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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.10.06 06:21:00 -
[1] - Quote
Why is this here? Because I would like for it to be a locus of feedback for scout users... also, it would be flamed down in GD because it uses the word STRAFE.
Scouts. With the strafing nerf (which I honestly never noticed until explicitly told) people are beginning to complain over how scouts are now 'useless' or 'have nothing going for them'. I disagree. Scouts have many points which are either minute, but count, or are willfully ignored for the purpose of pitypoints.
Highest speed. That's a given. They may not be able to strafe to dodge bullets, but how much sense does that make anyway? It's one of those crazy things FPSs have indoctrinated us into. If a man is shot at, he takes cover or sights a return shot because he knows how much one shot actually counts for.
Smallest hitbox and sig radius. This makes scouts take the least damage from explosions, makes him the best at just not being hit, and the most important part, makes him good at flanking. A similarly named fellow in a Source game, the Scout, works off the same principle. He doesn't run up to the Heavy and his minigun and rely on strafe and bunnyhop. He flanks the fellow because he is small and easily hidden, while he has a weapon with strong alpha, a shotgun. Scouts in DUST work the same way, with the low sig making them almost never appear on the tac-net, and the high speed and small size making them able to quickly get around to a blindspot.
In short, Scout dropsuits aren't meant for a straight-up fight. They aren't meant to use their speed to dodge bullets. They are meant to use their sig to move from one cover to the next quietly, their speed to catch up to someone going the same direction as them, and their weapon choice to kill their target before they can fight back. Scout isn't about outlasting someone in a fight, it's about preventing a fight at all, about ending someone before they put their cards on the table.
And if you wanna say how that limits weapon choice, there are always more efficient weapons for different builds. Assault use AR for all around decency, Heavy use H type guns because no one else can, etc etc... but you CAN give a heavy a shotgun, even though he's too slow to close for it. You CAN give a sniper rifle to your short ranged fellow, even though the enemy will have too much going for them for you to line up the shot. Just because you CAN doesn't mean you SHOULD. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.07 01:56:00 -
[2] - Quote
One more thing. I currently play Heavy and notice many Scouts run up to my face from a fair distance (20-80 meters or so) and begin to unload an SMG. If these are the same players that have made strafe a word you can't use for fear or being flamed like a Precision Strike ground zero, then I have something to say about this style of play.
The SMG is a SIDEARM. It isn't meant to be powerful enough to down someone in a straight up fight. Especially if you rely on strafing, which isn't about how good you dodge, but about how well the other guy can shoot. Try it from behind, as stated in the OP, and you will have MUCH more success. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.07 17:14:00 -
[3] - Quote
Unit-775 wrote:Zero Harpuia wrote:snip Smallest hitbox and sig radius. This makes scouts take the least damage from explosions, snip This isn't eve. Afaik that's a rumor. I never survived any blast because i took less damage than someone in a bigger suit, or how you explain that a heavy with high signature don't get killed from a locus grenade while a assault or scout does ?
The Heavy has 4x your HP, that's about it. And the grenades can one shot anything but a full health Heavy with no modules, so they are kinda powerful. Plus, the whole 'damage from explosions' thing is prevalent in other Unreal Engine shooters as well as EVE(the DUST engine and the world DUST is emulating, respectively.), the more of your hitbox the explosion covers, the more damage you take. That said, putting that next to the bonus for being at the point of contact or not it truly isn't much, but it is enough to survive. It would probably be more noticeable if the only explosive weapons weren't used for AV or powerful enough to oneshot, but I digress. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.07 22:27:00 -
[4] - Quote
Yes, I did read your post. The hitbox argument is meant to be combined with the speed argument. It's less about how big he is or is not, but more about how hard it is to hit a less bulky target at a much higher speed especially when hopping from cover to cover, even more so with delayed impact projectile weapons(the kind that use explosions). As for the head hitbox, a suit can't make your head smaller, the scout dropsuit is practically skintight as-is.
Also relevant http://www.youtube.com/watch?v=cI_qwZd-p2U |
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