Onar Kion
Dark Horizon Industries
26
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Posted - 2012.10.15 11:02:00 -
[1] - Quote
It's been a while since I've posted, have had the worst summer. So forgive me for not reading through every post, or asking a question that has been asked.
Things I've noticed, I've trained weapons up, weapon sharpshooter. I got a Breach Assault Rifle, but for some reason it's like none of my up skiling seems to work for that weapon. It's like I am shooting marsh mellows at them. Where the standard rifle I get hits, the burst rifle I get hits, the Breach Rifle nothing happens, the range seems to be shorter the damage seems to be far less (for me).
Lag which other people have stated, a few games I had to quite because I could barely move, or use the menu screens in battle. But I was able to die with 100% efficiency.
Switching to equipment seems kind of awkward now. I throw down Nanohives when I want Injectors.
How do salvage get rewarded? I was in a battle that last long then usual it seemed I actually did pretty well, was at the top of the score board. Yet my ISK was kind of low, my skill points where so so, and no salvage. I play another game, little wait before it puts me in the game, I don't even get to spawn. I see the map for a split second then it says Defeat. Yet I get more ISK, Skill Points about the same, and I get two things of salvage...? When I didn't help in that battle at all.
Being a squad leader, unless I am missing something, I have no clue that I am squad leader. I have to go to the map and try to select a target to see if it works or now. Switching to the map seems to have long delays. A quicker method of picking targets. Also I find it odd that 20,000-30,000 years in the future, that our MCC can't visually see fixed structures on the ground. And can't relay that information to the squad leader. It only seems to show A, B, C, D, etc. Orbital Strikes is there a trick to it? I've gotten the queue that I can now use them but I can't seem to get them to work. And I can't see the fixed structures that aren't A, B, C, etc. When I click the button I just get Rally, Defend, but no strike.
Weapon Rigging hope comes in to play, so I can have different optics, grenade launchers, different ammo types (like in EVE). So my ammo types will effect my weapon differently aside from my skill books, again like in EVE.
Steering in free fall from the MCC.
I like skirmish games, but something I find odd is the whole MCC concept. Why? I mean I know it's for game mechanics. But in the future why would I call in a strike from EVE players to hit a bunch of little guys. In reality I'd say shoot the bug slug looking ship that is hovering above us! I think MCC seem kind of silly, it should be about getting land, taking land. It's odd to me that is is about a unarmed ship that floats above you. Maybe no MCC's (just talking here) where you capture land, then land has a timer that it can be recaptured in a set amount of time. Before moving on to the next. This would push the players in together. Where maybe the objectives you can only take one at a time, but the side objectives turrets, clone stations, weapon stations can be taken and recaptured like now.
Maybe deployment is one team drops from space, and the other team starts on the ground. We already know there are invisible space ships above us, because we call support from them, they drop equipment off. Even in the intro movie the Amar have cargo ship make a low pass dropping guys off on to the field.
If there are going to be MCC's, how come dropships can't spawn from them? So we can load up in the MCC and fly down to the battlefield.
Would like to see missions like refered to in the movie shooting rogue drones, maybe pirates, NPC forces from factions. Just for the ISK, were you can squad up, or platoon up with friends. You won't earn war points, but you will earn ISK. Like in EVE having different levels to them, and you can still lose your equipment and will tell need different tech levels for higher missions. I know several people that like first person shooters, but aren't in to competitive play. They like the co-op games, this would be fun to run missions for the sake of ISK.
Are there going to be bigger maps? Right now you can spot a drop ship easily. I want to fly a DragonFly! :D
More equipment, binoculars!
I know I am a minority but I'd like some modes that don't have a set clone limit, take hours to play out. But you can come and go doing the battle, you get the credit for what you did. To feel and see the push and pull over a long battle. This mode is not about staying for the whole thing (but you can if you want).
Will we be able to make equipment? Like in EVE nearly everything you can use in EVE has a blueprint you can make. It is just the time you want to invest to do it. Or am I going to have to play my EVE guy with the sole purpose of making ISK, so my Dust guy can use the money?
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