ridhiem
L.L.A.M.A. Relativity Alliance
6
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Posted - 2012.10.09 23:53:00 -
[1] - Quote
Orin the Freak wrote:I agree, They need to un-nerf strafing. It feels like i'm trying to strafe through tar. it overpowers heavies, and nerfs the hell out of scout suits, who's main defense in previous builds was their speed tanking ability. Now they just ... die. a lot. Your only chance in a scout suit now is to hope you can either get transversal on them and somehow find cover, or try to get them at a distance (sniping). Scout suits are no longer nearly as effective at close range. you're better off in an assault suit.
Bring back strafing, keep hit detection the way it is, and everyone will be happy, except the heavies with no gun game. (or the suckers with no gun game anyway)
FYI: Gun Game = the ability to dodge bullets whilst still hitting your target. currently dodging bullets is almost out of the question. I prefer dancing over ... whatever the hell you call the crap people are doing now (duck and covering?)
Scout suits can hide fairly well now with higher dropsuit command and profile dampening skills. in fact, get those up high enough with endurance, mobility, and vigor skills, and you can pretty much be a literal speedy ninja on dust and just sneak up and melee folks constantly while planting remote explosives near objective hack points ahead of your team in case reds try to take it over. In general i don't think they were meant to be the close range champions anyways..or even be considered effective for close range roles. other options were developed for that.
I can have most of my skills pumped in to assault rifles & light weapons, and still die horribly to some light footed $%$ with a militia assault rifle or militia scrambler pistol without even hitting them once when they are dancing around in circles and hopping about. ESPECIALLY with heavy dropsuits who cant turn fast enough to face whoever is spinning in circles behind you. More HP, stronger version of the same class of weapon, better support skills, and you can still die easily to someone with simple light assault or scout setups. Its got little to do with "gun game" or a lack of personal ability and more to do with just a really slow turning suit that cant cope with the element of surprise. Or the element of surprise period. Dodging bullets is still very alive and active and the only real skill it takes is spawning behind someone or sneaking about with the new signature profile stuffs where you can get the first hits off and just spin around as soon as you get your first shot going. By the time your target can even react or fire back, they are more then half way dead.
As is, the folks with the highest kill counts are precision strike spammers, the human dreidels with militia assault rifles or shotguns, and sneaky tanks when they are actually out and about. Well, from what I have seen anyways. Could be nice if we could see some stats or a page on the most commonly used weapons all around and let the numbers speak for themselves.
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