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Sees-Too-Much
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Posted - 2012.10.04 04:32:00 -
[1] - Quote
This is going to sound counterintuitive, but try flying lower. Depending on the map and your location relative to the forge gunner this can put enough obstacles between him and you that he won't be able to get line of sight. Of course if messes with your gunners and their target opportunities, but c'est la vie. |
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Sees-Too-Much
11
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Posted - 2012.10.04 15:27:00 -
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No, I've seen how you fly. You have a vaguely AC-130 style doctrine, and I can't argue that it doesn't work since you're raking in the mad kill assists. It makes me miss having a good gunner, but the guy I like to run with is almost never on. Of course, neither am I, lousy school...
My point is by staying so high up every ground-pounder can see you, and because you're high and far away you have a low radial velocity even though your linear speed is quite high. That's why they can hit you, because from where they're sitting you appear slow-moving.
You've got a strategy that makes you fairly invincible to swarms, but vulnerable to forge gunners and rail turrets (either on installations or HAVs), what I've been doing, and it's been fairly successful, is either staying where they can't see me (somewhere below building level), or flying near them at high speed so that radial velocity is MUCH higher.
Where I'd like to end up is having a couple guys with ARs loaded up and when I see a forge gunner I fly over and have them drop out and kill him that way, but I've never been able to get a good enough group together. I need to look into one of these corps. |
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Sees-Too-Much
11
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Posted - 2012.10.04 16:13:00 -
[3] - Quote
Sin3 DeusNomine wrote: Also I have knowledge that height and distance is the advantage against a forger. Soon as you get close to a forger even if your moving at insane speeds it is alot easier for them to hit because you present yourself as a bigger target and the forge shots do not very as much when your right up next to it.
I think this is one of those occasions where a low sample size is causing heavy sigma. The only times I've ever been killed by a forger is when I was far away or wasn't moving radially around him (e.g. didn't know he was there). On two occasions I've done a high-speed orbit about 15-20m from the target and got nothing but forge shots whizzing harmlessly by until my gunner took him out. Clearly you've had at least a few examples with the opposite experience. Hopefully over the course of the build we can tinker with our respective strategies some more and come up with some manner of consensus, because future generations of pilots may well be dependent upon what we learn now. |
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Sees-Too-Much
11
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Posted - 2012.10.04 19:43:00 -
[4] - Quote
Evane Sa'edi wrote:Paran Tadec wrote:Thu the forge range just needs to be dropped. Still have the problem of forgers using it to snipe infantry across the map. Forge guns have a muzzle velocity of 7000metre per second or 4.3miles per second - they should have extreme range not a shorter range - as for sniping across the map there is no zoom on a FG so its a good or luck shot that gets a ground pounder. People do it, man. I've been taken out by forge fun snipers. |
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