Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
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Posted - 2013.05.29 14:07:00 -
[1] - Quote
CCP Nothin wrote:We have quite a few additional WP rewards in plans along with iteration work on the existing rewards, e.g. rewarding interruption of hacks, adding more rewards for dropship pilots, increasing the granularity of assist rewards (i.e. giving more or less WP based on how significant your assistance was), giving a bonus for doing things with your squad, and so on.
Overall, we feel that we don't quite have the full set of rewards in place yetbut we are working at getting to a better place. As I see it, a decent player should be able to play in, for example, a support role full time without having to do part-time gigs in other jobs to cover the costs.
If you have a good idea for a reward that works to strengthen some of the areas that need it, we'd love to hear it.
It would be nice to get a small amount of WP for breaking enemy Nanohives and Drop Uplinks. Maybe like 5-10 WP. And as a Logibro I would love to see vehicle triage get rewarded! |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
128
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Posted - 2014.01.20 18:09:00 -
[2] - Quote
Bradric Banewolf wrote:CCP Nothin wrote:Thanks for such admirably patient posting. A reply to this thread is long overdue, but here goes.
First off, I think the concept behind having higher WP rewards from using more expensive gear (and thus putting more ISK at at risk) is great and in line with our philosophy. We have looked into ways of making the WP rewards for support roles scale with the level of equipment you are using, but unfortunately it has turned out not to doable without some further development effort on the WP rewards system itself. That said, it's something we definitely interested in doing. Having high level weaponry makes you better at earning WP, as your killing potential is improved. Having high level equipment make you better at earning WP would only make sense.
Some historical musings about repair rewards specifically:
In Chromosome, the repair rewards were changed from the old cyclical system. We replaced that with two new rewards:
Guardian - 35 WP - You're actively repairing a player who kills a target Triage - 25 WP - You repair someone who has taken damage within the last 60 seconds
The primary reason for switching from the old cyclical rewards to the above was exploitation -- with the old system, we saw players coming up with all sorts of cunning schemes for racking up record amounts of WP in record times. The new rewards are more difficult to exploit, as obtaining them requires interaction between the teams (and by interaction, I mean shooting the other team in the faceplate). As you would have to coordinate with players on both teams to exploit this (something that shouldn't be easy in e.g. instant battles), they should be more robust against exploitation. With the new rewards we also added a (tweakable) cooldown to how often you could earn rewards to have a fall back in case someone found a clever new way to game the system.
The new rewards are compatible with scaling based on the quality of equipment used and it's just a question of investing us finding some development time to make the WP reward system support it.
In the meantime, we'd love to hear your feedback on how the repair rewards are performing to make adjustments if necessary. Do you feel that the reward levels reasonable? Do you feel that reward experience you get consistent (i.e. do you get rewards when you expect to get them)?
To be honest, and logis won't like this, I feel that rep tools should get 10 to 15 pts per like scanners and nanohives. They should not be racking up dbl orbitals by themselves, or riding the top of the leaderboards going 1/8 w/4500 wp's just because they put their hand in the proto heavies pocket?! That's explotation in itself. I run logi too, but i just drop hives, uplinks, and run a scanner. I believe the equipment slot is primary, and the weapon slot secondary. But you still should have to fire you weapon. Good logis support by repair, intel, revive, and firepower! The goal is to make the game teamwork oriented not "I got 5,000 wp's, but my team got slaughtered?!" Everything in this game that is rewarding should be hard work. The shields and armor sacrifice for logis is perfect. It makes you better in tactics to support the team, and stay alive. I would go so far as to say that logis an anti armor players have better stick skills than snipers and assault players. It's the risk in those jobs, and the speed required to do them makes you sacrifice armor protection. And when will anti armor truly become a class? It just an assault suit with a swarm launcher equiped?! New thread coming soon. Following a heavy is very risky actually, and LogiBros should be compensated for the amount of deaths they are drawn to by making sure everyone else stays alive. Getting those wp cost us isk and makes or kd suffer. If you want more wp, become a better support player. |