Step-Away-Slowly
CERULEAN HEIGHTS
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Posted - 2013.05.09 07:36:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Nothin wrote:rewarding interruption of hacks, adding more rewards for dropship pilots, increasing the granularity of assist rewards (i.e. giving more or less WP based on how significant your assistance was)
All 3 of these things I have wanted for quite some time, this pleases me. Please make injector and repair tools give rewards based on how much HP was healed.
Using a better repair tool, nanite injector, or even a better nanohive should not be awarded any more sp than the standard ones give. The advantage to using better equipment is keeping your team alive and supplied. Especially useful in the previous build when you have squadmates running expensive fits and being a vital role in the winning or losing of the battle. That is what being a logi is all about, supporting the team. if you can't run face to face with an enemy and take them out, be a logi and follow a squadmate with a repair tool and be ready to throw down a nanohive if they get low on ammo. Just doing that should be enough motivation to do it, you get points for it anyways and never have to pull a trigger or hack an objective. Basically being a logi is earning you free points. You don't have to be productive, just have to help out the ones that are, which i guess in turn would be productive. |
Step-Away-Slowly
CERULEAN HEIGHTS
0
|
Posted - 2013.05.09 07:38:00 -
[2] - Quote
Tiluvo wrote: Currently HAV crews and logis get the best WP rewards, standard infantry could use some help. Give a bonus for killing enemies near hacking allies; that way you get rewarded for covering hackers. Give a bonus for killing enemies who have recently damaged a teammate; this rewards players for rescuing allies. Give a bonus for killing AV-equipped enemies near tanks, this rewards players for covering tanks. Give a bonus for killing enemies near logis, this rewards players for keeping me alive. Give a DS pilot a cut of all WP gained by his passengers for a period after leaving the DS, this rewards pilots for taking squads to useful areas. If Sentinels are defensive roles, they need paid for it. Give a bonus for all kills near cannons and installations, this rewards players for defending areas.
I totally agree with this. It will make the "blueberries go out of their way to help out the team as a whole. |