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Cooper Eudaemon
DUST University Ivy League
31
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Posted - 2012.10.05 02:13:00 -
[1] - Quote
I agree with a lot of what you say. One of the worst beatdowns I suffered came from a team with about four snipers, that used them effectively. They were spread out over the map, they had support, and they kept most of my team pinned down. I died about three times just trying to get to a position to counter-snipe.
I think there are two things really making it hard to be a sniper right now. One is poor team communication: to get anything out of your snipers, you have to have your mics on! We can tell you where the baddies are, we can move to cover you...and it's a big help when you make sure someone isn't standing behind us, laughing, before shotgunning us to pieces.
The second is poor mobility. For how incredibly fragile most sniper builds are, they're too slow. I need to be able to haul ass out of a firefight and get to cover, and 90% of the time I can't make it. We can't get uphill very well, either, which I think is a major problem. I don't need to be running and jumping at a patch of ground that looks exactly like climeable terrain when a 1/2 degree difference in elevation means the game won't let me move over it. |
Cooper Eudaemon
DUST University Ivy League
31
|
Posted - 2012.10.05 02:25:00 -
[2] - Quote
Isaa Quade wrote:
Yes, the framework dust has calls for communication to be used properly. A scout with low signature radius spotting targets for multiple sniper would be a truly horrifying team build. It's sad that people think that in order to be used effectively, snipers must be glass canons.
Ohh, man yes. If they iron out the signature/scanning mechanics, and improve the speed on the scout suit, that would be some wicked fun.
Hey, speaking of glass cannons, I am currently taking applications for heavy suiters interested in being my meat shield. :p |
Cooper Eudaemon
DUST University Ivy League
31
|
Posted - 2012.10.05 02:30:00 -
[3] - Quote
Jane DeArc wrote:As a sniper, I think you're definitely on the right track. As far as I've played so far, sniping seems well balanced and perfect. My only complaint as a sniper are other snipers who can shoot through objects that you cannot and use that to reign in free kills (some strange hilltops or metal protrusions can be seen through at close range and shot through, but shooting from the other side does not provide contact).
Snipers are a form of Active Support, and play the role of suppression and cover.
+1'd
Pretty sure I remember you pasting me from across the map on more than one occasion. Much respect.
Definitely agree that there are still clipping issues to be worked out. Some of it seems to be related to pop-in, though--the game just doesn't resolve the graphics well enough from sniping ranges for you to really have an idea of what you're shooting at.
Question for you: Have you been ambushed while kneeling and aiming, and survived? If so, how? I would be much in your debt if you would share some tips. |
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