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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.10.05 15:17:00 -
[1] - Quote
I don't see what the hell is wrong with the Codex build at this point other than the occasional lag that rears its head every few matches. Compared to the prior build (Precursor) this build is actually the most stable I have seen yet. Let me elaborate on the Codex Build, at least from my direct experience. You know, the kind of experience that's not based on what some of you people post on the forum.
1. Abso-frakking-lutely no INVALID FIT BUG since the day I started this build. 2. I rarely get kicked out of the match. Even if I do, I now retain the ISK/SP that I earned during my time there. 3. No micro-warping characters. 4. Hit detection has improved. For goodness sake I can finally hit someone. 5. ===Important=== I don't know what CCP did yesterday, but I can finally join matches (Ambush and Skirmish) without being timed out in the waiting. Rarely does it happen at this point. 6. Graphics have improved... a lot. Perhaps it's the shadow rendering that's improved. 7. Vehicle handling (for the LAV at least) has vastly improved. My LAV no long loses all control when I make a NASCAR left turn and my camera doesn't shake wildly and disorients me whenever I drive over a pebble. 8. The character interaction with the terrain is vastly improved.
My only two beefs with this build:
1. Excessive orbital bombardments. Or as some of you like to call them, precision strikes. They are just too easily earned like candy. 2. Incorrect shadow rendering causes my scout which has reduced signature profile to contrast with the background of some maps allowing anyone from across the map to see me even in the moderately dense fog.
Those is my only beef with the build.
As for the nerfed straffing, I have to admit that I welcome that nerf. It forces players to actually start using the terrain and structures around them for cover and learn to run straight ahead and away from me rather than just sitting there like a duck in the pond waiting to get shot. In the Precursor build, there was so much straffing that players were doing the tango or dancing to Celia Cruz. It was so common that I often wondered if I was playing dust or going to prom. This has changed in the Codex Build now.
Let me talk about the terrain. It's really improved. I'm not BSing here. I'm not trolling in any way here. The character's interaction with the terrain is amazing now. I don't lose my sprint whenever I run over a pebble or go downhill. In fact, doing downhill actually improves my sprint distance. Also, I rarely get stuck in-between two rocks now and when I slide off, I don't suffer as much damage. Also, when running or sprinting over even the most jagged ridges in the map, I don't get stuck anywhere. In the Precursor Build, however, everyone got stuck almost anywhere, their sprints were interrupted by a stupid mound, grenades appeared to disappear into the ground, while drop uplinks and nanohives kept sliding into oblivion.
I haven't driven the dropship yet, so I will reserve my judgement for when I do ride one. But in regards to the LAV handling, I love it now in the Codex Build. In the Precursor Build, LAVs had the most horrible... HHHHHHHHooorrriibllllleeeee... handling. It was hard enough to maintain a straight line while driving without it veering off so much to the side. Imagine when you turned on a simple turn. No complex maneuvering here. Just a simple left NASCAR turn. Oh my god, the LAV kept losing control. Now imagine riding over the hills and rocky terrain in the maps. The Codex Build has fixed all that. Ok, the LAVs now have slower acceleration, but I would rather have that than an out-of-control car.
Hit Detection. Finally, I can hit more. The E3 build saw some issues with hit detection and the Precursor Build saw MAJOR hit detection issues especially with scouts. Nowadays, in the Codex Build, scouts are easier to mow down. I know because I'm specialized into being a scout and I often get gunned out while trying to escape.
Matches. Finally, I can choose which match type to go for. Also, I noticed that it's getting easier to get into Skirmish matches without getting kicked early on. Occasionally it still does, but I think it had something to do with that event in Moscow (Igromir).
Locks. Since the start of the Codex Build, I have yet to encounter a single lock. Not even a soft lock. This has spared my PS3 further pain of the hardware restart brought upon us by the Precursor Build.
Overall, CCP has done a great job with this build and I couldn't be any more happy. For those of you that seem to complain, I get the feeling you are merely taking the little things and blowing them out of proportion. Based on my own experience playing the Codex Build and prior builds, I can say with absolute certainty that you folks are just making Codex seem worse than it actually is while in fact I have yet to suffer... except when dying to a GEK assault rifle as I failed to sneak up on someone.
===UPDATE: 5 Oct 2012===
I forgot to mention that another gripe I have with this build is the low ISK gain. As someone else here in the thread mentioned, it's a issue. But I guess it wouldn't be any issue at all if the market were opened up and allow us to sell whatever salvage we get to compensate. But then again, that would require moving to Tranquility where the market is more stable and dynamic. Right now I would rather sell my salvage to another player rather than to an NPC. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 15:23:00 -
[2] - Quote
Cerebral Wolf Jr wrote:My problem, is you.
Yeah, don't you just hate my Nova Knife? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 15:30:00 -
[3] - Quote
Altessan Vigarde wrote:I am however, disapointed with the lack of new features.
