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Roy Ventus
Foxhound Corporation
172
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Posted - 2012.10.05 03:31:00 -
[1] - Quote
Brahma El Indio wrote:MAGmuch anyone? Anyone?!?
But seriously, if this is going to release as a smooth, polished and slick looking gold release, it couldn't possibly be until 2014, because there is THAT much left to do.....
But you know that won't happen......
Well get a broken beta game released this year so "commercial commitments" can be delivered on time. Never mind quality.
Look what has been happening in the industry.
Its a closed market, developing PS3 games, and over the years we have become used to getting broken releases which were patched after launch. Became standard modus operandi. But imagine a video game was another product. Any product. Think cereal bowl. Think tshirt. Car. Would you buy it, knowing it was possibly broken, but would be patched later? Not for any other product but software, does this mentality apply.
The psychology is very interesting. What would you think of a person trying to sell you a broken product, about their ethics. The average person may think that such a person is unethical. But we let software companies get away with it. And we let the genie out of the bottle, that is, their audacity grown knowing no abounds.
And it gets worse. Before the free to play model, we paid our money, we loaded the game, it was broken, they patched it, they released new content, we paid more, it broke the game, they patched it again yada yada you know the story....
But with free to play - the audacity of the developers has only increased.
They now even have some of us ( i am one, and i am a repeat purchaser, i got two merc packs) paying for broken betas!
And ccp is not alone, ps2 has the alpha pack. Yeah i bought one of those too.
These software companies are onto something.
Well since you're a video game developer tell me the specifics on what will take them so long to get the battlefield mechanics down, bro. I'm surprised we have someone so knowledgeable here that's not working on the game o_o.
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Roy Ventus
Foxhound Corporation
172
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Posted - 2012.10.05 14:59:00 -
[2] - Quote
Beast Beastlington wrote:Encharrion wrote:I'm Not Moejoe wrote:This game is crippled by the same technical issues that we've been complaining about since April, half a year ago.
Where's your beta now? What are you talking about? Everything from April seems to be fixed. True, we have new issues now, but that's the nature of a beta. If there is some issue I'm overlooking please tell me. Even hit detection has finally been fixed. There are a ton of issues that have not been addressed. Most importantly, they've done nothing to suggest the core mechanics will be improved. Features have been added here and there, things have been tweaked etc. The fundamental issue with Dust right now is that the core shooting is not anywhere near as good as it needs to be to compete. I could go off on a diatribe about this but I already have in several other threads. If the basics aren't there, there's no point adding more and more superfluous aspects. The FPS market is so incredibly competitive at this point in time that it will take something VERY special to pull players away from the big games. Conceptually, Dust has all the bells and whistles, but from a gameplay perspective, it's very, very poor right now.
>_> What? That's your opinion dude. The basic shooting mechanics feel quite smooth to me. Maybe it's because you're used to a certain type of style eh? The only FPSes I've really played had different cotnroller input styles and everything and they all were fun as Hell and felt smooth.
Like. When I first picked up the controller and got down to the battlefield I had no real problems other than the crouching aspect in last build. That hasn't been truly "fixed" but at the same time there is a way to tell if you pay attention to the lower right corner with the...switch thing?
Anyways yeah. All I'm hearing on the forums is "the mechanics haven't been worked on" yet here we are in this new build with smoother controls and a smoother feel. Some of us really don't care for it to be more like the FPSes others play and prefer how it is, albeit with some cleaning up certain aspects when release come, which is a slower FPS which focuses on strategic elements, and actual role playing elements.
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Roy Ventus
Foxhound Corporation
172
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Posted - 2012.10.05 15:44:00 -
[3] - Quote
Regis Mark V wrote:Roy Ventus wrote:Beast Beastlington wrote:Encharrion wrote:I'm Not Moejoe wrote:This game is crippled by the same technical issues that we've been complaining about since April, half a year ago.
Where's your beta now? What are you talking about? Everything from April seems to be fixed. True, we have new issues now, but that's the nature of a beta. If there is some issue I'm overlooking please tell me. Even hit detection has finally been fixed. There are a ton of issues that have not been addressed. Most importantly, they've done nothing to suggest the core mechanics will be improved. Features have been added here and there, things have been tweaked etc. The fundamental issue with Dust right now is that the core shooting is not anywhere near as good as it needs to be to compete. I could go off on a diatribe about this but I already have in several other threads. If the basics aren't there, there's no point adding more and more superfluous aspects. The FPS market is so incredibly competitive at this point in time that it will take something VERY special to pull players away from the big games. Conceptually, Dust has all the bells and whistles, but from a gameplay perspective, it's very, very poor right now. >_> What? That's your opinion dude. The basic shooting mechanics feel quite smooth to me. Maybe it's because you're used to a certain type of style eh? The only FPSes I've really played had different cotnroller input styles and everything and they all were fun as Hell and felt smooth. Like. When I first picked up the controller and got down to the battlefield I had no real problems other than the crouching aspect in last build. That hasn't been truly "fixed" but at the same time there is a way to tell if you pay attention to the lower right corner with the...switch thing? Anyways yeah. All I'm hearing on the forums is "the mechanics haven't been worked on" yet here we are in this new build with smoother controls and a smoother feel. Some of us really don't care for it to be more like the FPSes others play and prefer how it is, albeit with some cleaning up certain aspects when release come, which is a slower FPS which focuses on strategic elements, and actual role playing elements. slower game play does not make this beta anymore tactical than the faster previous builds
Never said that. The last build felt slower than the current one imo. Don't know if it was the actual movement or if it was just the dull landscape that made a short run feel like forever. |
Roy Ventus
Foxhound Corporation
172
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Posted - 2012.10.05 20:28:00 -
[4] - Quote
I think I can agree with you on opinions being opinions but I never said anything about you wanting it be a carbon copy.
I just was assuming if you and others were used to certain mechanics and controller styles. And quality can come in different ways with core gameplay mechanics.
MGO for example was much different than Dust and the people I knew and many others called it's mechanics crap because it wasn't what they were used to/preferred. It was based around cover and actual CQC-fights more than other games and it's whole control scheme was weird at first. Despite what was being spread around it had a solid fanbase, with trolls and cheaters as well, that continued to play to the last countdown.
The same could be said for Section 8 which shared a lot of the same characteristics as Dust. There were people who really loved it, me being one even though all I ever had was the demo/beta. It died early because it wasn't on radar and had a sequel which attracted more, still not enough, players. Again it was unique.
I believe that one of the problems is that people here want core mechanics that they're used to which is all fine and dandy until people start putting down the game while it's still in heavy testing (You can't doubt that we aren't in heavy testing even if Jack T. says it was releasing October) because it's not up-to-par with released games that have, for lack of better words, a cookie cutter design because of a series backing that product up.
o-o And I'm not trying to say we should stifle constructive criticism and development but just be a little bit biased fanboy-wise (I would be right along with them if I hadn't taken a step back and looked at their fanboyism) and on the other side of the coin, with players who expect core mechanics from other games to be in Dust. |
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