Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
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Posted - 2012.10.03 02:55:00 -
[1] - Quote
First, let me say great thread and lots of good reply +1. Being long time PC FPS player, I can't agree with OP more. I also agree with this thread conclusion that it is all come down to straffing speed should be different between each suit.
However, there is one thing I would like to add. I don't think Dust514 as a similar game to CoD nor Halo. Dust is more akin to another game, Borderland. It is a shooter with stat, a shooter with gear, a shooter with relatively high HP and relatively long gunfight. Borderland do also cater to both stlye of gunfight, both arcade and tactical. You either go to cover or dance around depend on what kind of enemy you face and what kind of terrain you are in which is exactly like what we have here in Dust.
Borderland do, however, lean more toward arcade side if you ask me, which is also what we got in Dust last build. In this build, Dust do step away abit from that (only abit, I can still straffe ppl to death just fine. It is just that ppl can actually kill me now when I straffe). Where will Dust514 end up is up for dev to decide.
What I want to say is even Dust's gunfight become camping(I meant covering) and aiming. It won't become like BF or CoD gunfigh. The fight won't end in a couple of bullets. In battle between two shielded dust merc, You flanked your enemy. You landed your first shot. But that isn't the end of the fight, it's just the start. It will take awhile. Whether the fight will turn into dancing and hopping around each other or become shooting and hiding behind cover depend on the range of engagement like someone have already point out in this thread.
Also, Dust tuning is not only about arcade vs tatical gameplay. It is also about stat-based vs skilled-base gameplay (player's skill not character's skill).
EVE player will want more strategy gameplay, where their wisdom of fitting and pre-battle planning is rewarding. CoD player will want more tactical gameplay, where their positioning and precise aiming take them to the top. Halo player will want more action gameplay, where the game is fair so their reflex and intuitive can shine. For a hybrid player like me who play everything above ? it is "Adapt or Die" (Note: As I never really play CoD nor Halo, CoD player can be read as BF player and Halo player as UT&Quake player)
Seriously, Each set of gaming skill is important and none is superior than any other. Is it not awesome that we have the game that we need to utilize them all ?
There is also latency to consider. If CCP goal is to make a game where merc from all around the world battle to their death for thousands of planets in New Eden. They can't really make a game too skill-based. If I can't beat someone because he has 200 ping less than me. the whole gameplay will come down to whoever live nearest to the that battle server win.
That is a lot of fine tuning CCP need to overcome. How do CCP cater to all kind of gamer out there, arcade and tatical, stat and skill based, without foiling everyone. I do honestly have no idea. It is up to CCP to answer us. I do have great hope that CCP answer will astonish me. |