|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.02 06:41:00 -
[1] - Quote
-- Reported Errors [CCP]Frame DELETED from my last post. For no given reason. https://forums.dust514.com/default.aspx?g=posts&t=35012&find=unread [CCP]Frame removed the following reported glitches. --
(1.) Invalid Fitting - invoked by joining game with Chat open(Local chat list-qued loading) . Server loses synchronization with user[Clint side glitch]; User will be floating in game-server; Server does not allocate user to a team. Plausible syntax error.
(2.)Initialized during loading and client-to-server team allocation goes null, causing float. --- A timeout should be implemented serverside(like heartbeat). It should attempt resynchronization with client. Also, a client side could do another callout after docked onto server.
(3.) Internal error glitch -- Users in game creating invalid routines of game constraints; Users flooding server with invalid parameters. | Not labeling packet data(Not table data) would also keep malicious users from packet flooding in game(Sending invalid or tampered with parameters).|
(4.)nanohives do not deploy on some in-game objects. They constantly just disappear.
^^^ Errors are from the previous build, [CCP]Frame Forum moderator deleted the 4 posts and gave no reason why. Upon attempting to converse with him in forums, individual ignores summons.
******************************************************************************************* -Updated Build version of Dust514
1. Instant battle bug, quiet timeout -- Prompts "waiting for deployment" but does not join. Restarting game did not change anything.
2. Market place bug; Synchronization error -- Upon purchasing skill book: money doesn't deduct. Upon activating skill book: Error message reads "Marketplace not available". After restarting game, money is deducted and purchase skill enabled.
3. Chat text does not send to rooms; Userlists does load correctly, but no activity is apparent.
4. At game startup, Notifications appoints message " System: Connection to voice chat lost. Reconnecting..."
--New Synchronization bugs could be from user's using per-existing characters. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.02 22:53:00 -
[2] - Quote
[Errors with existing created character usage] 1. Userlist failed to load in all chat sections(At game startup). After going to Marketplace -- Userlist was populated; Still unable to text to chat or see chat activity.
2.Skillsheet texture in merc-quarters[Placed environment, interactive object] is not loading; Object still is interactive .
3. Interactive Object error - Star map in the Gillante(Merc Quarters) can not be initialized/ is not an interactive object.
4. Purchased Items do not populate fitting after purchase; Money is deduced, prompted to go to fitting initialized; Items not registering in fitting. (4.1) RINSE-REPEAT(ed) / exit and entered Fitting; purchase items still not registering. (4.2) Went to Marketplace(again) -- Money was NOT-deduced; inventory count not registering previous obtain item. (4.3) --Restarted Games-- ( 4.4)Money is deduced(From previous purchase attempts); Items are populated in inventory.
5. Inventory error(?) Default model registers as 1 in inventory, but displays "-" in fitting quantity.
6. Userlist did not populate, again on restart. Went to marketplace -- Still population to Userlist . Went to skillmenu -- Userlist not population. Went to Starmap -- Userlist finally populated. **6minute interval**
7.No system voice chat error on start-up; No voice chat initialization.
8. Battlefinder Bug message -- " You can't join the battle because you are not squad leader. You must leave your squad to join a new battle." WHILE not in squad.
(8.1) --Attempted to create squad; Error message *spams* me. Error Message Reads : |" {"Message": "Message: 'SquadMemberAlreadyInSquad' |br| Args: None". "type":"fatal". "title": "Message not found"} "|
(8.2) Attempted to create Channel - Silent fail.
--Creating New User--
--Exited game--
--Making New User/Profile-- [Errors with new character]
9 Upon creating new profile BUG -- Selected Sniper but was given "enforcer".
10. Tutorial Bug - Tutorial Arrow does not point at exact; Tutorial arrow follows scroll.
11.In death frindge bug - Pressing Start or Going to map re-ques the death frindge animation.
12. Getting to close to objects makes user jump/skip(in game).
**( ) inclosed marks used as sectioning(Sectioning marks) reference to initial bug number. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.02 23:16:00 -
[3] - Quote
My alternative user name on Dust514 is Jester No9
>Easy to say, easy to understand< Jester Number 9
"Jester No9" |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 01:55:00 -
[4] - Quote
Hi Maximus,
Thank you for your patronage!
However, I've been trying to get a hold of [CCP] Frame , the moderator who locked that thread and evenly deleted those posts I made on that thread. Feel free to try to get him to start chatting in the forums. He refuses to answer anything, avoiding my posts towards him.
Have I posted all those bugs in seperate threads -- I would have spammed the forums, with threads. I make a list of issues as I find things -- Then I post them on there.
]CCP[Frame, created the idea of... Do not make a bug list -- ON the bug list forums... As he did in the feedback/Suggestions. The idea of not reporting bugs is pretty counter-productive in posting and to not list them. For there is numerous of people saying the same bug and without any real resolution. Having hordes of people post the same thing doesn't help center around any type of organization. All it makes is spam!
