Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.10.05 20:05:00 -
[1] - Quote
I agree with you except that the AR does not really have weakness.
Up close is not a weakness of the AR, it is still devestatingly accurate from the hip.
Far away is not a weakness of the AR, as the bullets are not effected by kick or spread but are delivered in a "line" of fire.
Mid-Range, well that's the AR's strength.
So how do you approach someone with an AR other than, "by surprise"?
*By surprise should win you any battle as long as you dont mess up royally. |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.10.05 21:58:00 -
[2] - Quote
Super Cargo wrote:GOLD LEAD3R wrote: Not trying to flame you here, but I don't think the real life counterparts should matter as much as balanced gameplay. And I think you're right to a large extent- people are choosing weapons based on personal preference. But, for me, the game is much more fun with more variety and ways of accomplishing the mission. Everyone roaming around with the same gun is pretty bland.
I think people, for balance sake, want each weapon to have a role. As you said, the AR is a general purpose weapon. But right now it doesn't fee that way- it seems to be the best gun for every situation (long, short, and medium). I personally don't think that's a good thing. Just my opinion.
The ability to have a diverse and useful weapon set is important to any shooter. I still say that the current AR balance mirrors the role it fills. Any weapon imbalance should be tweaked at the extremes (long and short range). Buff the smg at close range to increase its viability, but don't nerf the AR just because it fills the role it is supposed to.
It does tend to be the best gun for any situation. I am all for having specifications, I don't need a shotty to blast people at mid range nor a sniper to pick off headshots up close. However, right now the only beneift of using either is a very small niche indeed. Even up close with a shotty, I cannot out DPS an AR, and an AR is more accurate than even the shotgun up close, (comparing militia to militia). I agree that the AR should be viable for all situations, but the master of none to compensate for this versatility. (I would even be willing to let it be the master of mid range lol).
One solution many other FPS have adopted is having a kick/bullet spread. I don't want this to be like most other FPS's than anybody else, but I wouldn't mind borrowing some good solutions from some. If the AR had a bullet spread, it would lower the DPS at long range naturally, as slightly fewer bullets would land. This spread should be even more erractic when shot from the hip. This would keep the immersion, keep its ability to be viable at both distances, and keep it the master of only mid range while adequate for close and far.
This allows items such as the shotty\smg and the sr\fg to finally actually own their niche. This would also bring it in line with the other mid range options, (laser rifle, hmg, driver). Even possibly giving the lr, and hmg a buff to make the 3 the "masters" of midrange. So now you would have 3 weapons ideal for close range: shotty/smg/nova knife; 2 for distance in the sr/fg; and 3 for mid lr/hmg/driver that would all be masters of their respective domains. The AR is capable for all, but master of none.
Eh, just my opinion and up for debate for sure. But I do believe that some kind of tweaks need to take place in order to keep specialized weapons viable in their specialized field. With the current specs of this current build, the AR reigns supreme. We can only bring it to the attention of CCP, and they will decide if the factors of the next build will offset this or if a tweak indeed needs to be done. (For example if they decide to return strafing, will the low turn rate in ADS for AR's inherintly weaken them ect). |