Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.10.11 06:00:00 -
[1] - Quote
Some feedback (to be addressed, imo)
Scout side-strafing is nerfed too hard
Assault Rifles seem OP, might just be the Tactical AR, but in general they're really strong.
Militia Swarm Launcher seems too useful
The Caldari militia LAV needs to be free as well, for shield oriented people.
SP and ISK is very low, especially if you're not on the top 25%.
Related to that, entry level skills seem too expensive relative to income (dropsuits, for example)
Higher tier dropsuits would benefit from having small buffs to stats like precision or movement speed, etc. Perhaps tailored for that role of dropsuit. Small buffs per tier would give additional value. Bonus for having tweaks for each Type I and II of suit.
Runspeed for Type I / Precision, scan radius for Type II - scouts (as an example)
Afterburners for vehicles are all the same, no indication of boost given
Active scanner equipment is unclear on what it does. If it's working, it probably needs a big buff to make it useful.
Vehicles seem too fragile relative to their cost and SP investment.
We still want small pilot controlled guns on "dropships/gunships" before MTAC expansion ;) Helicopter style, in addition to Fighter jet style.
One of the new maps is very laggy at times, and might have a memory leak. (or it might exaggerate it's presence)
Ladders are amazing, as well as new buildings and such.
The map with B up on a hill is a too much of a Sniper fest.
Nice job fixing Mass Launchers. Simplification/clarity on aiming "scope" wouid be useful.
Mobile CRU's on LAV's don't give any SP.. haven't tested other vehicles with it.
Games where the MCU is nearly dead shouldn't allow new players to enter.
Precision strikes can get really spammy and annoying, even where there is no apparent "boosting".
I would prefer precision strikes to be limited to X times per squad per game. "Earning" them breaks the logic of the game universe. If you simply rationed them, it would seem to fit better. In short, they feel cheap and I'm not a fan of them as they are now.
Nice weather / mood improvements.
I'd like to see a slight buff to speed and "scan dampening value" (forget the name) for Scouts to better differentiate them from Assault suits, which are far more durable.
Give Heavy Dropsuits a light weapon slot instead of just a sidearm slot? This would make them more flexible in weaponry and more appealing to bring heavy firepower. Forge + Shotgun, or HMG and Mass Driver.. that sort of thing.
Overall, nice build from what I've seen so far, but definitely not "ready".
Thanks for listening. |