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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.04 15:37:00 -
[1] - Quote
So heavies are pretty much worthless now. Well, have been for awhile. I hear they were OP before, I dunno wasn't there. Seems to me the main issue (as was pointed out by someone else in another thread) is survivability from one fight to another. This is actually a bit of a problem as without heavies you have no forge guns and then any shield tanked vehicle is going to be unkillable. So something really has to be done. There's only one thing I can think of, Heavies have to get some kind of boost to their armor repair rate. A huge boost. A module that (like heavy weapons) only they can fit. I'm thinking even something that immobilizes them (with no cooldown, obviously) would be better than what it is now. I can survive a big fight, get some kills but I'm down to 40 armor. Even with the advanced repper that's going to be over 4 minutes before they're repaired all the way.
So what are we to do? You have to have a logi with you for the suit to be viable? Not a big fan. Requiring support and teamwork is fine and is an important part of the game. Requiring a very specific type of support constantly or you are dead is not. If a heavies logi bro goes down the heavy is done. Too slow to make it to anyone else, no equipment slot for an uplink, nothing. So you have a super tough unit that is 100% dependent on weak units right next to them at all times? That's 47 different kinds of worthless.
The heavies main strength before was defense. Get one defending say a depot with 2 logi bros nearby and they'll spray death on anything the even moves nearby. Until one of the 15 OS/PS's the other team is throwing out there takes them all out.
But really, this isn't just me crying about my favorite fit not being as awesome as it once was. No one is going to run heavies because you can't survive in them. If no one runs heavies then you have no forge guns and unless half of your team has swarms people are going to start being able to fit heavily shield vehicles soon that no one is going to be able to kill and then DUST is broken again.
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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.10.04 20:22:00 -
[2] - Quote
This points everyone has made are valid points, I'll give you that. But I'm afraid they don't really address the issue I have with them currently. Their survivability in a firefight is right where it needs to be and everything is just fine there. My problem is what happens when you die? Does everyone other me always get a small map and a team that always puts out uplinks constantly? The fact is if you're on a map with random spawns unless you come in right near a big a chunk of your team you are dead in the water. No one said anything about "running and gunning" in a heavy. I'll just take running. And I don't mean coming up on 3 or 4 enemies and being able to disappear like a scout or even throw out some rounds from you AR while you try and get out of there. I mean I'm trying to get back to my team/squad while taking potshots constantly, not even firing back and because they lack the ability to heal quickly enough [i][after/i] the fight that the other 3 suits have, eventually I'll get taken out by a single pistol shot or 1 out of the 15 rounds from an AR someone blindfired in my direction. Heavies require too many ifs to play, making them by far the most limited class. And I know someone has to be last and that's fine but I feel the gap is far too substantial. The last thing this game needs is a class that no one plays. It will just look really, really bad.
Edit: Also, I agree I shouldn't have said worthless. They're not worthless. Too strong a word. What they are is far too limited to be a viable main class. And yes, now is actually a pretty good time to bring this up. Unless we're going to tell new players "Hey welcome to DUST. Yea, sure...play that class. It will suck for a while and you'll die constantly and the SP cap will kick in meaning you're not gonna get that better gear you need to survive for awhile. But just don't play as much! Then you won't lose as much ISK!" This game has only 4 classes, we don't need one of them to pay off only in the long run. |
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