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Noob Noobuler
Algintal Core Gallente Federation
79
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Posted - 2012.10.02 03:09:00 -
[1] - Quote
Sin3 DeusNomine wrote:Ya I got alot of words I want to say about how lovely of a position CCP just put drop ships in.
Basically there is a ceiling height that forces you in forge range. They destroyed resist so they do not help you at all. then they boost AV so it just rips you a new one if you get hit by it. You get no points besides for kills that your gunners get if you ever get a chance to gun.
So CCP what the hell where you thinking. hell I learned how to fly last build with how weak they where and had the ability to hit the ceiling on forge and AV when people started after me now there is no safe place besides behind a building in your teams safe zone.
it was epic having drop ship battles flying high low all over the place now it is like hey guys you are ****** because noobs cant handle epic pilots anymore.
Ya I have been so far happy supportive. And well ya now I just need to vent because dropships was my love it was very fun to fly
Sorry but had to vent guys I am pretty unhappy. ya one of those things that just hit the nerve.
So drop suit pilots vent here with me. It is needed It seems like it is not worth putting a single point into them because it will be a very fast SP sink. ao you are saying theres a sky limit?i havent played the new build yet |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.10.02 03:10:00 -
[2] - Quote
Mobius Wyvern wrote:Mosley Harmless wrote:Nerf: The Game. It honestly feels that way sometimes. Sad to see that aircraft are getting nerfed again so soon after those new flight mechanics made them awesome. What we really need is a specialized anti-air weapon so that people can use that instead of swarm launchers and forge guns, and we can get a reasonable flight ceiling back. they need to nerf swarm launchers all the way..i hate dodging swarmers 3 times and have it chase me and hit it.basically it is impossible to avoid swarmers |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.10.02 03:24:00 -
[3] - Quote
Mobius Wyvern wrote:Sin3 DeusNomine wrote:Tbone322 wrote:This post makes me very nervous because I've heard that you're a really good pilot. I like to fly and consider myself average, but if you're having troubles I'm gonna be completely screwed. Ya Tbone it does not look good This ceiling really made drop ship flying impossible. AV had easy time dealing with 95% of pilots at the end of last build. Forges where the only thing that could get me and they where the bane of my existence but I could ceiling out of there range. Now dropships are forced within forge range at all times. and are limited to full speed flying as there only way to escape AV which is not very effective against good forgers. Really disappointed. Drop ships where rare end of last build me and like 3 others dare to fly them besides people that MCC repped and those that used them for towers but even that happened only once in a great while. so no idea why this ceiling limit was placed to force drop ships under tower height at all times. I need to test it in a towerless map yet but it seems pretty hopeless to me. AND to top it all of they give the Aerial Vehicles Active fuel injector 50 CPU and 625 PG req. There is no fricken dropship that has that fitting ability. CCP you did alot of great things in this build but You just really showed some major hate on dropships hardcore here. I really hope this isn't some kind of attempt at "fixing" the "towership exploit". I never understood the whining about that in the first place, since you can just shoot the bloody things right off, and making dropships useless to counter a minor issue is in no way a solution. I hope that's not what just happened here. a snipers favorite target.sometimes a forgers favortite XD |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.10.02 03:34:00 -
[4] - Quote
nakaya indigene wrote:CMON GUYS.. the flight mechanics were changed ALOT. not a little.. ALOT.. WHY DO YOU LIE TO OUR FACES.. AGAIN? the flight mechanics WERE very realistic.. now?.. now you can F'ing put ur drop ship sideways and it goes UP... UP.. what? thats right UP.. not sideways.. .UP if you tip the ship forward. it stops in place.. nah man frak gravity.. it hovers in place.. even though all the jets are facing in one direction... it use to fly like a helicopter.. BRING BACK THE OLD FLIGHT MECHANICS.. i enjoyed the helicopter feel.it meant to park on something meant you have to know to fly |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.10.03 00:12:00 -
[5] - Quote
i can get on 2 of the 3 levels buildings,on one u have to take advantage of the ship momentum and bouncing and the other,u hover bout one inch,i had to call in a lav to flip my dropship once lol |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.10.03 00:14:00 -
[6] - Quote
i do wanna say a viper can take atleast 2 swarmer hits with default equipment bc i been hit so dropships have gotte stronger |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.10.03 00:29:00 -
[7] - Quote
Cross Atu wrote:Mobius Wyvern wrote:Mosley Harmless wrote:Nerf: The Game. It honestly feels that way sometimes. Sad to see that aircraft are getting nerfed again so soon after those new flight mechanics made them awesome. What we really need is a specialized anti-air weapon so that people can use that instead of swarm launchers and forge guns, and we can get a reasonable flight ceiling back. I support this idea. I don't fly ships myself but the right answer to balance questions is to make an effective counter not to "level" everything. Good AV should rip HAV (and even more so LAV) apart Good AA should do the same to dropships. A good AR or sniper rifle should do the same to infantry. What should NOT happen is a gun or guns being "balanced" so that they can do all of the above. If you don't have anyone on your team running with AR infantry should cause you fits, same for no AA against ships or AV against HAV. Each battlefield role should excel at an aspect and fall short generally. That's compelling gameplay and promotes teamwork, the "make everything equal" method is a way to create a dull and repetitive experience that won't hold up to the test of time. +1 |
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