than 5 years.
If you make the "individual shooter" experiance paramount and the be all end all... you will not be bale to balance everything else properly, and it will turn into MAG: Where tactics and organization don't really effect the game as much. And as soon as the enxt best thing comes.... your playerbase leaves.
Whereas a DECENT SHOOTER, that isn't horribly broken, but amazing dynamics that make even doing a mundane sentry role is fun, because you know how you fit into the battlefield's big picture, is what we are all here for.
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Entropy Virus HiveMind
Zumari Force Projection Caldari State
64
|
Posted - 2012.10.06 18:05:00 -
[4] - Quote
Throw in 20 more players per battle and it wont seem slow. It wont seem slow when 32 players group up for a full frontal charge down the center, with 5 tanks, 3 dropships and LAV's full of troops in it.
Broken game mechanics is not the issue. Thats a fix issue. Aim down the sights not feeling right because its halo style, is purely stylistic. It only feels weird if you have EXPECTATIONS. (not including obvious flaws, like hit detection, terrain navigation)
The more you make the individual soldier powerful, the less everything else becomes unique, and all the RPG, leveling, skill ISK systems become silly and pointless. And buffing by a factor of 2 across the board doesn't work either, because then reaction time of the average player becomes much more important, other than fit selection/role choice.
if you've ever played mag, 32vs32 is often too little players on a map.... until you put two teams that know what they are doing, then its NON stop excitement.
If you participated in the MAG CLAN WARS, you'd know how real competition changes a mediocre game. |
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