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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.10.13 01:23:00 -
[1] - Quote
The sensitivity is trash...lol, the aim assist doesn't do anything, no fine tune of aim whatsoever..., not possible to strafe with aim assist glued to the target, like in Halo 3...Shooting a strafer can fry 1 whole clip, due to aim assist & sensitivity issues, they can give EVERY single bullet you the works, AND PLEASE ALLOW US TO SELL OUR ASSETS!!!!!!! |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.10.13 20:51:00 -
[2] - Quote
PLEASE FIX LAG & SENSITIVITY PROBLEMS!!!!! The fact that you can't kill people when you sneak up them is disappointing. Please turn on aim assist so snap kills can be a possibility. Melee doesn't work & sensitivity is janky. More ISK & more skill points need to be able to be earned after battles. It takes too long to get 787,000 ISK. Please fix these issues. Thank you. |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.10.13 21:00:00 -
[3] - Quote
Kain Gillian wrote:Agera 117 wrote:Please up the aim assist so we can do COD locks & snap-ons, please!!!! That would make kills that much easier to get. Thank you. I'm pretty sure it's not, but I hope this is a joke. NO. Just, NO. Please CCP, do NOT add any more to the aim assist. The more skilled marksmen should win the battle. Improve hit detection, perhaps improve the trajectory/projectile travel mechanics and distance, but do NOT add any more aim assist. Please no more twitch shooters. Well they should change the feel of the guns then because it doesn't, at all, feel ergonomic. It doesn't feel natural, like you're actually doing the aiming. |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.10.14 16:01:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:1 hit kill grenade, fine Instant detonation grenade, fine But not both. If the fused locus grenade is to not be a problem, its instant explosion ability needs to be balanced by lower damage so that 1 can be survived. This way the fused grenade will be useful as an extremely rapid way to substantially decrease an enemy's HP to make him easier to kill. Currently its 1-hit kill, and detonates instantly. Obviously that is pretty overpowered.
Loading screen images should be bigger, add a greater variety of them since there doesn't seem to be many. Show off some more beautiful screenshots and concept art. Maybe throw in some images of EVE ships with text explaining EVE-Dust connectivity. Maybe some images of planet with districts outlined, and some texts explaining the value of districts. yep that would help with the storyline |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.10.14 16:03:00 -
[5] - Quote
BEAR AZGARDS wrote:Deployment room glitch/bug, is getting worse! When people spawn into the deployment room, 1/3 of the people are about 2 feet off the ground, but now it seems like this is happening to 1/2 of the people, as they spawn in. This bug seems to happen once every 3 to 6 times.
Sound bug. While on the battlefield, I have noticed that some of the people on the ground, get a sound bug. Whether it be a panting of breath from running, when they are no longer running, to a gun shot happening, when they are no longer shooting their gun. It's happened to me, where I am no longer running, but I still hear the sounds of panting. It's happened where I can't hear it, but some of my team mates could still hear the sound of gun shoots coming from me.
Last bug to note, is when I am driving the starter militia LAV, the map starts to load in front of my eyes.
That's it. That is my weekly update on what I have noticed, bug wise. I do like though the new installation of ladders everywhere. I like how the you guys have smoothed out the terrain, and the ability of not getting jerked around when you get bumped. Yeah, the controls for trucks and tanks need to be like BF3's big time |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.10.20 00:13:00 -
[6] - Quote
[quote=DUST Fiend]I posted this in a separate thread, then realized you aren't supposed to post lists >_< Hopefully it's alright to post this here.
- Melee is still too close. Maybe consider adding in the slightest jolt forward when you melee, to make melee a viable emergency option
- Floating mercs in the War Barge. When initially loaded, sometimes mercs just float a few feet above ground
- Grenades don't like to be thrown when told. Sometimes I have to pull the trigger two or three times to get them to throw, other times I need to hold it down and wait for the grenade to pull. This also occasionally happens to equipment
- Issuing Rally orders with R3 and pointing often causes the rally point to appear in the middle of nowhere / off the map. It seems that it doesn't register elevated terrain or something
- Lag is much more frequent for me this build, specifically in Skirmish. Some of the 5 point maps cause me to crash, and have unbearable lag
- Swarm missiles fly to the back of dropships, and then home in. They should follow the shortest path. I haven't bothered with dropships this build, but if swarms still rock the boat too much, that should really be toned back a bit.
- Orbital strikes were way too frequent, now they're far too infrequent. You used to make way too many *** for squad orders, now you don't make enough. The radius on squad orders used to be too wide, and now it's too small
- Militia Vehicle Module BPOs are far too cheap for AUR, please consider introducing some form of scaling when it comes to price on things like this.
- The general pace of the game feels a bit too slow right now. Perhaps the tiniest increase to strafe speed, and definitely consider adding in more movement types, such as dodges, rolls, and crouch runs. It would be so cool to dive for cover or roll out into the open on one knee and just start killing or dieing >_<
- SP limit is great, though it needs to be more even. Right now, you get a ton of SP on your first day or two, and the rest of the week you get nothing, it just really takes away incentive to play. Also consider raising ISK rewards a little bit, or finally give us the option to sell all that loot you're making us horde >_<
- Lots and lots of invisible walls. I seem to be getting hung up all over the place, primarily on any kind of incline, though it's happened on flat terrain as well. You'll just be walking, and then you stop, and can't move
- Collision with other dropsuits is horrendous. If you so much as touch an ally, you both get caught up in each other, causing your screens to shunt about as you both get pushed against and away from each other. This is very very bad.