I'm not disappointed much. We finally get to make player-run corps at least. My only disappointment is that we haven't moved to Tranquility yet, where everything is much more stable and can handle vast loads of players at once. But if CCP feels that they are not ready to go there yet, then so be it. I would rather they fix things to get it right than rush it and ruin everything. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 15:32:00 -
[4] - Quote
Lonewolf514 wrote:mouse sensitivity through the roof and adjuster broken, 1 mm movment on mousemat is aproxx 50mm on screen, impossible to keep x hairs on a target.
Yeah, that needs fixing too. So far, I have only used the keyboard for text-based communications. One step at a time though. Besides, we had much bigger fish to fry than to worry about KB/M issues. Perhaps next build we'll see improvement there. Be happy for the improvements we just got from Codex. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 15:42:00 -
[5] - Quote
Jax GG wrote:We'll I can't say it's this build or not, but after a crash last night to shut down the system and another shortly after starting up this afternoon, my PS3 will now no longer turn on. A few others are reporting this in the tech support forum, though there doesn't appear to be much 'support' going on. Most think it's this build, though at this stage I care not, all I know is that my PS3 will not turn on. My PS3 has never ever crashed until playing this game and I used to dismiss those comments from others about it killing their system.......... kinda wishing I hadn't now. Other than that, I loved this build. Like you, I was hitting stuff.
It's hard to tell why people are experiencing that. I don't see it happen to me any more. But before, in the Precursor Build, my PS3 kept going into cardiac arrest that I was afraid I might lose it and thus have a buy a new one for my Girlfriend since this PS3 is hers. But ever since Codex came out, my PS3 is safe. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 15:46:00 -
[6] - Quote
Jane DeArc wrote:Overall I agree with you OP, but know that Orbital Bombardments are not in the game yet, what you earn via WP is Precision Strikes.
That's what's bugging me right now. What is the damn difference? I thought "precision strike" was just a fancy way of saying "orbital bombardment". After all, the strikes are coming from the Warbarge orbiting over the planet and thus bring about orbital bombardments just like an Eve Online player would do with a Moros or Retribution. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 15:53:00 -
[7] - Quote
Updated my post. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 16:37:00 -
[8] - Quote
A-P-P wrote:What's microwarping? Is that when I put something in the microwave and come back two minutes later and it's vanished? I thought that was just my wife stealing my popcorn....
It's when you see a player in the distance seemingly appear to skip ahead a few extra feet or meters due to lag. Usually it has more to do with the communication between the time that player moves, the time the server received that data, and the time the server sends it to you. This becomes more problematic when a US player is inside an EU server. So far, I have not seen this issue. At least not as often as it did in Codex.
@Tony
This is not Battlefield. I played Battlefield and this is nothing like it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 16:43:00 -
[9] - Quote
DUST Fiend wrote:I still need to make a feedback thread on this, but a few things:
- Much more lag
Maybe it's just me, but I see less of it.
- Lots and lots of invisible walls, getting caught up on all sorts of things
I don't see that happening to me.
- Collision with other players is weird, makes me bounce all over the screen if I get too close
Tell me about it.
- Players are graphically bugged in that they 'pop' over other textures such as dust
It's the shadow rendering. It needs to be fixed.
- Command wheel doesn't open when first clicked in many cases, needing me to stop, hold down R2, and wait for it to open
Strange, I don't have that problem. I use a DS3 controller. Are you sure yours is working correctly?
- Remote explosives don't always throw, in fact it usually takes 3-4 tries to get them to throw
I haven't tried REs yet since I'm focused on the Nova Knife.
- Grenades also have a habit of not being thrown when told
They seem to throw as instructed to me. Again, check your controller.
- I still get perpetual sound glitches from time to time, where you just hear a gun firing for the rest of the match.
That's annoying me as well, but that's not a priority issue for me.
- Precision Strikes are far, far too common now.
This I agree.
- I think the market place is too cluttered now, with the way it's set up (just way too much information with the way they show pre reqs)
If you think this is too much info, take a look at Eve Online. Now imagine how it would be when start seeing buy/sell orders between players.
- AUR BPOs are worth far more than they cost
Worth more yes, but can still be matched by their ISK variants in the right hands.
These are just the ones from off the top of my head. I'm not saying that I hate the new build or anything, it just has a long way to go still. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 16:48:00 -
[10] - Quote
Wakko03 wrote:My biggest problem is the KICK.... you know when you are lighting up an enemy point blank who is usually back pedalling away from you and suddenly all the bullets stop registering and the controller out screen comes up. I have yet to get any points from being kicked from a match like this.
Did you wait a few hours or after the next downtime? I noticed the same thing happened to me on my end, but I gained the ISK/WP earned later on. Although I'm not certain as to how long it registers after the match. |
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