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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.10.03 02:08:00 -
[1] - Quote
When these user's were in frame or you were in theirs. Massive lag was experienced -- Possibly glitching
Edited
These users were giving massive frame drop when you were in frame of them or if they were in your frame. I will NOT post names of users I find glitching or experiencing odd activity with here because I would like to keep posting. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 10:35:00 -
[2] - Quote
No its only a few characters in game that cause the issue. You can tell who has problems and who doesn't just by spectating.
One will be just having all the good motion and the other player will be barely unresponsive.
I'll be making a list of users that I encounter the problem with. Hopefully it will not be so consistent.
But if it does... The names, if they are glitching or if its just / LAG/ USIN A WiFi / Cousin, bro, uncle, did something to their console... What ever they say it may be or its cause..
Hopefully I can give some off-end resolutions. AND I AIM TO PLEASE. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 10:37:00 -
[3] - Quote
@Kai
Few of those players were on my team. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.04 09:05:00 -
[4] - Quote
LOL enderr
There is numerous of ways for Server administrators to tell if someone is glitching.
There is numerous of ways for server Administrators to tell if someone really is not in Argintina, but really San Diego.
There is numerous of ways for server Administrators to tell it is not a Wifi modem.
Other then that, the names I'm posting isn't there real life names or anything... They could just be LAGGEd or they could be making others lag(on purpose) . The name list that will grow as I encount other errors / bugs / exploits by users... Will only be used to give Developers a username to lookup and pull their files.
If it is just lag, they will know... If it isn't lag, THEY WILL KNOW.
I don't see why such hositility always elevates this, I mean... Are you guilty of something ? |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.05 05:00:00 -
[5] - Quote
Edited These users were giving massive frame drop when you were in frame of them or if they were in your fame. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.05 09:33:00 -
[6] - Quote
Edited Fired every round I had of sniper rifle ammo -- At the guy, direct hits at the head, even had sheild flickerings... He was inside mini-radar range. Used up all my dang ammo, but not even the sheild was depleting.
These users were giving massive frame drop when you were in frame of them or if they were in your fame. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.07 07:49:00 -
[7] - Quote
@Ty
Its not poor coding... The game is in beta and at least things can be worked now, instead of way later.
Its not but a few users who do this. Losers just want to ruin the game for everyone else... Its kinda funny though, how I sit there and unload rounds into a guys head yet, he just busy spamming not even realize that I'm going to follow up on a complaint as I'm sitting there lodgen bullets in his head and he is unaware.
Shooting clippers / ones who warp... Is sorta easy, its all about just shooting where they will be next.
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Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.07 07:50:00 -
[8] - Quote
Edited |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.08 03:40:00 -
[9] - Quote
Edited |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.08 05:15:00 -
[10] - Quote
Yea, I know you don't.
But I shot you a few times while u were running... You took damage, and then once you had me in your frame / HUD(HEADS UP DISPLAY) you stopped taking damage. Even though u stopped moving, and took some shots to the face `LIKE A BOSS -- You just stopped taking damage.
I hope that makes it easier for you to understand. People get confused by the usages of Frame.
Possibly was a connection issue, not coming from me though. Because until u turned at me -- You were taking damage. |
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Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.09 09:28:00 -
[11] - Quote
@Aq'sa
Very good, finally a speculation worth addressing!
In the vast world of internet connection. Your computer, playstation, and other internet able devices... Communicate through the net using packets. A packet is a set of data that is ration with the server. The packet contains variables that the server acknowledges and handles.
There are users, who tamper with those variables... For instance, when I shoot at Jimbreezy in the head... His console is receiving that packet of data--I sent of bullets to his head. That packet of data tells him to take damage and die.
But *if* Jimbreezy is tampering with his packet receive / ignoring packets, via proxy filter setup... Jimbreezy doesn't take damage. Jimbreezy takes bullet to the face like a boss and not take damage and die.
Other variations of that can impact game too... Users can send constant headshots, Users can spawn in frame, or around vector location of frame.
Frame vectoring is the essential position in a map that your HUD draws. Each map in most games has VECTORING numbers. The Vector number is the essential LOCATION in the game map. Frame-vectoring is the vector position in THE HUD(Heads Up Display) .
So *if* Jimbreezy, has a proxy filter to highlight incomming packets that have user-alias inside of frame(HUD)... Jimbreezy can tamper with that packet of data... Jimbreezy could ignore packets that allocate damage to his head when I am shooting at him -- Just by setting a proxy-server up... Just to control the packet-data Jimbreezy receives or sends.
