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Captain Longhorn
Seituoda Taskforce Command Caldari State
17
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Posted - 2012.10.03 14:27:00 -
[1] - Quote
Is there a way to know except run like hell and hope you don't die? I haven't discovered one if not, I think maybe there should be a way. |
dust badger
BetaMax.
283
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Posted - 2012.10.03 14:27:00 -
[2] - Quote
the only way to tell is if you have to respawn 2 seconds after it lands |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.03 14:28:00 -
[3] - Quote
Running is a good instinct. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.10.03 14:32:00 -
[4] - Quote
As soon as you hear "that sound", RUN!!! |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.10.03 14:33:00 -
[5] - Quote
find something to cower under or run like hell... as far as i know orbitals don't know the difference between friend or foe. |
Captain Longhorn
Seituoda Taskforce Command Caldari State
17
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Posted - 2012.10.03 14:35:00 -
[6] - Quote
Billi Gene wrote:find something to cower under or run like hell... as far as i know orbitals don't know the difference between friend or foe.
No they do.... friendly one's will not kill you, that's why it would be cool to know if it's friendly or not, if not you're running for no reason. |
Wakko03
Better Hide R Die
134
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Posted - 2012.10.03 14:36:00 -
[7] - Quote
Precision Strikes go thru the majority of the enviroment, now.... or C & D on 4pt Skirmish has a skylight....could be the 200m range on the splash damage for the strike though.
Simple solution the attacker is red, the defender blue....the strikes should be too |
Sc13nce Geek
Seituoda Taskforce Command Caldari State
5
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Posted - 2012.10.03 14:37:00 -
[8] - Quote
if you look at the overview map you can see an incoming friendly one with a symbol (If I remember correctly). But that's still valuable "running for your life" time if it's not friendly... |
Captain Longhorn
Seituoda Taskforce Command Caldari State
17
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Posted - 2012.10.03 14:55:00 -
[9] - Quote
Wakko03 wrote:Precision Strikes go thru the majority of the enviroment, now.... or C & D on 4pt Skirmish has a skylight....could be the 200m range on the splash damage for the strike though.
Simple solution the attacker is red, the defender blue....the strikes should be too
I like this |
Sentient Archon
Red Star.
690
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Posted - 2012.10.03 15:21:00 -
[10] - Quote
Captain Longhorn wrote:Is there a way to know except run like hell and hope you don't die? I haven't discovered one if not, I think maybe there should be a way.
When you hear a siren look to your top right corner. If it says precision strike called its a friendly if not run! |
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Mira Adari
Villore Sec Ops Gallente Federation
79
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Posted - 2012.10.03 15:23:00 -
[11] - Quote
Last build it didn't matter...friendly fire was on for orbital strike...I wished they changed that back... |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2012.10.03 15:26:00 -
[12] - Quote
Sentient Archon wrote:Captain Longhorn wrote:Is there a way to know except run like hell and hope you don't die? I haven't discovered one if not, I think maybe there should be a way. When you hear a siren look to your top right corner. If it says precision strike called its a friendly if not run!
I was going to mention this, but it's only the case if it's coming from your squad. A friendly in another squad won't give that message, but at least it helps you know if your squad leader says he's going to call one in, and one starts coming down but there's no message, it's someone else's so probably don't stand in it. |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.10.03 15:40:00 -
[13] - Quote
It should be some kind oflike a warning, like a comms voice saying Incoming orbital strike at your position, take cover. |
Titus Stryker
Internal Error. Negative-Feedback
35
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Posted - 2012.10.03 15:44:00 -
[14] - Quote
PS/OS should kill everything in their wake, friend or foe. |
GarryKE
Omnispace Trading Company
60
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Posted - 2012.10.03 15:49:00 -
[15] - Quote
It would be cool if the voice announcer said something like "precision strike in: 5, 4, 3, 2, 1" or something. |
Captain Longhorn
Seituoda Taskforce Command Caldari State
17
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Posted - 2012.10.03 15:57:00 -
[16] - Quote
Titus Stryker wrote:PS/OS should kill everything in their wake, friend or foe.
I do agree with this, but the fact that they don't it would be really useful to know if it's friend or foe. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.10.03 16:00:00 -
[17] - Quote
GarryKE wrote:It would be cool if the voice announcer said something like "precision strike in: 5, 4, 3, 2, 1" or something. That would be cool but right now that's all we would hear... |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.10.03 16:04:00 -
[18] - Quote
mikegunnz wrote:As soon as you hear "that sound", RUN!!!
You can't outrun it unless you're already on the outerparts of the blast radius. I don't even bother putting the wear and tear on my L analog stick |
Sentient Archon
Red Star.
690
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Posted - 2012.10.03 16:32:00 -
[19] - Quote
Tiel Syysch wrote:Sentient Archon wrote:Captain Longhorn wrote:Is there a way to know except run like hell and hope you don't die? I haven't discovered one if not, I think maybe there should be a way. When you hear a siren look to your top right corner. If it says precision strike called its a friendly if not run! I was going to mention this, but it's only the case if it's coming from your squad. A friendly in another squad won't give that message, but at least it helps you know if your squad leader says he's going to call one in, and one starts coming down but there's no message, it's someone else's so probably don't stand in it.
Hmmm. Interesting point you made over there. That would explain why I got hit twice by OBs last night! |
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