STB DEADPOOL5241 EV wrote:Morning Everyone,
Well time for a new thread to discuss some of the topics about the game since the Codex build came out.
Gun Game Types - A large portion of us have been playing PC and Console games for over 10 years (many longer). So let talk about the types of gun game and then how does that translate into Dust 514.
Arcade Shooter vs Tactical Shooter (Dancing in the box or Camping in the corner)
Arcade Shooter is like Halo, where you throw out any real world forces a good example of this is Gravity. Gravity changes games you play so much, that just a simple tweak in it makes a HUGE difference. Halo and games like it, don't take into consideration gravity as you can jump and dance in the box to move away from projectiles. This is a very unrealistic type of game playing but one that has been around for 10+ years now. Last build we were closer to this style of play. Many Veteran players or advanced players prefer this style of play as it requires quicker reflexes and a style of movement often called dancing in the box. This style requires more skill and less gear to win.
Tactical Shooter - Examples of this are Rainbow 6, Battlefield to get an idea of what I am talking about. Even to a certain extent CoD series is a tactical shooter. Tactical shooters are realistic, they suggest tactics and caution then quick reflexes. Many have called these types "Solider Sims" as they try to be as real life as possible. As of this build we are closer to this then to Arcade shooters. Because of the ultra realism of this style of play, you don't dance in the box, instead you find the best positions on the map and find targets to kill. The fear of most Bunny players is that this is less based on skill and more based on your weapon and gear, meaning if two players of equal skill are fighting the one with better gear and weapon always wins.
Now most of us have played both styles of game play. If you started on PC you kinda got the best of both worlds and learned how to adapt. But if you played on console the major type of game play was the CoD and Halo arcade style. This lead to many styles of players on both console and PC. All of these styles are present in the games we play, from CoD campers to bunny hopping Halo players. I'm not saying you are one or the other, in fact if you played all of these types I would assume you have a hybrid playing style.
Look we all joke about CoD players, the CoD campers etc. Really they took what was given to them and found ways for it to work. We laugh at them for doing it, we make fun of them but they laugh at the Bunnies for the same reason. Bunnies are what we have seen in Halo and Dust (last build) then move fast enough to avoid bullets in combat. Some call it dancing in the box, or bunny hopping around. Scouts in the last build that could move forward, backward and strafe side to side with the same speed. CoD players laugh at bunny players and say thats just a cheap tactic to avoid being hit, but again these are just players taking advantage of the games they previously played. Ok, so now we have the two main sides to this, we can sorta see how they as players got to the style they play.
Ok, lets bring this into Dust now. The first few builds were Bunny style of playing which many players liked, whiles others begged for a change in this. The players who asked for this change in theory wanted a more realistic gun game then just another Halo remake. But now that we have the more realistic gun game, the Bunny players are calling it a CoD clone.
So what do we do? How do we find a middle ground? is there a middle ground.
I've taken the time to read all of the posts by players today, prior to writing this to understand what you are all saying. From what I am reading players are in two camps, Bunny hoppers and Tactical Sim. But there is a third option, some where in the middle. (god I hope there is)
As I played yesterday, I noticed the difference in gun game. I noticed much less bunny and more tactical. But I could still dance in the box, but not really jump in the box. Dancing in the box is not IMO the same as bunny dancing. Dancing in the box, is the oldest form of bunny hopping. There is no jumping, but just movement of half inch or inch in one direction then another to avoid bullet contact is still there. Though considerable slower, possibly to slow at this moment but it is still possible to dance in the box.
CCP like most companies listens to its player base. CCP though falls into the mistake that all gaming companies make, they listen but then they overdue the change. So we basically go from one extreme to the other extreme. You can see this change in the forums, you can easily find the tactical players vs the bunny players in the forums now that you understand them.
CCP I hope you're reading this, because I think you have the chance to make both happy. But you need to find your happy place (Yes Happy Gilmore reference), find the middle ground on movement speed, to where Bunny players can still move enough to cater to their style of play but not so much that tactical players see it and wonder if the player they are fighting is a Kangaroo or a real human. You're not to far off, but you need to find this to make both sides ok with your game going to launch.
Ok, I'm done rambling on, but I wanted everyone on here to read what the main issue of this build is.
Don't take sides to this discussion, find ways to solve the problem not make it worse with bickering and QQ threads.
Devs don't cater to QQ threads, they cater to intelligent conversations about subjects, trust me been working forums for years now and good threads always get devs attention then " CCP sucks, CCP I hate you threads".
Ok, I've got to get back to work. So I let you guys at it.
KCCO
DP