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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.10.05 16:20:00 -
[1] - Quote
Overall, this game is improving. Please forgive CCP for the slow pace of development as they are not known to create any FPS game. They are a MMO game company after all that built an internet spaceship game. Their only experience when developing avatars that you see in the merc quarters now is because of their experience with Incarna for Eve Online (see link below).
http://community.eveonline.com/en/incarna/
On the plus side, their avatars are considered to be one of most accurate renditions of the human body so far. If you look at other games, so few games like MASS EFFECT show accurate proportions of the human body.
In comparison to the prior builds, the Codex Build is showing promise where once there was none. Prior builds had their ups and downs, but Codex has helped boost my morale and I can finally see hope. However, I have to remember that even upon launch of the game to the global market, the game will be on permanent beta just like Eve Online and thus will only see marked improvement over time (as in years from now).
Eve Online has been improving since its launch back in 2003 and people didn't think much of it. Back then, X3 and other spaceship games like Nexus: The Jupiter Incident tried to take over the market, but both crumbled as Eve Online took over as the Alpha of the genre. Eve's cut-throat, openly-player-driven market, and elected player representatives has helped Eve Online become one of the best MMOs out there.
Ultima Online and Perpetuum tried to overcome Eve, but both also failed where Eve succeeded. Besides, it was later discovered that Perpetuum was based on an old stolen code reverse engineered from Eve Online. Since then, Eve Online's code has been completely replaced with a more secure and stable platform such as CARBON (CCP's proprietary game architecture).
Now imagine the same for Dust 514. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.10.05 16:23:00 -
[2] - Quote
Maximus Stryker wrote:As someone who knows how slow the "real world" works --- I am enjoying this beta and the experience to provide feedback to help shape Dust 514 is my own small way. I believe it will live up to its potential.
IMO, the mistake CCP made is not that they bit off more than they could chew, rather it is they did not create a message that manages expectations. By this I mean that in hyping up this game with all that it could be, people expected to have these things sooner rather than later.
I still believe that in a year or two from now this game will be great and have all the things we all want and will "play" like a good FPS, the interesting thing will be how CCP goes about getting people to play it after some played it and were disappointed.
CCP knows how to recover. If you read up on what happened to CCP back in 2010 shortly after the Jita Riots and Monoclegate, you will know what I mean. Since then, every other expansion after Incarna has won back the hearts of some who quit. Of course, there are still less-than-optimistic people out there. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.05 17:31:00 -
[3] - Quote
Lonewolf514 wrote:not when i signed up but a while ago. a ground breaking game that was going to be developed by a great company. nope it's turned into a shitfest made by seemingly stupid people who care nothing about gameplay only hitting a deadline with quickfixes.
If CCP was stupid, Eve Online wouldn't have the impact it has now on the MMO market. Guild Wars and WoW are now scared of Eve because of CCP. Of course, like I said, please forgive them because this is the first FPS game they have developed and it will take time. And by time, I mean years. And that's no exaggeration. |
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