|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 16:02:00 -
[1] - Quote
This would be a non-issue if we were given the option to sell the salvage we don't use. I've been hoarding quite a bit and I have a salvaged dropship and LAV that I don't use that could help me afford feeding a village for a week. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 16:30:00 -
[2] - Quote
Ragna Soul wrote:Test Tickel wrote:This is heading in the direction that CCP wants it. By doing this it will force people to buy AUR items or play in militia gear until they can afford a set of proto. the problem with that is once get to proto itll be impossible to upkeep it. ud lose more than wat you would earn and i dont care how good players are it will be nearly impossible for them to upkeep proto suits with isk rewards that low
Proto suits are not meant to be used to often. In Eve Online, you don't see players going into massive fleet fights very often with their 500 million ISK Caldari Navy Issue Ravens or Marauders. The game will be all about management in addition to gun game. If you lose more ISK than you earn even if you won the match, then you lost the match regardless in terms of ISK. This is an old rule that applies to Eve Online fleet battles.
Also, the prices help encourage players to pool their resources by joining corporations where they can share ISK and help people. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 17:00:00 -
[3] - Quote
Sir Petersen wrote:Maken Tosch wrote:Ragna Soul wrote:Test Tickel wrote:This is heading in the direction that CCP wants it. By doing this it will force people to buy AUR items or play in militia gear until they can afford a set of proto. the problem with that is once get to proto itll be impossible to upkeep it. ud lose more than wat you would earn and i dont care how good players are it will be nearly impossible for them to upkeep proto suits with isk rewards that low Proto suits are not meant to be used to often. In Eve Online, you don't see players going into massive fleet fights very often with their 500 million ISK Caldari Navy Issue Ravens or Marauders. The game will be all about management in addition to gun game. If you lose more ISK than you earn even if you won the match, then you lost the match regardless in terms of ISK. This is an old rule that applies to Eve Online fleet battles. Also, the prices help encourage players to pool their resources by joining corporations where they can share ISK and help people. What are you not understanding? First of all this is not EVE. Second. At the moment it is difficult to hold an standard to advanced suit. There is no fun in running around in a beginners suit all day when you-Śre able to carry much more power. How am I suppose to shoot and buy skill books at the same time? This build is unplayable for ma and many other people. 500 million? Again. What are you not understanding? What does a 50 0 million ISK Caldari Navy Issue Ravens or Marauders have to do with a 20k gun or a suit? Come back to earth sunshine.
Gee thanks for the nice attitude. I was being nice, but if you want to be a jerk, go right ahead.
1. Yes, this is Eve. Have you even looked at the title? It says it right there on the "Start" screen right before you select a character. Heck, it also says it on the top left corner of this forum page. It will also be linked directly to Eve Online's main server and is operating under the backstory of New Eden. So yeah, it's Eve.
2. 500 million ISK and 20 thousand ISK may appear to have a vast difference between the two games, but if you account the earnings, inflation, the dynamic market changes made by players, they are basically at the same level. Just like how it hurts me to pay 700 Million ISK for an new Orca, it also hurts me to pay 100,000 ISK for a new dropsuit or 2 million ISK for a new tank. In short, the prices look different, but the pain is still the same. It just depends on which game you are playing. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 17:14:00 -
[4] - Quote
Sir Petersen wrote: Yeah.. Sorry I was harsh..
We are still in the same spot though. Beta testing and not able to afford our gear. So people who are not willing to spend they-Śre real cash on the game are obviously gonna stop playing. This is obvious no? And therefore a problem?
You are forgetting the fact that you can now join player-run corporations and donate ISK and maybe equipment to each other. That's what corporations are for. Eve corps do the same thing. Many of them have their reimbursement programs. If they are financially stable, they might even offer scheduled payrolls like real-world corps do. Remember, Eve Online's economy mimics real-world economics. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 17:19:00 -
[5] - Quote
Narcosis Reaver wrote:The thing is, is that CCP want you guys to feel strained when you lose thing. they have said in the past that, when you lose that tank, or LAV, they want you to feel the pain, because that tank represents about a week or more's worth of work. the same applies to everything else too.
Thank you. I completely forgot about this part.
One wouldn't feel any sense of permanent consequences (hence feeling no sense of meaningful choice) if the loss has no impact on one's own decision making and emotions. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 17:36:00 -
[6] - Quote
Sir Petersen wrote:Narcosis Reaver wrote:The thing is, is that CCP want you guys to feel strained when you lose thing. they have said in the past that, when you lose that tank, or LAV, they want you to feel the pain, because that tank represents about a week or more's worth of work. the same applies to everything else too. it's their way of making sure you play smarter, and not just go out there guns blazing. Fair enough. But getting killed twice and losing money after that is to much. Everyone with eyes can see this. Remember. We are beta testing so everything we build will be taken away. So why bother when it is this hard? Feel the pain? You mean feel my wallet? What CCP will feel is people running away from the game if this continues. I for one will not spend my cash on virtual things that disappear. Are you guys doing this? How much are you spending of your real money on this beta?
Deja Vu
Some people said the same thing for Eve Online years ago. Look at it now. It may not have as much players as Guild Wars and WoW, but it has quality players, a vibrant economy that rivals WoW's, it's very own player-elected representative council that has a direct influence on how Eve Online is developed, and is now being copied by Guild Wars in some way in terms of economics (I'm serious). |
|
|
|