|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.10.07 04:19:00 -
[1] - Quote
The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has more skill cause its just who ever shoots who first win the battle. Its just way to slow, you can even at at someone when your scoped because either it doesn't move or it moves way to much.
i think DUST needs to move in the direction of MAG yes MAG i know its a sin to say that word but thats the one things Zipper got right with that game. You were able to move fast enough so that you can get around the map. you were able to strafe but not to the point were people were unable to aim at you, and jumping wasn't a big deal because you just adjusted your aim a little bit and that was it, also once you jumped you stopped shooting so that really reduce the amount of jumping in a gun fight.
But in IMO people who say to "ADAPT" to this new build should actually follow their own advice because in a FPS you are able to strafe jump and dodge in order to kill the enemy. This isn't an FPS anymore its just stand and hope that the person your shooting at runs out of HP before you do.
O and no i don't play COD. |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.10.07 04:32:00 -
[2] - Quote
Crimson MoonV wrote:SkIlL Sh0oTeR wrote:The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has more skill cause its just who ever shoots who first win the battle. Its just way to slow, you can even at at someone when your scoped because either it doesn't move or it moves way to much.
i think DUST needs to move in the direction of MAG yes MAG i know its a sin to say that word but thats the one things Zipper got right with that game. You were able to move fast enough so that you can get around the map. you were able to strafe but not to the point were people were unable to aim at you, and jumping wasn't a big deal because you just adjusted your aim a little bit and that was it, also once you jumped you stopped shooting so that really reduce the amount of jumping in a gun fight.
But in IMO people who say to "ADAPT" to this new build should actually follow their own advice because in a FPS you are able to strafe jump and dodge in order to kill the enemy. This isn't an FPS anymore its just stand and hope that the person your shooting at runs out of HP before you do.
O and no i don't play COD. Mag had the perfect amount of health and movement speed. You could turn on a scrub that is camping and win the gunfight if he sucks. I hate CoD style camping games where who ever sees the other person first wins. That takes no skill. You outsmarted the other person by hiding in a corner but does that doesn't make you better.
the gunplay is one of the main reasons i played MAG it worked and made it fun. I put up with all the Zipper crap, the lag and the freezing because the gunplay made it fun. |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.10.07 04:44:00 -
[3] - Quote
Bosse Ansgar wrote:Crimson MoonV wrote:SkIlL Sh0oTeR wrote:The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has more skill cause its just who ever shoots who first win the battle. Its just way to slow, you can even at at someone when your scoped because either it doesn't move or it moves way to much.
i think DUST needs to move in the direction of MAG yes MAG i know its a sin to say that word but thats the one things Zipper got right with that game. You were able to move fast enough so that you can get around the map. you were able to strafe but not to the point were people were unable to aim at you, and jumping wasn't a big deal because you just adjusted your aim a little bit and that was it, also once you jumped you stopped shooting so that really reduce the amount of jumping in a gun fight.
But in IMO people who say to "ADAPT" to this new build should actually follow their own advice because in a FPS you are able to strafe jump and dodge in order to kill the enemy. This isn't an FPS anymore its just stand and hope that the person your shooting at runs out of HP before you do.
O and no i don't play COD. Mag had the perfect amount of health and movement speed. You could turn on a scrub that is camping and win the gunfight if he sucks. I hate CoD style camping games where who ever sees the other person first wins. That takes no skill. You outsmarted the other person by hiding in a corner but does that doesn't make you better. Not hating on you for the cod comment, I hate COD and campers in general, however camping is a valid military tactic no matter how much it irritates you. It's not outsmarting people to camp, but it is punishing people who aren't careful to avoid open areas and wandering around without looking around. In fact sniping is nothing but camp-move-camp-move-etc. Also, this game isn't as balanced as MAG because MAG didn't have the same system of gear and skills that this game has. You cannot expect this game to balance the same unless they entirely remove the different tiers of dropsuits and just have one of each type that basically would equate to perks in COD. Heavy would be damage resistant and slow, scout would be fast and weak, logistics would be somewhat weak, somewhat fast, and allow you to carry more items, and assault would be somewhat damage resistant and somewhat slower.