I hope that was clear for you... Inside how game values work in packet data. If not copy and paste the section that is difficult for you... Maybe I can draw a nice picture graphing it or something using bright colors --Just to clarify more or somethn. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.09 12:03:00 -
[12] - Quote
Nova Knife wrote:Xiree wrote:@Aq'sa
Very good, finally a speculation worth addressing!
In the vast world of internet connection. Your computer, playstation, and other internet able devices... Communicate through the net using packets. A packet is a set of data that is ration with the server. The packet contains variables that the server acknowledges and handles.
There are users, who tamper with those variables... For instance, when I shoot at Jimbreezy in the head... His console is receiving that packet of data--I sent of bullets to his head. That packet of data tells him to take damage and die.
But *if* Jimbreezy is tampering with his packet receive / ignoring packets, via proxy filter setup... Jimbreezy doesn't take damage. Jimbreezy takes bullet to the face like a boss and not take damage and die.
Other variations of that can impact game too... Users can send constant headshots, Users can spawn in frame, or around vector location of frame.
Frame vectoring is the essential position in a map that your HUD draws. Each map in most games has VECTORING numbers. The Vector number is the essential LOCATION in the game map. Frame-vectoring is the vector position in THE HUD(Heads Up Display) .
So *if* Jimbreezy, has a proxy filter to highlight incomming packets that have user-alias inside of frame(HUD)... Jimbreezy can tamper with that packet of data... Jimbreezy could ignore packets that allocate damage to his head when I am shooting at him -- Just by setting a proxy-server up... Just to control the packet-data Jimbreezy receives or sends.
I hope that was clear for you... Inside how game values work in packet data. If not copy and paste the section that is difficult for you... Maybe I can draw a nice picture graphing it or something using bright colors --Just to clarify more or somethn. First off, this is incorrect. Pretty much everything for dust is server side, not clientside. This means lag switching only puts you at a disadvantage. Further, any tampering of packets would not pose any advantage because even if you were to send false packets to the server saying "HURRDURR I SHOT PLAYER X" the server would just reply "LOLNO player X was way over there dude and you weren't even close to hitting him" Second, the forums are not the place to name and shame. If you have serious complaints about a person you suspect is cheating, send an email to [email protected] and they will investigate.
Hi there Nova! I seem to have ruffled your... feathers.
I know I can send emails too Dev staff. This is a private / closed forums though. Since you never forwarded my message to the developers about tamperings before(The time I chatted with you before) ... I thought I would just post about it, openly... Just to see what sort of reaction I got.
I'm sorry you may be so confused about my list here. Have it be, I am creating a USER LIST of who I've seen having "odd" bugs with.
Frame glitching, mainly.
I *only* used Jimbreezy as a example of contrast inside of a scenario. There was n0t any reall accusing going on -- I said "IF" . I never said he was, ok? This is called setting as example.
Since I liked how he... Took bullets to the face, like a boss... I thought I'd say that a few more times, to be funny.
Thats just great right?
I am not sure what you meant by, "HURRDURR I SHOT PLAYER X" . Could you explain what that means? Please, much appreciated... |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.16 07:23:00 -
[13] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=351892#post351892
If you look at that post there... Its about infrastructure about DUST514 server. I believe its mainly a relay server, thus... My console has more direct connection to players than it does the server and if it is SO... That the server acts more as a relay/cloud like server--users can glitch because they are in direct relay with other users.
If the server was more HUB interfaced -- Having the server act as the primary transition controller... Then players could not glitch.
An removing my user list... On a *closed beta* forums is questionable. It would be a relatively small "witch hunt" .
But my list isn't a witch hunt... Its to narrow bad connectivity down... The Server staff / admins OF THE GAME SERVERs--not forum moderators--could pull up a users activity AND see what their sending.
The username list is partially important. Without a name to follow, Dev staff couldn't look up activity.... Thus, that is COUNTER-PRODUCTIVE, Unicorn. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.16 08:35:00 -
[14] - Quote
That is not what a memory leak is, but thanks anyway!.
A memory leak means things do not off cache correctly; The first build, had a lot of memory leaks... It would not off cache, resetting the game would fix the old build, for numerous of things you must are going by OLD dev notes .
They have actually placed more caching measures, both server side and client side.
The connectivity problems could be a person connection or someone tampering with connection; there is also a few other things server side could cause that would appear lag. Either way... People not taken bullets to the face the first few times you shot at them, somethin be up. |
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