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Booker DaFooker
Seraphim Initiative. CRONOS.
69
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Posted - 2012.10.18 16:34:00 -
[1] - Quote
Jax GG wrote:Hey,
Just wondering about the above. How does one target with it etc etc?
Regards
Hi, well I use the move with the sharpshooter peripheral as often as I can, suits me very well, I am not very good with DS3 and the sharpshooter improves my game no end, love it.
Now there's no denying that there are still a few things wrong with the way it has been implemented in Dust but it is certainly serviceable in this build. Other games such as KZ3 and resistance 3 got it nailed and if we can approach that sort of implementation with customizeable button mapping then I for one will be very happy indeed.
On a completely different level, even if it didn't improve my game lots, I would still use it because I like the added feeling of immersion it gives me, but that is a personal thing although I know there are others that feel the same |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.18 17:00:00 -
[2] - Quote
as far as aiming goes, it sort of acts like your right joystick and you use the nonchaka like secondary move controller to strafe and move forward and back (it has a joystick which equates to the DS3 left stick. So wherever you point on the screen with move that is where you aim and the further towards the edge of the screen your crosshair is, the faster you will turn.
This is where one of the issues with this implementation rears it's ugly head and that is deadzones, this is essentially an adjustable zone within which you can move your crosshair without the screen moving, some people like it big but it makes your turn speed difficult to control and makes you have to make large movements with the move to turn.
Most move users like to have the deadzone small or zero as it makes movement and aiming much more intuitive and quicker, unfortunately, Dust does not currently allow deadzones to be set at zero which is a pain but we live in hope!
Hope this has helped with your enquiry, the move controller is very subjective, it either suits you or not. There does not seem to be any middle ground! lol
Even if you like it, it takes many hours of dying a lot and experimentation to get used to it and set out the sort of sensitvity that suits you and many do not have that sort of patience which is a shame I think. |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.18 18:14:00 -
[3] - Quote
1. Yes general movement is a doddle BUT it is very different so you have to get used to it. The trick is to avoid large quick movement with the move controller otherwise you just end up overshooting then over correcting ad infinitum. Sensitivity is adjustable to your preference as far as turn speed goes.
2. You need a Sharpshooter. Full stop. Best gun peripheral on the market. Button mapping for it is not ideal right now but these issues have been brought up in the forums so hopefully Devs are aware. Customizeable button mapping would be supported by just about all Dust players I think so fingers crossed on that one!
3. You usually can buy the basics in a bundle which would include a PS3 Eye camera and move controller. You will also need a the small supplementary "nunchaka" controller and then top it off with a Sharpshooter. Just had a quick look and I reckon you could put that together for less than -ú90 in UK, not sure where you're from |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.18 18:22:00 -
[4] - Quote
you added more Q's! lol
4. well it only sways as much as you do! it will move as you do, even very small movements are detected. If you were sniping a lot then maybe play with crosshair sensitivity so the shake is deadened. Personally (because I am a saddo!) I have my sharpshooter attached to a camera tripod, cant tell how much more comfortable this makes things, and of course keeps you very steady if sniping.....sway? What sway? lol
5. I refer you to my previous answer m'lud
Patience is a good thing here, and it helps if you suck with the DS3 because you have a good incentive to continue so that you dont have to suck anymore!
Oh and by the way, using a vehicle turret with move is soooo much better as the gun aim mimics your movements exactly and not the slow motorised movement you get with DS3 |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.18 19:33:00 -
[5] - Quote
ah G torq! love the ol' frisbee golf, such a great party game! Sports Champions 2 on it's way soon i think |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.18 19:44:00 -
[6] - Quote
Jax GG wrote:Booker DaFooker wrote:you added more Q's! lol When I find someone that can, and is happy to, answer my questions I tend to squeeze in as many as I can. Luckily, I have just had permission to the Mrs to spend my (own) birthday money on this, as she is likely to use it for some dance stuff....... Can you tell who wears the trousers......... Found all three components for -ú60....... placing an order shortly. thanks for the replies!
Hehe, been there, gotta keep the Mrs sweet right?
Luckily mine works nights so I dont have to look like an eejit with my little red gun in front of her too often!! lol
Feel free to add me in game when you get your kit and we can squad up and get you familiarized |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.18 22:19:00 -
[7] - Quote
no worries, I'm in for the long haul, ain't going nowhere! |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.19 11:29:00 -
[8] - Quote
Jax GG wrote:This sounds like it could be a whole lot of fun!
Thanks for the tips chaps.
My TV is about 2m from the PS3, so hopefully that shouldn't be an issue, though I have a decent Maplin store around the corner, incase I need more stuff.
Regards
Jax
I reckon you'll need a usb extension, the lead with the eye is not over long, dont forget the eye should be at the level that you intend to play with the gun |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.10.19 11:31:00 -
[9] - Quote
angelarch wrote: The current build leaves a lot of room for improvement for Sharpshooter+Dust. Esp. in the area of button mapping [but that will change when user mappable buttons come in]. IMO the problems with using a Sharpshooter are not the peripheral, but on CCP's coding for it. For example, the implementation of the sharpshooter with killzone3 seems to be perfect, but the Dust implementation is less refined.
Have you heard something that i havent on button mapping? would love a link or source if you have it, good news about this would seriously make my day!! |
Booker DaFooker
Seraphim Initiative. CRONOS.
69
|
Posted - 2012.11.05 18:19:00 -
[10] - Quote
Jax GG wrote:holy crap............. the gun is NOT easy.
Gonna put some time in to practice, or at least try and put some time in. But it is so hard, I can't see myself moving away from the mouse and keyboard.
Only issue with those is the vertical scrolling is way off.
For those that suggested it, my little boy just loves the EyePet........... can't get him off of it.
Regards
Jax
Absolutely standard Jax, it will take you hours and hours to get used to it, and you are practising with an imperfectly implemented system. If you want to see how it's really done and what it can do for your gameplay, get KZ3 and practice with that |
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