- Laser rifles seem just a bit too niche. Maybe toning back their damage just a hair and giving them more ammo / longer heat buildup would help to make them more of a support weapon, instead of a weird AR that sucks at close range
- Tanks sometimes fly up into the air when coming into contact with things on the ground. Somewhat rare, but I've seen it a couple times now
- You really need to be able to switch characters without having to completely exist from the game, this should be a no brainer
- Textures sometimes take a while to load, making every thing look very pasty
- I still say ARs need a bit more kickback. I'm pretty garbage with them, but I still get descent kills and I literally have 0 SP invested in them. With skills, I can see why this is by far the preferred weapon of the game. It just needs some form of drawback, and a bit more kickback is probably the best way to do that.
- Please add at least one more round to the Breach Shotgun, or give it faster reload, it's such a sad little thing right now
- Mass drivers may need their damage toned back just a hair now that they have the increased splash, and the fact that they finally seem to be functioning
- Sometimes the map doesn't fully load, and has big white squares with diagonal lines throughout
- WHY YOU BLOCK OFF SIDES OF WARBARGE CCP!?!?! I miss my window =_=
- HAV turning and acceleration is really low, cripplingly so for armor tanks
- Forge guns should probably have a little falloff damage at extreme ranges
- Nanohives and drop uplinks sometimes disappear temporarily
- Snipers should probably never completely lose sway
[/q GOOD CALL BRO!!!! |
SuperSaiyan4 Gogeta
Sanmatar Kelkoons Minmatar Republic
9
|
Posted - 2012.10.20 00:14:00 -
[7] - Quote
[quote=SuperSaiyan4 Gogeta][quote=DUST Fiend]I posted this in a separate thread, then realized you aren't supposed to post lists >_< Hopefully it's alright to post this here.
- Melee is still too close. Maybe consider adding in the slightest jolt forward when you melee, to make melee a viable emergency option
- Floating mercs in the War Barge. When initially loaded, sometimes mercs just float a few feet above ground
- Grenades don't like to be thrown when told. Sometimes I have to pull the trigger two or three times to get them to throw, other times I need to hold it down and wait for the grenade to pull. This also occasionally happens to equipment
- Issuing Rally orders with R3 and pointing often causes the rally point to appear in the middle of nowhere / off the map. It seems that it doesn't register elevated terrain or something
- Lag is much more frequent for me this build, specifically in Skirmish. Some of the 5 point maps cause me to crash, and have unbearable lag
- Swarm missiles fly to the back of dropships, and then home in. They should follow the shortest path. I haven't bothered with dropships this build, but if swarms still rock the boat too much, that should really be toned back a bit.
- Orbital strikes were way too frequent, now they're far too infrequent. You used to make way too many *** for squad orders, now you don't make enough. The radius on squad orders used to be too wide, and now it's too small
- Militia Vehicle Module BPOs are far too cheap for AUR, please consider introducing some form of scaling when it comes to price on things like this.
- The general pace of the game feels a bit too slow right now. Perhaps the tiniest increase to strafe speed, and definitely consider adding in more movement types, such as dodges, rolls, and crouch runs. It would be so cool to dive for cover or roll out into the open on one knee and just start killing or dieing >_<
- SP limit is great, though it needs to be more even. Right now, you get a ton of SP on your first day or two, and the rest of the week you get nothing, it just really takes away incentive to play. Also consider raising ISK rewards a little bit, or finally give us the option to sell all that loot you're making us horde >_<
- Lots and lots of invisible walls. I seem to be getting hung up all over the place, primarily on any kind of incline, though it's happened on flat terrain as well. You'll just be walking, and then you stop, and can't move
- Collision with other dropsuits is horrendous. If you so much as touch an ally, you both get caught up in each other, causing your screens to shunt about as you both get pushed against and away from each other. This is very very bad.
- Laser rifles seem just a bit too niche. Maybe toning back their damage just a hair and giving them more ammo / longer heat buildup would help to make them more of a support weapon, instead of a weird AR that sucks at close range
- Tanks sometimes fly up into the air when coming into contact with things on the ground. Somewhat rare, but I've seen it a couple times now
- You really need to be able to switch characters without having to completely exist from the game, this should be a no brainer
- Textures sometimes take a while to load, making every thing look very pasty
- I still say ARs need a bit more kickback. I'm pretty garbage with them, but I still get descent kills and I literally have 0 SP invested in them. With skills, I can see why this is by far the preferred weapon of the game. It just needs some form of drawback, and a bit more kickback is probably the best way to do that.
- Please add at least one more round to the Breach Shotgun, or give it faster reload, it's such a sad little thing right now
- Mass drivers may need their damage toned back just a hair now that they have the increased splash, and the fact that they finally seem to be functioning
- Sometimes the map doesn't fully load, and has big white squares with diagonal lines throughout
- WHY YOU BLOCK OFF SIDES OF WARBARGE CCP!?!?! I miss my window =_=
- HAV turning and acceleration is really low, cripplingly so for armor tanks
- Forge guns should probably have a little falloff damage at extreme ranges
- Nanohives and drop uplinks sometimes disappear temporarily
- Snipers should probably never completely lose sway
[/q
GOOD CALL BRO!!! I FEEL UR PAIN ENTIRELY!!
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