I do not want to spam the forums with threads and so, I have been attempting to contact THE forum moderator [CCP] Frame, please feel free to get ahold of him and appoint him in my direction. This is a new developing problem, as other problems I had with the moderator and I would like to get it resolved as quickly as possible.
Thank you again for your irrelevant post. If you would like -- TO CONTINUE to post on my thread, please insight a bug that I have listed and if you found a work-around for it. Mention it! Please be on topic! |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 01:59:00 -
[5] - Quote
1.Sound glitch - When sniper scope is used you can hear distant sounds -- Sounds proximity can be triggered by scope use.
2.Sniper glitch - the cross hair can see through terrain, *highlighting* on enemy through terrain.
3. Merc Quarters avatar has a rubbery appearance in its motion. The model has parts of it that will stretch and look rubbery when strafing. Model separation or dividing constraints can eliminate rubber model appearance by untethering the specific part of the object away from the fixed model.
|
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 02:01:00 -
[6] - Quote
1. Menu bug -- Dropsuit fitting still says invalid after restocking item. Possible cause: selected fitting quickly; model of fitting had different lighting than the rest of the fittings.
2. Occasional texture bug in merc quarters -- Battlefinder console sometimes does not load texture fully. Trivial bug; Not caching all complete textures on Merc Quarter entry. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 07:49:00 -
[7] - Quote
@Ghost-33
Thanks for posting irrelevant content on my thread... If you are new, you should know that it is trolling to divert topics to other topics.
For other insights to how I feel about lists, please scroll up and look at what I said before.
Again if you have a issue with anything I've previously said (ABOUT BUGS/GLITCHES) please, share your issue. If you continue to post irrelevant banter on my thread, I will not reply.
Cheers!
|
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.03 07:51:00 -
[8] - Quote
1. Emitted light from vehicles casts through terrain. I.E. : If you are on the other side of a hill, the light of a vehicle on the opposite side will cast through. --- Light variables may need more properties or constraints on terrain for that issue. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.04 08:59:00 -
[9] - Quote
1. Menu Dropsuit fitting bug -- Deleting a fitting that is invalid will register in the menu as still having a invalid fitting.
2. My old profile Xiree -- Still gets timeout error [invalid label:/DUST/UI/Battlefinder/QuickmatchTimeout]
3.Xiree Profile (Old profile) -- Userlist error, names break alpha-numeric Syntax in the userlist... (3.1)Possible synchronization bug; Broken connectivity makes recent log-ins populate the userlist(in chat), below the first userlist population -- The userlist is overlaying itself, not keeping synchronization.
4. Wall reflections do not draw player model; Do not draw animated models(interactive objects)
5. Userlist Alpha-Numeric syntax is out-of-order in New profile(Jester No9) as well. (5.1) Could possibly be from invalid characters. More constraints onto Alpha-numeric syntax would restrain using offset/invalid alpha-numeric characters in the userlist(Chatrooms).
6.Unable to replace armor in selected fitting -- Should be implemented.
7.Ambient lighting glitch, while editing a fitting - I went to the store via fitting; load stall from fitting to market; once return back to fitting model had ambient lighting error; Ambient light error was also visible in model in Merc-quarters. --The lighting color tone off sets to a color that is not being emitted in the room/merc-quarters. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.04 09:29:00 -
[10] - Quote
**Userlist glitch in chat**
Could essentially be users inserting invalid characters into name creation; Eliminating that could possibly be resolved by not giving client side the restriction -- Users could be sending user name confirmation via proxy adding invalid characters in proxy interface.
It could also be a clientside bug the userlist refresh with server could elapse unsnychronizing populated userlist names -- Causing the list to populate underneathe first obtained userlist. |
|
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.05 05:06:00 -
[11] - Quote
1.Orbital strikes go through overhanging Cover Objects.
2.Voice sync bug; Team Announcer(Objective notification) starts to clip and break routine in between objectives being hacked and MCC taking damage. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.05 09:31:00 -
[12] - Quote
1.It is too easy to get stuck in between terrain and ingame structures/objects.
2.textile emblems(Graphic signs that mask onto object surfaces) hover on placement of objects.
3.Charging sniper rifle while jumping out of MCC breaks animation que of freefall jump.
4.Vehicle asset has long load delay in loading close-proximity textures in Vehicle fitting. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.08 03:38:00 -
[13] - Quote
1. When a user is in turret it does not display their name on focus -- This needs to be fixed. I've seen countless users aimlessly firing in turret, not shooting anyone; During these matches an individual will do that, there is heavy delay in the announcers messages. The users who do that also keep the blaster turret from over heating some how.
2.Chat--in game chat--causes Frame stuttering, periodically. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.10.18 06:18:00 -
[14] - Quote
1.Sniper rifles do not display "Clip-size" in fitting(Market & Sniper rifle description).
2. Frame stall of merc quarters sometimes will not off cache after loading deployment: You will see the last merc quarters frame, as entering into battle; Random occurrence; Possibly a loading screen bug.
|
|
|
|