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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.10.04 19:48:00 -
[1] - Quote
Skihids wrote:At this point there is no valid defense of LAV/Forge Gun SP farming. They're doing this with forge guns? Does that mean friendly fire is applying to splash damage on vehicles? That seems like a bug.
Skihids wrote:Claiming that self induced damage repair is a "valid resource" to be mined as if it were ore deliberatetly placed in asteroids by the the dev's is to insult the intelligence of everyone here. It's an exploit and everyone knows it.
So yes, claiming an exploit as a legitimate resourse is a childish thing to do.
Go ahead and be selfish, just don't try to pass it off as anything but selfish. Check the first part of his post. He misunderstood and thought you were talking about augmentations, like the implants you can buy for aurum on the market. Let it go.
Also, shameless self-promotion of a different thread about the same thing:
https://forums.dust514.com/default.aspx?g=posts&m=338989#post338989
There are so many threads, I just want to make sure people are seeing one another's ideas. And I think this idea will help a lot. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.04 20:08:00 -
[2] - Quote
Skihids wrote:And yes, the new technique is to dispense with the LAV. Just place a defend order on a Forge Gunner, toss hives at his feet and have him shoot at his feet. The splash damages him but not his teamates. They also get SP and WP for the resupply. Crap. Exploiters sure do get creative. So:
- Removing collision damage in the safe zone isn't going to be sufficient
- Disallowing WP in the safe zone is terrible for a team that gets red-lined
- We can't turn off getting hit by your own weapon
- We could turn off all self-damage in the safe zone, but I can't imagine that wouldn't be difficult to implement
Brainstorming:
Removing the safe zone defenses after a certain number of WP are earned there could create an interesting dynamic. Not only would it discourage boosting, but if a team gets red-lined it would provide a sort of siege element that would allow the attackers to ultimately move in and conquer the base. But we'd need a way to end the battle shortly thereafter so it isn't just several minutes of spawn camping. Maybe you can have an infantry takeover of the enemy base, instead of waiting for the MCC? This would also shorten long skirmish matches if the defenders are terribly outgunned.
There are definitely problems with this idea, please poke all the holes you can. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.04 20:44:00 -
[3] - Quote
That was my suggestion actually, I'm just concerned it might be a problem to remove both collision damage on vehicles and all splash damage from friendly weapons within the safe zone. But you may be right.
As for dropping the curtain after a certain amount of WP, I was thinking a team that is completely red-lined and can't break out of it within a certain time frame might be okay with a mercy kill. And if it costs 1,350 WP to get a precision strike, and let's say you need to get 10,000 WP in the safe zone to drop the curtain, you'll only have about 8 strikes. That wouldn't be nearly enough to exhaust the attackers' clone supply. This would constitute a major change to the way skirmish matches play, however, so in the end removing friendly damage in the safe zone may be the best way to go. |
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