you cant have a balanced game even MAG was unbalanced due to the difference in weapons, but if they changed the movement and strafe speeds to what mag was it would make the game more fun. |
SkIlL Sh0oTeR
The Exemplars
50
|
Posted - 2012.10.07 05:17:00 -
[4] - Quote
Bosse Ansgar wrote:Crimson MoonV wrote:Bosse Ansgar wrote:Crimson MoonV wrote:SkIlL Sh0oTeR wrote:The gunplay in this is just down right boring it takes forever to get to the main battle and then you spend most of the time running (speed walking) around trying to find an enemy and when you do it doesn't matter who has more skill cause its just who ever shoots who first win the battle. Its just way to slow, you can even at at someone when your scoped because either it doesn't move or it moves way to much.
i think DUST needs to move in the direction of MAG yes MAG i know its a sin to say that word but thats the one things Zipper got right with that game. You were able to move fast enough so that you can get around the map. you were able to strafe but not to the point were people were unable to aim at you, and jumping wasn't a big deal because you just adjusted your aim a little bit and that was it, also once you jumped you stopped shooting so that really reduce the amount of jumping in a gun fight.
But in IMO people who say to "ADAPT" to this new build should actually follow their own advice because in a FPS you are able to strafe jump and dodge in order to kill the enemy. This isn't an FPS anymore its just stand and hope that the person your shooting at runs out of HP before you do.
O and no i don't play COD. Mag had the perfect amount of health and movement speed. You could turn on a scrub that is camping and win the gunfight if he sucks. I hate CoD style camping games where who ever sees the other person first wins. That takes no skill. You outsmarted the other person by hiding in a corner but does that doesn't make you better. Not hating on you for the cod comment, I hate COD and campers in general, however camping is a valid military tactic no matter how much it irritates you. It's not outsmarting people to camp, but it is punishing people who aren't careful to avoid open areas and wandering around without looking around. In fact sniping is nothing but camp-move-camp-move-etc. Also, this game isn't as balanced as MAG because MAG didn't have the same system of gear and skills that this game has. You cannot expect this game to balance the same unless they entirely remove the different tiers of dropsuits and just have one of each type that basically would equate to perks in COD. Heavy would be damage resistant and slow, scout would be fast and weak, logistics would be somewhat weak, somewhat fast, and allow you to carry more items, and assault would be somewhat damage resistant and somewhat slower. I know its a legit tactic. I get drunk with my friends and play CoD occasionally. A certain amount of finesse is needed to play CoD. You have to somewhat camp and control the map/spawns. The people that just sit in one corner all game is pretty weak and actually makes for some really boring gameplay imho. There are ways to eliminate camping in fps though. Or at least limit its effectiveness. I don't want a spin and strafe game. I do want enough movement and health to be able to turn on a camping scrub and kill them. I don't think that's asking to much. We have the health for it. We just need the movement speed to make this game more competitive. I have no issue with what you are wanting from the game, but in order for the game to be playable in that way the health for each class of dropsuit and damage for each type of gun has to be set and not tiered. Maybe a few different types of the same weapon, the more expensive ones with the least recoil and spread, but still not separated by huge jumps like these. If it's gonna be balanced like MAG it needs damage/health balance as well as a balance between movement and health. That said, I think movement needs to be fixed to be based on the type of weapon you have equipped. Strafe and movement speed is faster for lighter weapons and slower for heavier ones. For the movement control and feel, MAG is definitely a great spring board for this game to start at, but even the MAG control needed a few small tweaks. I doubt we can convince CCP to use MAG's movement specs however. Also, going prone. I've mentioned it many times, but it needs to be said. Make it a slow animation and prevent firing during the animation so it's only used strategically, but prone is needed. I get popped all the time over the top of a rail I'm taking cover behind by people who are just high enough to see the top of my head. I can't stand and run away fast enough, and I can't go prone to avoid enemy fire, so I'm taken out while reloading behind cover. Is it really cover if you can't go prone to take full advantage of it?
yes prone this needs to be added i would love to be able to go under cover when trying to reload |
|
|
|