Avinash Decker
BetaMax.
25
|
Posted - 2012.10.02 20:45:00 -
[1] - Quote
STB DEADPOOL5241 EV wrote:SILENTSAM 69 wrote:My biggest gripe is that the Scout was made to be faster and move better. Then they stopped it from being able to move well. Without a big ehp boost the Scout has become almost useless. Maybe I am wrong though and it just has a whole newrole. That role is no longer CQC though. When you think about a scout, in any other game or heck in real life do you think it should be like the Road Runner and Meep meep around the map, dancing like they should be on "So you think you can dance" or Do you see a scout as an long range sniper fighter, spotting the enemy and using tactical moves to counter and attack. Me, I see the 2nd one. I see a scout as a fast runner who gets into position and then fires, then moves to new spot with the speed of the suit helping you get there, not dancing and thinking you should beat a Assault player in a 1vs1 fight. Maybe this is the same thought CCP has had about scout suits. Thoughts Sam?
I think you are seeing the suits in only one perspective, the suits are't classes which restrict you in one role . The scout isn't just made for sniping, there isn't anywhere that says that . I used scouts and fit the them with a shotgun and used my speed as my advantage , which sometimes I get the most kills in the leaderboard or I would lay down drop uplinks near objectives . One person even played a medic fit with his suit , he used his speed to quickly get in and revive and heal his teammates. I think what CCP wants is to create flexibility so players can play their own playstyle .
And I dont really think you know what your talking about when it comes to halo it has nothing to with the planet's gravity(lol you don't even hardly go to any planets in the first place , if it did it doesn't change the gameplay ) its everything to do with the lore behind the Spartans and the core gameplay for halo , mainly the core gameplay. I liked the strafing because to me it added another layer to the gunplay and skill. But also I dislike the insane strafing that was in the first build and I don't think dust was built around it like halo , quake , unreal , doom ,etc . You can't add one element the game wasn't really built around and slap it to the game and expect it to work . Imo I think the one of the reasons the some players complained about the movement in Dust is because we play as super soldier wearing incredibly advanced armor , shouldn't we be able to move fairly quick and efficient around the battle? But at the same time it has to be balanced around with the maps , player count , other suits , etc |
Avinash Decker
BetaMax.
25
|
Posted - 2012.10.02 21:19:00 -
[2] - Quote
STB DEADPOOL5241 EV wrote:Avinash Decker wrote:STB DEADPOOL5241 EV wrote:SILENTSAM 69 wrote:My biggest gripe is that the Scout was made to be faster and move better. Then they stopped it from being able to move well. Without a big ehp boost the Scout has become almost useless. Maybe I am wrong though and it just has a whole newrole. That role is no longer CQC though. When you think about a scout, in any other game or heck in real life do you think it should be like the Road Runner and Meep meep around the map, dancing like they should be on "So you think you can dance" or Do you see a scout as an long range sniper fighter, spotting the enemy and using tactical moves to counter and attack. Me, I see the 2nd one. I see a scout as a fast runner who gets into position and then fires, then moves to new spot with the speed of the suit helping you get there, not dancing and thinking you should beat a Assault player in a 1vs1 fight. Maybe this is the same thought CCP has had about scout suits. Thoughts Sam? I think you are seeing the suits in only one perspective, the suits are't classes which restrict you in one role . The scout isn't just made for sniping, there isn't anywhere that says that . I used scouts and fit the them with a shotgun and used my speed as my advantage , which sometimes I get the most kills in the leaderboard or I would lay down drop uplinks near objectives . One person even played a medic fit with his suit , he used his speed to quickly get in and revive and heal his teammates. I think what CCP wants is to create flexibility so players can play their own playstyle . And I dont really think you know what your talking about when it comes to halo it has nothing to with the planet's gravity(lol you don't even hardly go to any planets in the first place , if it did it doesn't change the gameplay ) its everything to do with the lore behind the Spartans and the core gameplay for halo , mainly the core gameplay. I liked the strafing because to me it added another layer to the gunplay and skill. But also I dislike the insane strafing that was in the first build and I don't think dust was built around it like halo , quake , unreal , doom ,etc . You can't add one element the game wasn't really built around and slap it to the game and expect it to work . Imo I think the one of the reasons the some players complained about the movement in Dust is because we play as super soldier wearing incredibly advanced armor , shouldn't we be able to move fairly quick and efficient around the battle? But at the same time it has to be balanced around with the maps , player count , other suits , etc True, I was giving suits one dimension, you are correct you could do shotguns and go hunting. In fact with this build, with scanners and not being able to see your opponents until they attack makes it a viable tactic. These are all good suggestions for others to run with if they want the speed of a scout suit. I'm sorry I used Halo for its most basic of gameplay. I personally detest all things Halo, I find the single player game to be amazing but the multiplayer to be a boring game at best. Its been years since I have had Halo night, thank god! But you're correct planets had nothing to do with it. Its all about the lore (lol) of being a Spartan.. But Halo did have strafing and it was a viable tactic of game play. Agree the first builds strafing was over the top, but now its almost gone. Your question is "shouldn't we be able to move fairly quick and efficient around the battle?" If I have a 50 pound suit on me, then no not really, but if you believe in the lore of Halo then they are also super soldiers with Captain Americas strength in each of those suits. Again not hating on Halo (sorry if it seems that way), or on COD. But Dust needs to be better then either of them by taking the best they offer and throwing away the rest. I want to strafe a little more then we currently have, but I don't want the bunny hoppers from Halo either. Middle ground but where is it?
I see it as the same thing as in the concept of being a super soldier , the spartans are genetically engineered to wear the armor , if anyone that wasn't would die trying to use it plus they had very intense training since they was 6( here and here if you care to look into it). In Dust which I view the tech as way more advanced , you would die try to even fire some of the guns and dust soldiers do have implants , but i dont know if they are either simple clones that have super shiny armor or genetically engineered clones that wear super shiny armor . But either way I would think and others that complained about it , that we should have better movement in this game . But I really dont care if they keep it as it is or not I'm just sharing my opinion on the matter .
If there was a middle ground they should either make it that there's some type of acceleration so the character wont go 0 to 50 instantly and give weapons weight, but as i said before I don't feel this game is really built around strafing or really high amounts . |